'xD Trickjump, vs international army (4821 views)
Bubb9e
Henkie
mAxwell
Nitro
Robo
Sebhes
Henkie
mAxwell
Nitro
Robo
Sebhes
Bobdude
JeeTz
made
Puppet
Warrior
wedsEck
JeeTz
made
Puppet
Warrior
wedsEck
21.07.15 21:00 CEST
Awards | awarded to | for |
Lady Macbeth | 'xD Nitro, | 55 kills |
Killing Spree | 'xD Maxwell, | 18 frags without being killed |
Accountant | 'xD Henkie, | 275% kills/killed ratio |
He's dead, Jim! | iA^M! wedsEck | 8 gibs |
...and stay dead! | 'xD Puppet. | 40% gibs/kill |
Lead Poisoning | 'xD Nitro, | 47 SMG kills |
Spammity spam spam! | 'xD BR33ZY, | 17 SPAM kills |
Fragstealer | 'xD Sebhes, | 144 damage per frag |
Die! Damn you, Die! | iA!Bob | 340 damage per frag |
What objective? | 'xD Nitro, | 302 XP |
Red Shirt | iA^M! wedsEck | 48 deaths |
Are these pliers sharp? | iA!Made | 11 deaths without fragging |
Med Pack Whore | 'xD Maxwell, | 232 damage per death |
Eyes Wide Shut | iA!Bob | 7 team kills |
Gingerbread man | 'xD Nitro, | 18 /kills |
» View plaintext endround stats
iA!Bob [Warmup]: | it s almost bedtime for little warrior |
iA^M! wedsEck [Warmup]: | hoe ging jullie pracc dan? |
'xD Henkie, [Warmup]: | 30 acc ftw |
'xD Robo, [Warmup]: | 23 ACC np |
iA^M! wedsEck [Warmup]: | ^^ |
iA! Warrior [Warmup]: | im moet over 10min naar bed |
iA! Warrior [Warmup]: | ik * |
iA! Warrior [Warmup]: | dus snel potje ? |
'xD Robo, [Warmup]: | IK ging best goed |
'xD Maxwell, [Warmup]: | REDDE WE WEL |
iA! JeeTz. [Warmup]: | we laten ze anders wel winnen warrior |
iA^M! wedsEck [Warmup]: | ready? |
'xD Henkie, [Warmup]: | ja ik heb mijn mama gevraagd of ik niet voor een keer wat later op mocht blijven |
iA! JeeTz. [Warmup]: | wow en dat mocht gewoon? |
'xD Henkie, [Warmup]: | ja was ook verbaad |
'xD Henkie, [Warmup]: | verbaasd* |
iA! Warrior [Warmup]: | zozo dat je dat durft te vragen aan je mama |
iA! JeeTz. [Warmup]: | moet je zeker wel afwassen morgen? |
iA! Warrior [Warmup]: | durf ik niet hoor |
'xD Henkie, [Warmup]: | ja wc schoonmaken ook |
'xD Henkie, [Countdown]: | gl hf xD |
iA^M! wedsEck [Countdown]: | hf |
iA! JeeTz. [Countdown]: | pff nou in elk geval wel stoer dat je het vroeg |
'xD Puppet. [Countdown]: | hf no luck |
'xD 7ele. <+3 [11:55]: | nogmaals, speclock als jullie willen |
iA! Warrior [11:49]: | nah |
[11:48]: | Match is PAUSED! (Axis) |
iA! Warrior [11:48]: | maakt niet uit |
'xD Henkie, [11:48]: | xD |
'xD 7ele. <+3 [11:48]: | ok ^^ |
iA!Bob [11:48]: | JA OKE |
'xD Sebhes, [11:47]: | 1 sec |
'xD Puppet. [11:48]: | ... |
'xD 7ele. <+3 [11:48]: | ik zeg toch niks |
'xD Sebhes, [11:48]: | vriendin van nitro komt eraan |
'xD Maxwell, [11:48]: | 100 acc |
iA^M! wedsEck [11:47]: | doe maar reset ^^ |
'xD Maxwell, [11:47]: | dit gaat lekker |
'xD Henkie, [11:48]: | zo die 13 seconden waren voor ons |
'xD Sebhes, [11:47]: | cheerleaden |
[11:48]: | Match resuming in 225 seconds! |
iA! JeeTz. [11:47]: | wij laten jullie toch winnen |
iA! Warrior [11:48]: | mag je onze wh en aimbot wel bekijken |
'xD Sebhes, [11:48]: | :D |
[11:48]: | Match resuming in 10 seconds! |
iA! Warrior [11:48]: | je mag* |
[11:48]: | Match resuming in 9 seconds! |
[11:48]: | Match resuming in 8 seconds! |
[11:48]: | Match resuming in 7 seconds! |
[11:48]: | Match resuming in 6 seconds! |
[11:48]: | Match resuming in 5 seconds! |
[11:48]: | Match resuming in 4 seconds! |
[11:48]: | Match resuming in 3 seconds! |
[11:48]: | Match resuming in 2 seconds! |
[11:48]: | Match resuming in 1 seconds! |
[11:48]: | FIGHT! |
[11:38]: | Axis Command Post constructed. Charge speed increased! |
iA^M! wedsEck [11:10]: | ga dood haha |
iA! Warrior [10:45]: | wat vindt je van me aimbot? |
'xD 7ele. <+3 [10:23]: | ging beter met fg |
'xD 7ele. <+3 [10:21]: | :D! |
iA! Warrior [10:16]: | vondt ik ook al |
iA^M! wedsEck [10:10]: | :S |
iA! Warrior [10:10]: | maar weer terug naar fg? |
'xD Puppet. [8:29]: | gvd sebastiaan |
'xD Sebhes, [8:27]: | haha |
'xD Puppet. [8:26]: | da was nie lief |
iA! JeeTz. [8:20]: | tututut |
iA^M! wedsEck [6:55]: | geef ons ietsje ruimte jongens :( |
iA! JeeTz. [5:31]: | haha |
[4:59]: | Allies capture the Forward Bunker! |
[4:48]: | Axis reclaim the Forward Bunker! |
iA^M! wedsEck [4:47]: | wtf |
[4:18]: | Allies capture the Forward Bunker! |
[3:31]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
[3:17]: | NgN connected |
iA!Bob [1:13]: | /ff |
'xD 7ele. <+3 [0:59]: | eerst wachten tot 20 mins |
'xD 7ele. <+3 [0:56]: | :D! |
iA^M! wedsEck [0:34]: | lolol |
iA^M! wedsEck [0:20]: | ^^ |
[0:16]: | Allies have breached the Side Entrance! |
iA! JeeTz. [0:04]: | add 50min |
iA^M! wedsEck [0:01]: | lolol |
[Intermission]: | >>> Clock set to: 12:00 |
'xD Puppet. [Intermission]: | ik win |
'xD Sebhes, [Intermission]: | gg |
'xD Puppet. [Intermission]: | gg |
iA^M! wedsEck [Warmup]: | oke nu zullen we ff serieus spelen |
'xD Sebhes, [Warmup]: | xD |
iA!Made [Warmup]: | was dit al voor het echt dan? |
'xD Henkie, [Warmup]: | nee joh |
iA! JeeTz. [Warmup]: | warmup |
iA^M! wedsEck [Warmup]: | ready |
[11:31]: | Axis Command Post constructed. Charge speed increased! |
[11:30]: | Allies capture the Forward Bunker! |
[11:29]: | Axis reclaim the Forward Bunker! |
[11:15]: | Allies capture the Forward Bunker! |
[11:12]: | Axis reclaim the Forward Bunker! |
[11:10]: | Allies capture the Forward Bunker! |
[10:47]: | Axis reclaim the Forward Bunker! |
[10:42]: | Allies capture the Forward Bunker! |
[10:34]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
[10:09]: | Allies have secured the West Radar Parts! |
[9:52]: | Allies have secured the East Radar Parts! |
[Intermission]: | >>> Objective reached at 2:07 (original: 12:00) |
'xD Puppet. [Intermission]: | pff |
'xD Puppet. [Intermission]: | noobs |
'xD Puppet. [Intermission]: | dat had sneller gekunt |
'xD Sebhes, [Intermission]: | >.< |
'xD Henkie, [Intermission]: | close |
iA^M! wedsEck [14:15]: | shuffle? |
'xD Puppet. [14:10]: | xp shuffle |
[13:55]: | The Allies have breached the Forward Bunker Gate! |
[13:31]: | The Depot Fence has been constructed. |
[13:09]: | Allied Command Post constructed. Charge speed increased! |
[13:07]: | The Allies have opened up the Forward spawn rear exit! |
[13:06]: | The Allies have breached the Depot Gate! |
iA^M! wedsEck [12:44]: | fuck |
[12:35]: | The Allies have breached the Depot's east wall! |
[12:32]: | The Allied Truck is in position! |
[12:02]: | The Crane Controls have been constructed. |
[12:01]: | The Allies have activated the crane! |
[11:48]: | The Allies have loaded the Gold Crate onto the Truck! |
iA! Warrior [11:46]: | jullie doen er wel lang over |
iA! Warrior [11:42]: | ga is wat doen |
iA! JeeTz. [11:38]: | bedankt voor de vernedering he |
[10:46]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 4:13 |
'xD Puppet. [Intermission]: | ez |
iA^M! wedsEck [Warmup]: | heb echt waar nog nooit zo snel supply gespeeld |
iA!Made [4:08]: | we zijn meer een gezelligheidsteam enzo |
iA! Warrior [4:01]: | biertje :P |
iA!Bob [3:54]: | babbbeltje |
iA! Warrior [3:38]: | borrelnootjes? |
iA!Bob [3:34]: | sure |
iA^M! wedsEck [3:32]: | liever tijger |
'xD Sebhes, [3:30]: | ":DD |
iA! Warrior [3:28]: | neem jij ze mee of ik? |
iA!Bob [3:22]: | ik heb wel nog wat nootjes |
iA! Warrior [3:19]: | netje |
'xD 7ele. <+3 [3:17]: | pfffff ik woon nu in zwitserland |
'xD Puppet. [3:16]: | borrelnootjes met tijgerprint |
iA! Warrior [3:15]: | pak ik de chips |
'xD 7ele. <+3 [3:11]: | geen tijgernootjes :( |
iA!Bob [2:52]: | 3 min guys |
iA!Bob [2:49]: | op het gemak |
iA!Bob [2:46]: | we winnen easy |
'xD Sebhes, [2:44]: | haha |
iA!Bob [2:13]: | wil je mijn vrinedje zijn? |
iA!Bob [2:11]: | vriendje |
iA! Warrior [2:06]: | zeker <3 |
'xD Sebhes, [1:02]: | xD |
[Intermission]: | >>> Objective NOT reached in time (4:13) |
'xD Sebhes, [Intermission]: | :D |
'xD Puppet. [Intermission]: | ik heb sebhes met panza gekilled |
'xD Puppet. [Intermission]: | worth |
[Intermission]: | 'xD Nitro, disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.