dMon eSports vs P*SSYBASHERS (2742 views)
Abj
hunter
WuT
hunter
WuT
Rong
Sungi
hevimies
Sungi
hevimies
07.05.15 20:15 CEST
Awards | awarded to | for |
Lady Macbeth | rng.ini | 16 kills |
Killing Spree | dMon.Abj | 4 frags without being killed |
Accountant | rng.ini | 123% kills/killed ratio |
He's dead, Jim! | dMon.Abj | 6 gibs |
...and stay dead! | dMon.Abj | 120% gibs/kill |
Lead Poisoning | rng.ini | 15 SMG kills |
Spammity spam spam! | dMon.WuT | 4 SPAM kills |
Fragstealer | rng.ini | 167 damage per frag |
Die! Damn you, Die! | dMon.Abj | 413 damage per frag |
What objective? | rng.ini | 75 XP |
Red Shirt | dMon.WuT | 16 deaths |
Are these pliers sharp? | dMon.Abj | 6 deaths without fragging |
Med Pack Whore | dMon.Abj | 197 damage per death |
Eyes Wide Shut | dMon.WuT | 1 team kills |
Gingerbread man | hvms.dll | 9 /kills |
» View plaintext endround stats
[Countdown]: | Match is PAUSED! (Axis) |
dMon.WuT [Countdown]: | brb |
[Countdown]: | Match resuming in 225 seconds! |
sng.exe [Countdown]: | 18min and game still hasnt started |
sng.exe [Countdown]: | :d |
[Countdown]: | Match resuming in 210 seconds! |
sng.exe [Countdown]: | dont polish people afford clocks? |
[Countdown]: | Match resuming in 195 seconds! |
[Countdown]: | Match resuming in 180 seconds! |
[Countdown]: | Match resuming in 165 seconds! |
[Countdown]: | Match resuming in 150 seconds! |
[Countdown]: | Match resuming in 135 seconds! |
[Countdown]: | Match resuming in 120 seconds! |
[Countdown]: | Match resuming in 105 seconds! |
[Countdown]: | Match resuming in 90 seconds! |
[Countdown]: | Match resuming in 75 seconds! |
sng.exe [Countdown]: | :d gg |
[Countdown]: | Match resuming in 60 seconds! |
[Countdown]: | Match resuming in 45 seconds! |
[Countdown]: | Match resuming in 10 seconds! |
[Countdown]: | Match resuming in 9 seconds! |
[Countdown]: | Match resuming in 8 seconds! |
[Countdown]: | Match resuming in 7 seconds! |
[Countdown]: | Match resuming in 6 seconds! |
[Countdown]: | Match resuming in 5 seconds! |
dMon.WuT [Countdown]: | good pizza ah |
[Countdown]: | Match resuming in 4 seconds! |
[Countdown]: | Match resuming in 3 seconds! |
[Countdown]: | Match resuming in 2 seconds! |
[Countdown]: | Match resuming in 1 seconds! |
[Countdown]: | FIGHT! |
dMon.hunter [9:20]: | :XD |
dMon.WuT [9:19]: | xd |
dMon.WuT [9:19]: | xddd |
[7:38]: | The Doors are opening!! |
[6:23]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 3:36 |
[1:45]: | The Doors are opening!! |
sng.exe [0:15]: | mm thankss for wasting our time |
sng.exe [0:13]: | for 30min lol |
[Intermission]: | >>> Objective NOT reached in time (3:36) |
[Intermission]: | dMon.WuT disconnected |
dMon.hunter [Intermission]: | you mad brah |
[Intermission]: | rng.ini disconnected |
dMon.hunter [Warmup]: | rofl |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.