Allied Command Post constructed. Charge speed increased!
[4:02]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 5:57
[2:00]:
The Doors are opening!!
LF|w1lko [0:14]:
XD
LF|w1lko [0:11]:
BACZOSHOW
LF|w1lko [0:11]:
XD
[Intermission]:
>>> Objective NOT reached in time (5:57)
INK HEVIMIES [Intermission]:
what ur map?
LF|SkyLine [Intermission]:
b4
LF|w1lko [Warmup]:
:<
[9:42]:
Allies capture the factory district!
[9:35]:
Axis recapture the factory district!
[9:33]:
Allies capture the factory district!
[9:32]:
Axis recapture the factory district!
[9:28]:
Allies capture the factory district!
[9:27]:
Axis recapture the factory district!
[7:44]:
Allies capture the factory district!
[7:42]:
Axis recapture the factory district!
[7:41]:
Allies capture the factory district!
[7:18]:
Axis Command Post constructed. Charge speed increased!
[6:59]:
Allies have destroyed the Main Gate!
[6:58]:
The side gate has been built!
[0:53]:
INK HEVIMIEScalled a vote.
[0:50]:
Vote FAILED! (Swap Teams )
[Intermission]:
>>> Clock set to: 10:00
[9:47]:
Allies capture the factory district!
[9:23]:
The side gate has been built!
[9:05]:
Allies have destroyed the Main Gate!
[9:01]:
Allies have destroyed the Side Door!
[8:16]:
Allied Command Post constructed. Charge speed increased!
[8:15]:
The side gate has been destroyed!
INK Dutch [6:24]:
gg
INK Dutch [6:21]:
:)
LF|w1lko [6:13]:
gg
[6:12]:
INK HEVIMIES disconnected
[5:57]:
Allies have destroyed the Bunker Controls!
[5:57]:
Allies have destroyed the Bunker Controls!
[5:57]:
Allies have destroyed the Bunker Controls!
[5:57]:
Allies have destroyed the Bunker Controls!
[5:57]:
Allies have destroyed the Bunker Controls!
[5:57]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Objective reached at 4:03 (original: 10:00)
[Intermission]:
LF|SkyLine disconnected
[Intermission]:
INK JANARI disconnected
[Intermission]:
wPa|Baczo disconnected
[Intermission]:
INK Dutch disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.