Allied Command Post constructed. Charge speed increased!
[6:29]:
Axis have returned the objective!
[4:00]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 5:59
TLD) mAxwell [Warmup]:
die blok
TLD) mAxwell [Warmup]:
goeie full seb
TLD) mAxwell [Warmup]:
:D
TLD) DILDO BAGGERS [5:28]:
jij wel
[4:42]:
The Doors are opening!!
TLD) DILDO BAGGERS [4:23]:
kanker bullshit
'xD Sebhes, [3:41]:
???
[3:05]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 2:54 (original: 5:59)
'xD ShaMaN, [Intermission]:
:d
TLD) mAxwell [Intermission]:
wp
[9:04]:
The Main Door has been breached!
[8:57]:
Allied Command Post constructed. Charge speed increased!
[8:02]:
The Service Door has been breached!
'xD Sebhes, [7:14]:
UNHIT
[6:46]:
Axis have returned the objective!
TLD) DILDO BAGGERS [6:16]:
kanker bull
'xD Sebhes, [6:07]:
HAHA
TLD) mAxwell [6:04]:
bijna
'xD Sebhes, [6:04]:
hij zette em ff vol aanm
TLD) mAxwell [2:46]:
?
'xD Sebhes, [2:43]:
???
[1:48]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 8:11
TLD) mAxwell [Warmup]:
f3
'xD Sebhes, [Warmup]:
wil je pak slaag
TLD) mAxwell [Warmup]:
start have to go in 15 mins
[7:23]:
The Main Door has been breached!
[7:16]:
Allied Command Post constructed. Charge speed increased!
[6:35]:
Axis team has destroyed the Allied Command Post!
[6:12]:
Allied Command Post constructed. Charge speed increased!
[6:10]:
The Service Door has been breached!
TLD) mAxwell [4:08]:
WTF
'xD Sebhes, [3:54]:
hahahaha
'xD Sebhes, [3:49]:
maxieee
TLD) mAxwell [0:30]:
GG
[0:30]:
TLD) DILDO BAGGERS disconnected
'xD Sebhes, [0:24]:
gg
TLD) mAxwell [0:23]:
wp mannen
'xD ShaMaN, [0:21]:
u 2
'xD Sebhes, [0:21]:
izi
'xD Sebhes, [0:19]:
:PPP
TLD) mAxwell [0:19]:
y safed the game
TLD) mAxwell [0:17]:
arty
'xD ShaMaN, [0:15]:
:d
'xD Sebhes, [0:11]:
max
'xD Sebhes, [0:04]:
was thommie boos
[Intermission]:
>>> Objective NOT reached in time (8:11)
[Intermission]:
TLD) mAxwell disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.