ducklings vs ROCK (2892 views)
shady
yii
yii
Sherclock
mAxwell
mAxwell
22.03.15 19:00 CET
Awards | awarded to | for |
Lady Macbeth | R*Sherclock | 73 kills |
Killing Spree | R*mAxwell | 10 frags without being killed |
Accountant | R*mAxwell | 87% kills/killed ratio |
He's dead, Jim! | R*mAxwell | 17 gibs |
...and stay dead! | R*mAxwell | 25% gibs/kill |
Lead Poisoning | R*Sherclock | 58 SMG kills |
Spammity spam spam! | R*mAxwell | 8 SPAM kills |
Fragstealer | R*mAxwell | 213 damage per frag |
Die! Damn you, Die! | <o_/ yiii | 269 damage per frag |
What objective? | R*mAxwell | 531 XP |
Red Shirt | R*Sherclock | 109 deaths |
Are these pliers sharp? | <o_/ shady | 10 deaths without fragging |
Med Pack Whore | <o_/ yiii | 183 damage per death |
Eyes Wide Shut | <o_/ Fumoffu | 3 team kills |
Gingerbread man | R*Sherclock | 34 /kills |
» View plaintext endround stats
R*Sherclock [Warmup]: | waddap? |
<o_/ Fumoffu [Warmup]: | restarting |
<o_/ yiii [Warmup]: | dont you need cgac? |
R*Sherclock [Warmup]: | nah |
R*Sherclock [Warmup]: | 11 years of clean gaming |
R*Sherclock [Warmup]: | why break the spree |
[8:51]: | The Doors are opening!! |
[8:35]: | Allied Command Post spawn active! |
[8:35]: | Allied Command Post constructed. Charge speed increased! |
[8:30]: | Match is PAUSED! (Allies) |
[8:30]: | Match resuming in 225 seconds! |
[8:30]: | Match resuming in 210 seconds! |
[8:30]: | Match resuming in 195 seconds! |
R*mAxwell [8:30]: | whats happening |
[8:30]: | Match resuming in 180 seconds! |
[8:30]: | Match resuming in 165 seconds! |
[8:30]: | Match resuming in 150 seconds! |
[8:30]: | Match resuming in 135 seconds! |
[8:30]: | Match resuming in 120 seconds! |
[8:30]: | Match resuming in 105 seconds! |
R*mAxwell [8:30]: | ? |
<o_/ yiii [8:30]: | ping |
[8:30]: | Match resuming in 90 seconds! |
R*mAxwell [8:30]: | blackberry ping |
[8:30]: | Match resuming in 75 seconds! |
[8:30]: | Match resuming in 60 seconds! |
[8:30]: | Match resuming in 45 seconds! |
[8:30]: | Match resuming in 30 seconds! |
[8:30]: | Match resuming in 10 seconds! |
[8:30]: | Match resuming in 9 seconds! |
[8:30]: | Match resuming in 8 seconds! |
[8:30]: | Match resuming in 7 seconds! |
[8:30]: | Match resuming in 6 seconds! |
[8:30]: | Match resuming in 5 seconds! |
[8:30]: | Match resuming in 4 seconds! |
[8:30]: | Match resuming in 3 seconds! |
[8:30]: | Match resuming in 2 seconds! |
[8:30]: | Match resuming in 1 seconds! |
[8:30]: | FIGHT! |
[5:28]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 4:31 |
R*Sherclock [Warmup]: | is he coming? |
R*mAxwell [Warmup]: | gl |
R*mAxwell [Warmup]: | nice nade btw |
R*mAxwell [Countdown]: | thougtsherclock and i passed the low+ nades strategy |
<o_/ Fumoffu [Countdown]: | seems not |
R*mAxwell [Countdown]: | :D |
R*mAxwell [0:01]: | wp |
[Intermission]: | >>> Objective NOT reached in time (4:31) |
[10:47]: | The Allies have captured the forward bunker! |
[10:38]: | The Axis have captured the forward bunker! |
R*mAxwell [9:36]: | 2 GOOD |
[8:32]: | The Allies have captured the forward bunker! |
[8:13]: | The Axis have captured the forward bunker! |
[8:03]: | The Allies have captured the forward bunker! |
[7:38]: | Axis Command Post constructed. Charge speed increased! |
[7:37]: | The Allies have breached the Forward Bunker Gate! |
[7:04]: | The Allies have opened up the Forward spawn rear exit! |
R*Sherclock [6:19]: | :D |
[4:47]: | The Allies have breached the Depot Gate! |
[4:39]: | Allied team has destroyed the Axis Command Post! |
[4:30]: | Allied Command Post constructed. Charge speed increased! |
[4:19]: | The Depot Fence has been constructed. |
[3:48]: | The Allies have breached the Depot's east wall! |
[3:40]: | The Allied Truck is in position! |
[2:55]: | The Crane Controls have been constructed. |
[2:54]: | The Allies have activated the crane! |
[2:41]: | The Allies have loaded the Gold Crate onto the Truck! |
[1:19]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 10:40 |
R*mAxwell [Warmup]: | switched fulls trice :) |
<o_/ shady [Warmup]: | trice |
<o_/ shady [Warmup]: | ? |
R*mAxwell [Warmup]: | :D |
[8:59]: | The Allies have captured the forward bunker! |
[8:33]: | Axis Command Post constructed. Charge speed increased! |
[7:44]: | The Allies have breached the Forward Bunker Gate! |
[7:19]: | The Allies have opened up the Forward spawn rear exit! |
[6:04]: | Allied team has destroyed the Axis Command Post! |
[5:01]: | Allied Command Post constructed. Charge speed increased! |
[4:13]: | The Allies have breached the Depot Gate! |
[4:09]: | The Depot Fence has been constructed. |
[3:46]: | The Allies have breached the Depot's east wall! |
[3:25]: | The Allied Truck is in position! |
<o_/ shady [1:41]: | 3rd |
R*mAxwell [1:37]: | tails |
R*Sherclock [1:37]: | obv |
[1:30]: | <o_/ shadycalled a vote. |
[1:27]: | Vote passed! |
[1:27]: | Coin toss comes up TAILS! |
[1:27]: | Coin toss comes up TAILS! |
R*Sherclock [1:09]: | is it gr, fb, ice and? |
<o_/ yiii [1:00]: | deli |
R*Sherclock [0:57]: | ah ye |
<o_/ yiii [0:56]: | no gr |
R*Sherclock [0:52]: | ? |
R*Sherclock [0:45]: | there is 4 maps |
<o_/ yiii [0:38]: | frost ice deli b4 |
R*Sherclock [0:35]: | ah |
[Intermission]: | >>> Objective NOT reached in time (10:40) |
R*mAxwell [Warmup]: | gl |
[11:25]: | Allies capture the Forward Bunker! |
[11:23]: | Axis reclaim the Forward Bunker! |
[9:31]: | Allies capture the Forward Bunker! |
[8:51]: | Allies have damaged the East Wall |
[6:33]: | <o_/ Fumoffu disconnected |
[4:26]: | Axis reclaim the Forward Bunker! |
[4:23]: | Allies capture the Forward Bunker! |
[2:11]: | Door Controls have been constructed. |
[2:11]: | Allies have secured the forward bunker. |
[2:10]: | The Loading Doors are Opening! |
[1:52]: | The Loading Doors are Closing! |
[1:42]: | The Allies have stolen a gold crate! |
[1:08]: | The Loading Doors are Opening! |
[1:04]: | The Allies have secured a gold crate! |
[1:01]: | The Allies have stolen a gold crate! |
[1:00]: | The Loading Doors are Closing! |
[0:40]: | The Axis have intercepted the stolen gold crate! |
[0:35]: | The Allies have stolen a gold crate! |
[0:25]: | The Axis have intercepted the stolen gold crate! |
[0:25]: | The Loading Doors are Opening! |
[Intermission]: | >>> Clock set to: 12:00 |
[11:16]: | Allies have damaged the West Wall |
[8:50]: | Allies capture the Forward Bunker! |
[7:31]: | Door Controls have been constructed. |
[7:31]: | Allies have secured the forward bunker. |
[7:30]: | The Loading Doors are Opening! |
[7:23]: | The Allies have stolen a gold crate! |
[7:13]: | The Loading Doors are Closing! |
[6:36]: | The Axis have intercepted the stolen gold crate! |
[6:28]: | The Loading Doors are Opening! |
[6:24]: | The Allies have stolen a gold crate! |
[6:15]: | The Axis have intercepted the stolen gold crate! |
[6:10]: | The Loading Doors are Closing! |
[5:56]: | The Allies have stolen a gold crate! |
[5:34]: | The Axis have intercepted the stolen gold crate! |
[5:23]: | The Allies have stolen a gold crate! |
[4:54]: | The Loading Doors are Opening! |
[4:51]: | The Loading Doors are Closing! |
[4:30]: | The Loading Doors are Opening! |
[4:07]: | The Axis have intercepted the stolen gold crate! |
[4:01]: | The Allies have stolen a gold crate! |
[3:52]: | The Loading Doors are Closing! |
[3:30]: | The Loading Doors are Opening! |
[3:27]: | The Loading Doors are Closing! |
[3:25]: | The Allies have secured a gold crate! |
[2:56]: | The Allies have stolen a gold crate! |
[2:04]: | The Axis have intercepted the stolen gold crate! |
[1:56]: | The Loading Doors are Opening! |
[1:56]: | The Allies have stolen a gold crate! |
<o_/ shady [1:43]: | xD |
<o_/ yiii [1:31]: | ggs |
[1:30]: | The Allies have secured a gold crate! |
[1:30]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Objective reached at 10:29 (original: 12:00) |
R*Sherclock [Intermission]: | gg |
[Intermission]: | <o_/ yiii disconnected |
R*Sherclock [Intermission]: | wp |
[Intermission]: | R*Sherclock disconnected |
[Intermission]: | R*mAxwell disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.