50 seconds to uranus vs P*SSYBASHERS (5689 views)

fi lEku
pl WuT
fr yokoo
ee doppler
fi Rong
fi Sungi


CyberGamer EU ET Season 3
3on3 Division 1
Group B

Download CGAC - #cg.et - Read the rules
29.03.15 22:00 CEST
Awards awarded to for
Lady Macbeth lEku 43 kills
Killing Spree WuT 5 frags without being killed
Accountant lEku 98% kills/killed ratio
He's dead, Jim! ^P=(|)^P= Rong 10 gibs
...and stay dead! =(|)= sng 33% gibs/kill
Lead Poisoning lEku 39 SMG kills
Spammity spam spam! Melodias 2 SPAM kills
Fragstealer ^P=(|)^P= Rong 135 damage per frag
Die! Damn you, Die! =(|)= sng 468 damage per frag
What objective? lEku 280 XP
Red Shirt =(|)= sng 53 deaths
Are these pliers sharp? =(|)= sng 10 deaths without fragging
Med Pack Whore WuT 173 damage per death
Eyes Wide Shut lEku 1 team kills
Gingerbread man Melodias 19 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
=(|)= sng3319518536201258407093360/01/215/362/1324129310
^P=(|)^P= Rong69139355110001251876539180/03/630/312/214812845
=(|)= DPLR6221432523001872037808340/01/430/291/122515036
=(|)= 54548851561920421823021440880/05/475/295/123213637
lEku9828043446011883096528500/04/239/211/319314833
WuT772713039100871546454540/02/227/291/123816555
Melodias832613947600197733663000/06/131/262/119814144
Melodias8681211213013014523196196121040/012/197/264/121015144
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
=(|)= sng3165619000420212349180/00/05/151/0D/DKKKDDK/KDD/DDDDD/DKDDD
^P=(|)^P= Rong62461016400418482458180/01/38/91/0K/DKDDDDK/K/KDKDKDK/KKDDDD
=(|)= DPLR7364111510072062217100/00/111/70/0KK//KDKDDKK//KK//DKDK/KDDD
=(|)= 5517527505001559316978360/01/424/312/0
lEku6477914101621431993140/01/09/60/2DK/K/DKKD/DT//KDDK/KDDKK
WuT78981114100321171902180/00/011/120/0DK/DKK/DX/DKDKKDDKDKKDDKDK
Melodias9388151640082718203600/03/112/70/0KDDKD/DKKKKD//KD//K/DKDKK/KK/KK
Melodias7826335446011769785931320/04/132/250/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
=(|)= sng333951501041831204000/01/14/80/1DDD/KDDS/DKDKD//KKDD
^P=(|)^P= Rong474881720041917267700/02/26/110/0DK/DK/DKKDDDK/D/KKDKDDDDD
=(|)= DPLR4473818100826662557340/00/18/90/0K//KDDDD/DKKKD///K/KDDDK/D
=(|)= 4116021503101664147274340/03/418/280/1
lEku7576912000525232209360/00/19/60/0DK//DKK/KDDDKK/KDK/DK
WuT9278121300042308223700/01/210/71/0KD/KDKDKDD/KD/DKKDD/KKKKK
Melodias8569121410092443196800/03/09/50/0KK/K/KKK/K/DKK/KDK/D//K/DD
Melodias8422333391001872746414360/04/328/181/0
Player Summary for frostbite
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
=(|)= sng12391831001007136300/00/01/70/0SDDKDDDDD
^P=(|)^P= Rong1504512840031422140400/00/012/40/1DKKKKDKK/DKK/K/DKKKD
=(|)= DPLR88388910021261156200/01/17/60/0DDKKDKD/KKK/KKDDD
=(|)= 83122212581053690432900/01/120/170/1
lEku112479820011322108400/01/18/60/0KKDDKKKDKDKDDK/KD
WuT66524600011193985360/00/04/50/0KD/DDDKDKK
Melodias66696910001814162100/00/05/91/0KDDKDDDKDDKDDKK
Melodias811681923300243293690360/01/117/201/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
=(|)= sng545261130049811341180/00/15/61/0/KDDD/KD/DKDKDK/K
^P=(|)^P= Rong50051000010000/00/14/71/1KD/DDKKDDDKKDDD
=(|)= DPLR503951000011214151800/00/14/71/1DKD/DDKKDDDKDKD
=(|)= 51911631300621952859180/00/313/203/2
lEku16080161030062321124200/02/013/31/1K/KKKKDDKK//K/K/DKKK/KDKKK
WuT50433600001536133000/01/02/50/1DKDDKDDKD
Melodias7535680002758100500/00/05/51/1DKKDK/KKDDDK/D
Melodias95158252430084615357700/03/020/132/3

» View plaintext endround stats
Player Chats
lEku [Warmup]: rup
=(|)= sng [Countdown]: doesnt matter if it crashes if u at least start
=(|)= sng [Countdown]: thx
[10:14]: The Allies have captured the forward bunker!
[9:45]: Axis Command Post constructed. Charge speed increased!
[9:29]: The Allies have breached the Forward Bunker Gate!
[9:06]: The Allies have opened up the Forward spawn rear exit!
[8:55]: Allied team has destroyed the Axis Command Post!
[8:51]: Allied Command Post constructed. Charge speed increased!
[7:26]: The Allies have breached the Depot Gate!
[6:22]: The Crane Controls have been constructed.
[6:18]: The Allied Truck is in position!
[6:17]: The Allies have activated the crane!
[6:16]: The Allies have breached the Depot's east wall!
[6:04]: The Allies have loaded the Gold Crate onto the Truck!
=(|)= DPLR [5:01]: well ur cgag aint working :D
WuT [4:35]: yup this is the reason why we're doing this map
[4:07]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 7:52
Melodias [Warmup]: rup pls
WuT [Warmup]: true cs is waiting
=(|)= sng [5:16]: do we have to use AC too?
^P=(|)^P= Rong [5:07]: i think it starts crashing on next map
Melodias [5:07]: he is the only one not on it
=(|)= sng [4:59]: is that a yes or no
Melodias [4:55]: you piece of shits
Melodias [4:52]: we waited for you one hour
Melodias [4:49]: and you still manage to whine
Melodias [4:47]: cancer players
lEku [4:41]: käy nyt itkemää
[4:33]: The Allies have captured the forward bunker!
WuT [4:31]: XD
=(|)= sng [4:12]: im not whining i just asked if we need Ac too :D
Melodias [4:03]: U got ur answer
[3:52]: The Allies have breached the Forward Bunker Gate!
[3:41]: Axis Command Post constructed. Charge speed increased!
[3:40]: The Allies have opened up the Forward spawn rear exit!
[Intermission]: >>> Objective NOT reached in time (7:52)
[9:45]: Allied Command Post constructed. Charge speed increased!
[9:16]: Storage Wall destroyed!
[9:12]: The Main Door has been breached!
[8:05]: The Service Door has been breached!
[4:48]: The Allies have transmitted the Supply Documents!
[Intermission]: >>> Clock set to: 5:11
[4:29]: Storage Wall destroyed!
[3:38]: Allied Command Post constructed. Charge speed increased!
[2:18]: The Service Door has been breached!
^P=(|)^P= Rong [0:00]: gg
[Intermission]: =(|)= Rong disconnected
[Intermission]: >>> Objective NOT reached in time (5:11)
=(|)= DPLR [Intermission]: good its forfeit
=(|)= DPLR [Intermission]: :)
[Intermission]: =(|)= sng disconnected
Melodias [Intermission]: yeah rong disconnected of CGAC too
lEku [Intermission]: tryhard
WuT [Intermission]: :)
Melodias [Warmup]: keep ur forfeit for ur mom
=(|)= DPLR [Warmup]: :D
Melodias [Warmup]: cya

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.