ducklings vs Double Dutch Dragons (3828 views)

ch fumoffu
fi yilli
nl yii
fi lEku
pl jiN
pl WuT


Crossfire ET 3on3 Champions bracket
LB - Semi Final

Play offs - #crossfire - Rules
06.04.15 20:00 CEST
Awards awarded to for
Lady Macbeth lEku 38 kills
Killing Spree WuT 9 frags without being killed
Accountant lEku 90% kills/killed ratio
He's dead, Jim! jiN 7 gibs
...and stay dead! jiN 23% gibs/kill
Lead Poisoning lEku 35 SMG kills
Spammity spam spam! <o_/ yiii 5 SPAM kills
Fragstealer jiN 197 damage per frag
Die! Damn you, Die! WuT 347 damage per frag
What objective? WuT 247 XP
Red Shirt <o_/ yiii 58 deaths
Are these pliers sharp? <o_/ illuminate 8 deaths without fragging
Med Pack Whore <o_/ illuminate 186 damage per death
Eyes Wide Shut jiN 1 team kills
Gingerbread man jiN 19 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
lEku9020738423001778266558180/03/035/240/120615654
jiN7221431437011965806066310/00/131/201/321214136
WuT76247324230018714461381070/02/129/191/522314696
WuT8066810112713015421550187621560/05/195/192/521414865
<o_/ yiii3418120584011359046893800/00/216/425/129511928
<o_/ illuminate6019926433001367067614860/00/023/303/025817758
<o_/ Fumoffu6321627425101561527043360/02/324/231/122816438
515967314312114118762215502020/02/363/239/126015338
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
lEku12189171410043454260500/02/015/100/0DDDK/KD/KKK/KDDKKKDDDKDKKKKK/KK
jiN5282101920082377259600/00/010/100/1D/KDKD/DK/K////KKDKDKKDD/DDDK
WuT4783817000623972331350/01/17/90/1D/DKDKK/D/KDKD///KDDDKKDD
WuT7325435503001882287532350/03/132/290/2
<o_/ yiii4779102140062845280300/00/18/142/0K//KDDDDDDDDKDK//KDK/K/DKKDDKDD
<o_/ illuminate61591118300721512747680/00/011/110/0KK//DDD/K/KD/DDDKDKK/K/KDKDKD
<o_/ Fumoffu6484111730082536267800/01/210/70/0/K/KKK/KDKK/D/KDK/DDD/KKDD/D
<o_/ 57222325610002175328228680/01/329/322/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
lEku9481161710092959255300/00/016/80/0/DDDK/DKK/DKK/K/K/KDKK/KK/K/KDKKD
jiN81741316200102885236300/00/013/50/1KD/KDDDK/K/K/K/K/K/K/K/KKD/KD
WuT128127181420053017256300/01/017/60/3/KD/KDDK/D/KKKDDKKKKKKKKKDKDK/KD
WuT1012824747500248861747900/01/046/190/4
<o_/ yiii2877725001523002696800/00/06/202/0/KDDD/KDDD/DKDDDTDDDDKDDDD/DK/KDK
<o_/ illuminate5276917000226813283180/00/06/153/0KKKKK/DKKD/DDDDDDKDDDDDDKD
<o_/ Fumoffu4197717200524982882180/00/17/110/1D/K/K/KDDKDKDDXDD//DKDDKD
<o_/ 40250235920112747988611160/00/119/465/1
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
lEku7521340003578285180/01/02/10/0DKKK///
jiN10032442011558513310/00/04/31/0DDTKKDKK/
WuT161416100372168500/00/01/30/1DDX//DK/
WuT6467814301718571483490/01/07/71/1
<o_/ yiii16916000240455400/00/11/30/0K/D/DDD
<o_/ illuminate1003633000169763200/00/03/20/0K/KDKD
<o_/ Fumoffu75934000238267100/00/03/20/0K/K/DKD
<o_/ 645471300051483185700/00/17/70/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
lEku2816271001835111500/00/02/50/1DDD/KDDKD
jiN1002644100076059400/00/14/20/1DDKKKDKD
WuT100235500041009559720/00/04/11/0/KKKK//K/D
WuT76651116200526042268720/00/110/81/2
<o_/ yiii331626000035584000/00/01/51/1KDKDDDDD
<o_/ illuminate6028350003117795200/00/03/20/0D/K/DKK/
<o_/ Fumoffu15026640100736812180/01/04/31/0KKSKDDKKKD
<o_/ 81701115010322682604180/01/08/102/1

» View plaintext endround stats
Player Chats
jiN [Warmup]: roll the bones
WuT [Warmup]: un momento
[Countdown]: Vote FAILED! (Start Match )
[10:07]: The Allies have captured the forward bunker!
[9:26]: The Allies have breached the Forward Bunker Gate!
[9:16]: Axis Command Post constructed. Charge speed increased!
[9:13]: The Allies have opened up the Forward spawn rear exit!
[8:37]: Allied team has destroyed the Axis Command Post!
[8:32]: Allied Command Post constructed. Charge speed increased!
[7:41]: The Allies have breached the Depot's east wall!
[7:21]: The Depot Fence has been constructed.
[6:57]: The Allies have breached the Depot Gate!
[5:57]: The Crane Controls have been constructed.
[5:52]: The Allied Truck is in position!
[5:51]: The Allies have activated the crane!
[5:38]: The Allies have loaded the Gold Crate onto the Truck!
lEku [2:52]: =DDD
[2:33]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:26
jiN [Warmup]: roll the bones
[8:42]: The Allies have captured the forward bunker!
[8:13]: Axis Command Post constructed. Charge speed increased!
[8:03]: The Allies have breached the Forward Bunker Gate!
[7:58]: The Allies have opened up the Forward spawn rear exit!
[7:11]: Allied team has destroyed the Axis Command Post!
[7:07]: Allied Command Post constructed. Charge speed increased!
[6:32]: The Depot Fence has been constructed.
[6:16]: The Allies have breached the Depot Gate!
[6:05]: The Allies have breached the Depot's east wall!
jiN [4:05]: :XD
[3:18]: The Allied Truck is in position!
<o_/ yiii [0:14]: gg
[Intermission]: >>> Objective NOT reached in time (9:26)
jiN [Warmup]: roll the bones
[8:53]: The Doors are opening!!
[7:34]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 2:25
jiN [Warmup]: roll the bones
[1:30]: The Doors are opening!!
[Intermission]: >>> Objective NOT reached in time (2:25)
[Intermission]: <o_/ yiii disconnected
[Intermission]: <o_/ Fumoffu disconnected
[Intermission]: <o_/ illuminate disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.