Axis Command Post constructed. Charge speed increased!
[2:05]:
The Allies have opened up the Forward spawn rear exit!
[2:02]:
The Allies have breached the Forward Bunker Gate!
[Intermission]:
>>> Objective NOT reached in time (6:15)
-cRe->kReSti [Countdown]:
grush danach?
[9:18]:
Axis have captured the Forward Bunker!
[9:06]:
The Axis have blown the Main Entrance!
[6:30]:
Allies have reclaimed the Forward Bunker!
[6:19]:
Axis have captured the Forward Bunker!
[5:42]:
Allies have reclaimed the Forward Bunker!
[5:08]:
Axis have captured the Forward Bunker!
-cRe->kReSti [4:21]:
:}
-cRe->kReSti [4:10]:
:}
[4:03]:
Allies have reclaimed the Forward Bunker!
[3:37]:
Axis have captured the Forward Bunker!
[3:26]:
Allies have reclaimed the Forward Bunker!
[2:46]:
Axis have captured the Forward Bunker!
[1:45]:
Allies have reclaimed the Forward Bunker!
-cRe->kReSti [1:35]:
:}
-cRe->kReSti [1:34]:
:}
asDXTITES [1:24]:
gg
[1:15]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 8:44
[7:51]:
The Axis have blown the Main Entrance!
[7:25]:
Axis have captured the Forward Bunker!
[5:58]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Objective reached at 2:46 (original: 8:44)
-cRe->kReSti [Intermission]:
gg wp
asDXeujen [Intermission]:
adler !
asDXeujen [Warmup]:
tites muss gleich essen
-cRe->s1LENT [9:45]:
:)
[9:25]:
Allied Command Post constructed. Charge speed increased!
[9:16]:
The Main Door has been breached!
[8:43]:
The Service Door has been breached!
asDXeujen [7:47]:
gg
[7:38]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 2:21
-cRe->kReSti [Intermission]:
gg
asDXeujen [0:42]:
gg
-cRe->s1LENT [0:28]:
:)
-cRe->s1LENT [0:15]:
:)
-cRe->s1LENT [0:14]:
:)
-cRe->s1LENT [0:14]:
:)
[Intermission]:
>>> Objective NOT reached in time (2:21)
-cRe->kReSti [Intermission]:
gg
[Intermission]:
asDXeujen disconnected
[Intermission]:
asDXTITES disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.