Allied Command Post constructed. Charge speed increased!
[6:40]:
Axis have returned the objective!
[5:46]:
Axis have returned the objective!
[5:02]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 4:57
TLD'Thomm1e [Warmup]:
brb
TLD'm4xwell [Warmup]:
back 20.02
avSt+ DPR [Warmup]:
im gonna pray to mekka then
[3:59]:
The Doors are opening!!
[3:02]:
Allied team has transmitted the documents!
avSt+ DPR [Intermission]:
gg lag
[Intermission]:
>>> Objective reached at 1:55 (original: 4:57)
avSt+ DPR [Intermission]:
:)
TLD'm4xwell [Intermission]:
:)
avSt+ DPR [Intermission]:
my screen freezed
TLD'm4xwell [Countdown]:
gl
[9:15]:
The Main Door has been breached!
[8:41]:
Allied Command Post constructed. Charge speed increased!
[7:51]:
The Service Door has been breached!
[6:46]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 3:13
avSt+ DPR [Intermission]:
wp
[1:08]:
Allied Command Post constructed. Charge speed increased!
[0:13]:
avSt+ DPR disconnected
[0:12]:
avSt+ NKS disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.