Automatic vs 30 seconds to MARS (3781 views)

us ipod
us TheEnd
us joker
ro Damon
gb razz
ro Stary
02.05.15 21:15 CEST
Awards awarded to for
Lady Macbeth automatic.end 55 kills
Killing Spree automatic.end 5 frags without being killed
Accountant automatic.end 93% kills/killed ratio
He's dead, Jim! automatic.end 16 gibs
...and stay dead! automatic.end 29% gibs/kill
Lead Poisoning automatic.end 47 SMG kills
Spammity spam spam! DRUWIN #30stm 6 SPAM kills
Fragstealer automatic.end 184 damage per frag
Die! Damn you, Die! automatic.ipod >:[ 251 damage per frag
What objective? DRUWIN #30stm 363 XP
Red Shirt automatic.ipod >:[ 82 deaths
Are these pliers sharp? automatic.ipod >:[ 10 deaths without fragging
Med Pack Whore automatic.end 183 damage per death
Eyes Wide Shut Damon #30stm 2 team kills
Gingerbread man automatic.ipod >:[ 28 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
automatic.ipod >:[522934382600281006596481080/00/237/525/3234118310
automatic.end9335055591601169944106471810/07/147/372/518118059
automatic.BRANDON833094858100219980891051510/03/444/331/220415746
automatic.7395214619932036329817294004400/010/4128/338/220615248
Damon #30stm8334950605021410587104361180/05/644/373/321217445
DRUWIN #30stm80363496110021110541109252820/01/044/466/421517936
Stary #30stm57286376560115827284561480/02/535/461/122413037
#30stm7399813618621054029400298175480/08/5123/4610/121716136
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ipod >:[411041434200934543763360/00/214/230/2DK/K/DK/DKDDDDKDKDD/K/DDK/DKDDKK/KDDDDDXDDDDKX/D/K
automatic.end781371823401738924023600/01/117/141/1DKDKKDKKD/KDKDKKDK//D/KD/DDKDDK/KDKKT/DKDK
automatic.BRANDON521241223101638533855440/00/213/150/0KDDDKDKK/DKDKKD/DDDDK/KDDK/TD/K/DKDD
automatic.5736544807022211199116411400/01/544/521/3
Damon #30stm1281402721200847104000180/04/022/131/0DD/K/KK/KKDD/KD/KDKKD/KKKDKK/KDDKKDKK/KKKKDKKKKD
DRUWIN #30stm89142171940043869401100/00/017/150/0K/KD/KDDDKK/KDKDDKKDKKDKDK/KKKDDDKDD
Stary #30stm581071424300830623188180/01/112/151/0/KK/DDKDKDD/KKDDK/DKDD/KDK/DKKDKDD/K/D
#30stm923895864900201164111199360/05/151/432/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ipod >:[6010817283001337933519360/00/013/164/0K/KDDDD//K/DDDXK/KDDD/KK/K/K/KDK/KD/K/KDKK/KDD
automatic.end1001242020800636733792710/01/019/140/0K/KDDK/K/DKDKDKDKDKKKDKKDKKKKDK/KK//DDDD
automatic.BRANDON1101082220201935972971890/02/221/80/1DKK/KK/KK/DKK/KDKKTDKKDKKD/K/KK/DKDKKK//DDD
automatic.90340596813012811063102821960/03/253/384/1
Damon #30stm571121221301337803644140/01/212/150/1/DDDKDKDDKDKDKDKKKDTD/DDDKKDDD/DKK
DRUWIN #30stm801302025300238894384540/01/018/211/3DKDKKDK/DDKKKDKKDDDKDKKXDKKDDDDDKDDDDDKKK/DDKK
Stary #30stm33102824300626133035670/00/18/170/0KDKD/D/DD/DDDKDDDD/DDKD/KDDD/KKK
#30stm5734440709011110282110631350/02/338/531/4
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ipod >:[364641100031455121400/00/03/70/1KDDK//DDDK/DDKD
automatic.end503251010021208154500/00/05/50/3DD/DD/DDDKKKDKK
automatic.BRANDON753168300210721245180/00/03/61/0DKDKK/DKKD/DDK
automatic.541091529400737354004180/00/011/181/4
Damon #30stm1005077000313121370180/00/16/31/0KKDK/KDK/K/DKXD
DRUWIN #30stm7745792022162413841650/00/05/44/1DTDKDKT/KDKK/DKDKD
Stary #30stm200358400101068981630/01/08/50/1KXKKDKKXDKKKDTD
#30stm12613022202035400437352460/01/119/125/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ipod >:[883589100313631152360/00/07/61/0KDD/KD/KKDDKKDK/K
automatic.end20057126300111711287500/05/06/41/1KKKDKKDDKD/KKDKKKK
automatic.BRANDON114468740021286103400/01/07/40/1KKDK/KDK/DKKKDD
automatic.1341382822800638203473860/06/020/142/2
Damon #30stm364741100107851422680/00/34/61/2DDKDKKDTDDDKDDDD
DRUWIN #30stm624658100311591146630/00/04/61/0DKDK/KXKDDK//D
Stary #30stm534271300011529125200/00/37/90/0KDDKKDDDDDKD/KDDKKDD
#30stm5013516321014347338201310/00/615/212/2

» View plaintext endround stats
Player Chats
Damon #30stm [Countdown]: HF
[10:33]: The Allies have captured the forward bunker!
[10:32]: The Axis have captured the forward bunker!
[7:49]: The Allies have captured the forward bunker!
[6:48]: The Allies have breached the Forward Bunker Gate!
[6:29]: The Allies have opened up the Forward spawn rear exit!
[6:11]: Axis Command Post constructed. Charge speed increased!
[5:24]: Allied team has destroyed the Axis Command Post!
[5:20]: Allied Command Post constructed. Charge speed increased!
[5:03]: Match is PAUSED! (Axis)
[5:03]: Match resuming in 10 seconds!
[5:03]: Match resuming in 9 seconds!
[5:03]: Match resuming in 8 seconds!
[5:03]: Match resuming in 7 seconds!
[5:03]: Match resuming in 6 seconds!
[5:03]: Match resuming in 5 seconds!
[5:03]: Match resuming in 4 seconds!
[5:03]: Match resuming in 3 seconds!
[5:03]: Match resuming in 2 seconds!
[5:03]: Match resuming in 1 seconds!
[5:03]: FIGHT!
[4:19]: The Allies have breached the Depot's east wall!
[3:43]: The Allies have breached the Depot Gate!
[3:40]: The Depot Fence has been constructed.
[3:20]: The Allied Truck is in position!
[0:55]: The Crane Controls have been constructed.
[0:55]: The Allies have activated the crane!
[0:42]: The Allies have loaded the Gold Crate onto the Truck!
automatic.ipod >:[ [0:36]: :D
automatic.ipod >:[ [0:34]: dick
[Intermission]: >>> Clock set to: 12:00
Damon #30stm [Countdown]: HF
[10:24]: The Allies have captured the forward bunker!
[10:01]: The Allies have breached the Forward Bunker Gate!
[9:46]: Axis Command Post constructed. Charge speed increased!
[9:31]: The Allies have opened up the Forward spawn rear exit!
[9:15]: Allied team has destroyed the Axis Command Post!
[8:17]: Allied Command Post constructed. Charge speed increased!
[7:55]: The Depot Fence has been constructed.
[6:27]: The Allies have breached the Depot Gate!
[5:24]: The Allies have breached the Depot's east wall!
[3:20]: The Allied Truck is in position!
[1:31]: The Crane Controls have been constructed.
[1:30]: The Allies have activated the crane!
[1:16]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Objective NOT reached in time (12:00)
Damon #30stm [Intermission]: PFF
Damon #30stm [Intermission]: gg
Damon #30stm [Intermission]: wp
[10:33]: Allies capture the Forward Bunker!
[10:02]: Allies have damaged the West Wall
[9:39]: Door Controls have been constructed.
[9:39]: Allies have secured the forward bunker.
[9:36]: The Loading Doors are Opening!
[9:20]: The Allies have stolen a gold crate!
[9:19]: The Loading Doors are Closing!
[8:38]: The Axis have intercepted the stolen gold crate!
[8:20]: The Allies have stolen a gold crate!
[8:05]: The Loading Doors are Opening!
[7:59]: The Allies have secured a gold crate!
[7:56]: The Allies have stolen a gold crate!
[7:53]: The Loading Doors are Closing!
[7:31]: The Loading Doors are Opening!
[7:28]: The Allies have secured a gold crate!
[7:28]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 4:31
[3:48]: Allies have damaged the East Wall
[3:31]: Allies capture the Forward Bunker!
[1:18]: Door Controls have been constructed.
[1:18]: Allies have secured the forward bunker.
[1:18]: The Loading Doors are Opening!
[1:16]: The Allies have stolen a gold crate!
[1:02]: The Allies have secured a gold crate!
[0:56]: The Loading Doors are Closing!
[0:56]: The Allies have stolen a gold crate!
[0:06]: The Axis have intercepted the stolen gold crate!
DRUWIN #30stm [0:02]: gg
automatic.ipod >:[ [Intermission]: wat were u doing
[Intermission]: >>> Objective NOT reached in time (4:31)
automatic.ipod >:[ [Intermission]: at spawn
automatic.ipod >:[ [Intermission]: rofl
[Intermission]: Damon #30stm disconnected
[Intermission]: Stary #30stm disconnected
[Intermission]: automatic.ipod >:[ disconnected
[Intermission]: automatic.end disconnected
[Intermission]: automatic.BRANDON disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.