to Make odds even vs Team-Visual (4120 views)
Abj
blk
hunter
Frag'Stealer
lesti
LoCkheed
blk
hunter
Frag'Stealer
lesti
LoCkheed
Ava
GiZmOo
iNsAne
L4mpje
outlAw
Sebhes
GiZmOo
iNsAne
L4mpje
outlAw
Sebhes
09.04.15 23:15 CEST
Awards | awarded to | for |
Lady Macbeth | viSual.L4mpje | 88 kills |
Killing Spree | viSual.iNsAne | 11 frags without being killed |
Accountant | viSual.L4mpje | 117% kills/killed ratio |
He's dead, Jim! | viSual.L4mpje | 26 gibs |
...and stay dead! | viSual.Sebhes | 44% gibs/kill |
Lead Poisoning | Frag'Stealer!:* | 64 SMG kills |
Spammity spam spam! | viSual.L4mpje | 48 SPAM kills |
Fragstealer | viSual.L4mpje | 156 damage per frag |
Die! Damn you, Die! | 21 | 328 damage per frag |
What objective? | Abj? #freeMe | 487 XP |
Red Shirt | viSual.outlAw | 89 deaths |
Are these pliers sharp? | viSual.Sebhes | 15 deaths without fragging |
Med Pack Whore | Frag'Stealer!:* | 180 damage per death |
Eyes Wide Shut | blkk! #PAJAK | 5 team kills |
Gingerbread man | viSual.Sebhes | 23 /kills |
» View plaintext endround stats
Abj? #freeMe [Warmup]: | 2K15 ucza sie mine klasc |
blkk! #PAJAK [Warmup]: | xD |
viSual.Sebhes [Warmup]: | Lower Round 1: frostbite / loser's choice |
viSual.Sebhes [Warmup]: | Lower Round 2: radar / loser's choice |
blkk! #PAJAK [Warmup]: | lower round 2\ |
blkk! #PAJAK [Warmup]: | :D |
hunter! [Warmup]: | RUP |
viSual.outlAw [Warmup]: | u need to replay |
viSual.outlAw [Warmup]: | np |
viSual.iNsAne [Warmup]: | :D |
viSual.iNsAne [Warmup]: | :D |
blkk! #PAJAK [Warmup]: | xD |
viSual.Sebhes [Warmup]: | catinahat forfeit win srry |
viSual.outlAw [Countdown]: | :D |
viSual.iNsAne [Countdown]: | you cant come lan |
viSual.iNsAne [Countdown]: | sry |
[11:34]: | Axis Command Post constructed. Charge speed increased! |
[11:10]: | Allies capture the Forward Bunker! |
[10:57]: | Allies have breached the Side Entrance! |
[10:28]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
[9:30]: | Allied team has destroyed the Axis Command Post! |
[9:26]: | Allied Command Post constructed. Charge speed increased! |
[8:26]: | Allies have secured the East Radar Parts! |
lock Joseph Fritzl [1:24]: | clever |
[1:02]: | Allies have secured the West Radar Parts! |
[Intermission]: | >>> Clock set to: 10:57 |
[Intermission]: | viSual.GiZmOoO disconnected |
[Intermission]: | Frag'Stealer!:* disconnected |
[10:34]: | Axis Command Post constructed. Charge speed increased! |
[9:59]: | Allies capture the Forward Bunker! |
[9:51]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
lock Joseph Fritzl [8:55]: | Xdddddddd |
lock Joseph Fritzl [8:54]: | Xdddddddd |
lock Joseph Fritzl [8:54]: | Xdddddddd |
lock Joseph Fritzl [8:54]: | Xdddddddd |
[8:49]: | Allies have breached the Side Entrance! |
[8:26]: | Allied team has destroyed the Axis Command Post! |
[8:16]: | Allied Command Post constructed. Charge speed increased! |
[8:04]: | Match is PAUSED! (Axis) |
[8:03]: | Match resuming in 225 seconds! |
[8:03]: | Match resuming in 210 seconds! |
[8:04]: | Match resuming in 10 seconds! |
[8:04]: | Match resuming in 9 seconds! |
[8:04]: | Match resuming in 8 seconds! |
[8:04]: | Match resuming in 7 seconds! |
[8:04]: | Match resuming in 6 seconds! |
[8:04]: | Match resuming in 5 seconds! |
[8:04]: | Match resuming in 4 seconds! |
[8:04]: | Match resuming in 3 seconds! |
[8:04]: | Match resuming in 2 seconds! |
[8:04]: | Match resuming in 1 seconds! |
[8:04]: | FIGHT! |
[6:20]: | Allies have secured the East Radar Parts! |
[3:03]: | Allies have secured the West Radar Parts! |
[Intermission]: | >>> Objective reached at 7:53 (original: 10:57) |
[Intermission]: | viSual.GiZmOoO disconnected |
[Intermission]: | Frag'Stealer!:* disconnected |
viSual.outlAw [Warmup]: | rupp |
Abj? #freeMe [Warmup]: | odczepia wagon |
Abj? #freeMe [Warmup]: | chwila |
viSual.outlAw [Warmup]: | ja je dikke moeder |
Abj? #freeMe [Warmup]: | :* |
viSual.outlAw [Warmup]: | spierdalaj |
Abj? #freeMe [Warmup]: | it wasnt anything offensive to you :( |
Abj? #freeMe [Warmup]: | kanker nerd |
viSual.L4mpje [Warmup]: | rdy maar |
viSual.L4mpje [Warmup]: | rdy is |
viSual.iNsAne [Warmup]: | aye ready |
viSual.iNsAne [9:41]: | :D |
viSual.iNsAne [9:41]: | :D |
viSual.iNsAne [9:41]: | :D |
[8:34]: | The Doors are opening!! |
[8:28]: | Main blast door opening! |
[7:59]: | Allied Command Post spawn active! |
[7:59]: | Allied Command Post constructed. Charge speed increased! |
[7:00]: | Main blast door closing! |
viSual.outlAw [6:24]: | :D |
viSual.outlAw [6:11]: | gibbin medic |
viSual.outlAw [6:09]: | get 2 hs on rifle |
viSual.outlAw [6:08]: | LOL |
[2:07]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 7:52 |
viSual.L4mpje [Warmup]: | lock |
[6:13]: | The Doors are opening!! |
[5:47]: | Allied Command Post spawn active! |
[5:47]: | Allied Command Post constructed. Charge speed increased! |
viSual.L4mpje [4:11]: | wp |
viSual.outlAw [4:09]: | gg |
blkk! #PAJAK [4:09]: | gg |
[4:04]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 3:47 (original: 7:52) |
viSual.iNsAne [Countdown]: | hf |
viSual.iNsAne [Countdown]: | noluck |
[14:10]: | The Allies have captured the forward bunker! |
[13:45]: | Axis Command Post constructed. Charge speed increased! |
viSual.iNsAne [13:34]: | ?!?!? |
[13:23]: | The side door has been destroyed! |
[13:10]: | The main gate has been destroyed! |
lock Joseph Fritzl [13:10]: | :^) |
[13:03]: | Truck Barrier #1 has been constructed. |
[11:50]: | Allied team has destroyed the Axis Command Post! |
[11:47]: | Allied Command Post constructed. Charge speed increased! |
[11:28]: | The Wooden Barrier has been constructed. |
[10:41]: | The Allies have captured the keycard. The generator has been started! |
[10:40]: | Allied team has gained access to the truck! |
[10:32]: | The Truck has been repaired! |
[10:29]: | Truck Barrier #1 has been destroyed. |
viSual.iNsAne [10:14]: | :D |
viSual.outlAw [10:05]: | how cant you win with those amazing aim |
Abj? #freeMe [9:53]: | we got much flame on ts |
[9:36]: | Truck Barrier #2 has been constructed. |
[8:29]: | Truck Barrier #2 has been destroyed. |
[8:04]: | Allied team has escaped |
[Intermission]: | >>> Clock set to: 6:55 |
[5:38]: | The Allies have captured the forward bunker! |
[5:36]: | The Axis have reclaimed the forward bunker! |
[5:23]: | The Allies have captured the forward bunker! |
[5:10]: | The side door has been destroyed! |
[4:54]: | Allied Command Post constructed. Charge speed increased! |
[4:51]: | The main gate has been destroyed! |
Abj? #freeMe [4:34]: | :) |
[4:29]: | Truck Barrier #1 has been constructed. |
[4:14]: | The Wooden Barrier has been constructed. |
[3:27]: | The Allies have captured the keycard. The generator has been started! |
[3:25]: | Allied team has gained access to the truck! |
[3:22]: | The Truck has been repaired! |
Abj? #freeMe [3:20]: | LOL |
Abj? #freeMe [3:19]: | gg |
[2:36]: | Truck Barrier #1 has been destroyed. |
blkk! #PAJAK [1:21]: | GG |
viSual.L4mpje [1:19]: | wp |
[1:02]: | Allied team has escaped |
[Intermission]: | >>> Objective reached at 5:52 (original: 6:55) |
viSual.iNsAne [Intermission]: | LOLLLL |
[Intermission]: | blkk! #PAJAK disconnected |
viSual.outlAw [Intermission]: | gg wp |
[Intermission]: | lock Joseph Fritzl disconnected |
hunter! [Intermission]: | gg |
[Intermission]: | Frag'Stealer!:* disconnected |
[Intermission]: | dean disconnected |
viSual.Ava [Intermission]: | EWFEGRNUIJ |
[Intermission]: | hunter! disconnected |
[Intermission]: | viSual.outlAw disconnected |
[Intermission]: | viSual.Ava disconnected |
[Intermission]: | viSual.iNsAne disconnected |
[Intermission]: | viSual.L4mpje disconnected |
[Intermission]: | viSual.GiZmOoO disconnected |
[Intermission]: | Abj? #freeMe disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.