chilax halus kickkii meiät cupits ku pelattii fakenickeil
TELMEX|NOMACHES [Countdown]:
vai meillä on spevvejä
S [Countdown]:
mut vihu pelas kans, ja teki pelasitte
S [Countdown]:
:D
[9:22]:
The Allies have captured the forward bunker!
[8:56]:
Axis Command Post constructed. Charge speed increased!
[8:36]:
The Allies have opened up the Forward spawn rear exit!
[8:33]:
The Allies have breached the Forward Bunker Gate!
TELMEX|NOMACHES [5:26]:
millä vitulla sää vedät
TELMEX|BARBEQUEQUEEN [3:17]:
kylläpä nyt lagaa
TELMEX|BARBEQUEQUEEN [3:14]:
joutuu restarttaan ET:n
TELMEX|NOMACHES [3:03]:
mulki vähä
TELMEX|BARBEQUEQUEEN [2:54]:
brb, tökkii pahasti
[2:53]:
TELMEX|BARBEQUEQUEEN disconnected
[2:42]:
ETPlayer connected
TELMEX|NOMACHES [0:30]:
oho siinä' oli puska sori
[Intermission]:
>>> Clock set to: 12:00
TELMEX|NOMACHES [Warmup]:
älä nyt enään säädä bottias peliä jo
[8:35]:
The Allies have captured the forward bunker!
[8:15]:
Axis Command Post constructed. Charge speed increased!
[7:47]:
The Allies have breached the Forward Bunker Gate!
[7:17]:
The Allies have opened up the Forward spawn rear exit!
[5:54]:
Allied team has destroyed the Axis Command Post!
[4:53]:
Allied Command Post constructed. Charge speed increased!
[4:48]:
The Depot Fence has been constructed.
[4:38]:
The Allies have breached the Depot Gate!
[2:54]:
The Allies have breached the Depot's east wall!
[2:17]:
The Allied Truck is in position!
[1:28]:
The Crane Controls have been constructed.
[1:27]:
The Allies have activated the crane!
[1:14]:
The Allies have loaded the Gold Crate onto the Truck!
[Intermission]:
>>> Objective NOT reached in time (12:00)
[8:20]:
The Doors are opening!!
[7:01]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 2:58
[Intermission]:
>>> Objective NOT reached in time (2:58)
TELMEX|NOMACHES [Intermission]:
pitää muistaa evästeet seuraavaan matsiin
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.