Axis Command Post constructed. Charge speed increased!
'xD ShaMaN, [10:18]:
lol
[9:14]:
The Allies have captured the forward bunker!
[8:33]:
The Allies have breached the Forward Bunker Gate!
[8:25]:
The Allies have opened up the Forward spawn rear exit!
viSual.iNsAne [7:43]:
:D
[7:35]:
Allied team has destroyed the Axis Command Post!
[7:23]:
Allied Command Post constructed. Charge speed increased!
'xD ShaMaN, [6:35]:
lol
[6:34]:
The Allies have breached the Depot Gate!
[6:31]:
The Depot Fence has been constructed.
[6:28]:
The Allies have breached the Depot's east wall!
[5:34]:
The Allied Truck is in position!
[4:57]:
The Crane Controls have been constructed.
[4:56]:
The Allies have activated the crane!
[4:43]:
The Allies have loaded the Gold Crate onto the Truck!
viSual.iNsAne [4:29]:
:D
viSual.succidamQue #3hs [3:53]:
gg
'xD 7ele, <+3 [3:51]:
wp
'xD ShaMaN, [3:50]:
NO
viSual.succidamQue #3hs [3:48]:
:D
'xD ShaMaN, [3:48]:
it was not
'xD ShaMaN, [3:46]:
stop lying
viSual.succidamQue #3hs [3:30]:
geuss u need armaa
[3:29]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 7:34 (original: 11:03)
'xD ohurcool, [Intermission]:
gg
'xD RockyBalboa, [Intermission]:
:D
[Intermission]:
'xD RockyBalboa, disconnected
viSual.iNsAne [Intermission]:
AAAADGG
'xD ShaMaN, [Intermission]:
just need all explosives banned
'xD ShaMaN, [Intermission]:
new config needed
viSual.iNsAne [Intermission]:
2maps toch sebhher
'xD RockyBalboa, [Warmup]:
rup
viSual.L4mpje [Warmup]:
well played last game shokri
viSual.L4mpje [Warmup]:
im aiming to kill you
'xD ShaMaN, [Warmup]:
all ur shots r lotto
'xD Sebhes, [Warmup]:
hybra spelen
viSual.L4mpje [Countdown]:
OWNED
[8:24]:
The Doors are opening!!
[8:15]:
Main blast door opening!
[8:08]:
Allied Command Post spawn active!
[8:08]:
Allied Command Post constructed. Charge speed increased!
[7:24]:
Main blast door closing!
[7:11]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 2:48
[1:46]:
The Doors are opening!!
'xD 7ele, <+3 [0:16]:
wp boys
viSual.succidamQue #3hs [0:03]:
:D
viSual.succidamQue #3hs [0:03]:
:D
viSual.succidamQue #3hs [0:02]:
:D
viSual.succidamQue #3hs [0:02]:
:D
viSual.succidamQue #3hs [0:02]:
:D
viSual.succidamQue #3hs [0:02]:
:D
viSual.succidamQue #3hs [0:02]:
:D
[Intermission]:
>>> Objective NOT reached in time (2:48)
'xD ohurcool, [Intermission]:
gg
viSual.iNsAne [Intermission]:
cccccccccgg
viSual.iNsAne [Intermission]:
wp
[Intermission]:
'xD ohurcool, disconnected
[Intermission]:
'xD RockyBalboa, disconnected
viSual.succidamQue #3hs [Intermission]:
gg
[Intermission]:
viSual.perfo disconnected
[Intermission]:
'xD 7ele, <+3 disconnected
[Intermission]:
viSual.iNsAne disconnected
[Intermission]:
Pord EtuoZ Lebbud disconnected
[Intermission]:
viSual.succidamQue #3hs disconnected
[Intermission]:
'xD Sebhes, disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.