Team High Quality vs Renegade (2750 views)
SwizzA
TheEnd
Joker
TheEnd
Joker
mgZa
mercE
nozZ
mercE
nozZ
American ET Season 1: 3on3
Upper Bracket - Round 3
20.04.15 04:00 CEST
Awards | awarded to | for |
Lady Macbeth | hQ.King Kapital | 58 kills |
Killing Spree | hQ.The Cerebral Assasin | 5 frags without being killed |
Accountant | hQ.King Kapital | 141% kills/killed ratio |
He's dead, Jim! | hQ.The Cerebral Assasin | 14 gibs |
...and stay dead! | hQ.The Cerebral Assasin | 34% gibs/kill |
Lead Poisoning | hQ.King Kapital | 51 SMG kills |
Spammity spam spam! | hQ.King Kapital | 3 SPAM kills |
Fragstealer | nozz [renegade] | 143 damage per frag |
Die! Damn you, Die! | mercE [reneGade] | 283 damage per frag |
What objective? | hQ.King Kapital | 301 XP |
Red Shirt | mercE [reneGade] | 55 deaths |
Are these pliers sharp? | mercE [reneGade] | 14 deaths without fragging |
Med Pack Whore | hQ.King Kapital | 212 damage per death |
Eyes Wide Shut | hQ.King Kapital | 1 team kills |
Gingerbread man | hQ.King Kapital | 18 /kills |
» View plaintext endround stats
hQ.King Kapital [Warmup]: | supply |
AET#Foreigner [Warmup]: | k you both picked supply, so you'll eliminate for the second map |
mercE [reneGade] [Warmup]: | draw then :D |
[8:40]: | The Allies have captured the forward bunker! |
[7:53]: | Axis Command Post constructed. Charge speed increased! |
[7:52]: | The Allies have opened up the Forward spawn rear exit! |
[7:46]: | The Allies have breached the Forward Bunker Gate! |
AET#Foreigner [4:31]: | message if there are any issues, and the score |
[4:29]: | Allied team has destroyed the Axis Command Post! |
[4:28]: | AET#Foreigner disconnected |
[4:25]: | Allied Command Post constructed. Charge speed increased! |
[0:02]: | The Allies have breached the Depot Gate! |
[Intermission]: | >>> Clock set to: 12:00 |
[10:24]: | The Allies have captured the forward bunker! |
[9:58]: | Axis Command Post constructed. Charge speed increased! |
[9:36]: | The Allies have opened up the Forward spawn rear exit! |
[9:31]: | The Allies have breached the Forward Bunker Gate! |
[8:40]: | Allied team has destroyed the Axis Command Post! |
[8:20]: | AET#Foreigner connected |
[7:37]: | Allied Command Post constructed. Charge speed increased! |
[7:29]: | The Depot Fence has been constructed. |
[7:16]: | The Allies have breached the Depot Gate! |
[6:08]: | The Allies have breached the Depot's east wall! |
[5:57]: | The Allied Truck is in position! |
[5:09]: | The Crane Controls have been constructed. |
[5:08]: | The Allies have activated the crane! |
[4:54]: | The Allies have loaded the Gold Crate onto the Truck! |
[2:14]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 9:45 (original: 12:00) |
hQ.The Cerebral Assasin [Intermission]: | Wha tmap |
[8:58]: | The Doors are opening!! |
[8:46]: | Allied Command Post spawn active! |
[8:46]: | Allied Command Post constructed. Charge speed increased! |
[7:56]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 2:03 |
hQ.SwizzA [Intermission]: | this nigga tooked my shine |
hQ.The Cerebral Assasin [Intermission]: | tooked |
hQ.The Cerebral Assasin [Intermission]: | im done |
hQ.The Cerebral Assasin [Intermission]: | builded the cp |
hQ.King Kapital [Warmup]: | he buildeded the cp |
[Intermission]: | >>> Objective NOT reached in time (2:03) |
mgza [renegade] [Intermission]: | ggs |
nozz [renegade] [Intermission]: | wp |
mercE [reneGade] [Intermission]: | ty |
hQ.The Cerebral Assasin [Intermission]: | ggs |
[Intermission]: | nozz [renegade] disconnected |
[Intermission]: | mercE [reneGade] disconnected |
hQ.SwizzA [Intermission]: | ggs |
hQ.The Cerebral Assasin [Intermission]: | thnaks |
[Intermission]: | mgza [renegade] disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.