Allied Command Post constructed. Charge speed increased!
[1:47]:
Allied Command Post spawn active!
SSTAT WARRIOR [1:33]:
Meine Ehre heiBt Treue - My honour is (called) loyalty
SSTAT late [1:03]:
H2k.SPAM dialer: its bullshit not game
[0:49]:
Match is PAUSED! (Axis)
GYT [0:48]:
?
SSTAT late [0:48]:
nice server
GYT [0:48]:
indeed
SSTAT trmP [0:48]:
pl connection superior for once
[0:48]:
Match resuming in 225 seconds!
[0:48]:
Match resuming in 210 seconds!
[0:49]:
Match resuming in 10 seconds!
[0:49]:
Match resuming in 9 seconds!
[0:49]:
Match resuming in 8 seconds!
[0:49]:
Match resuming in 7 seconds!
[0:49]:
Match resuming in 6 seconds!
SSTAT WARRIOR [0:48]:
tax
[0:49]:
Match resuming in 5 seconds!
[0:49]:
Match resuming in 4 seconds!
[0:49]:
Match resuming in 3 seconds!
[0:49]:
Match resuming in 2 seconds!
[0:49]:
Match resuming in 1 seconds!
[0:49]:
FIGHT!
[Intermission]:
>>> Objective NOT reached in time (3:01)
[9:16]:
Storage Wall destroyed!
[8:58]:
The Main Door has been breached!
[7:16]:
Allied Command Post constructed. Charge speed increased!
SSTAT WARRIOR [5:42]:
focking shit comms
[5:25]:
Axis have returned the objective!
GYT [3:37]:
gg
[3:30]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 6:29
[4:00]:
The Main Door has been breached!
[2:42]:
Allied Command Post constructed. Charge speed increased!
SSTAT WARRIOR [2:14]:
Meine Ehre heiBt Treue - My honour is (called) loyalty
[1:26]:
The Service Door has been breached!
SSTAT WARRIOR [0:43]:
Meine Ehre heiBt Treue - My honour is (called) loyalty
SNZ [0:16]:
:/
[Intermission]:
>>> Objective NOT reached in time (6:29)
SSTAT late [Intermission]:
ggs
SSTAT trmP [Intermission]:
ggs
[Intermission]:
SSTAT late disconnected
[Intermission]:
NKS disconnected
[Intermission]:
SSTAT trmP disconnected
[Intermission]:
GYT disconnected
[Intermission]:
SNZ disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.