LowLandLions vs Lifestyle (2737 views)
Aq
huNta
timbolina
huNta
timbolina
Baczo
h2o
SkyLine
h2o
SkyLine
03.10.15 18:00 CEST
Awards | awarded to | for |
Lady Macbeth | TEAM h2o POLAND | 46 kills |
Killing Spree | 'LLL|Aq | 4 frags without being killed |
Accountant | TEAM h2o POLAND | 118% kills/killed ratio |
He's dead, Jim! | 'LLL|Aq | 11 gibs |
...and stay dead! | 'LLL|Aq | 34% gibs/kill |
Lead Poisoning | TEAM h2o POLAND | 37 SMG kills |
Spammity spam spam! | TEAM SkyLine POLAND | 6 SPAM kills |
Fragstealer | TEAM h2o POLAND | 144 damage per frag |
Die! Damn you, Die! | 'LLL|Ti | 326 damage per frag |
What objective? | TEAM Baczo POLAND | 285 XP |
Red Shirt | 'LLL|franZ | 55 deaths |
Are these pliers sharp? | 'LLL|Ti | 8 deaths without fragging |
Med Pack Whore | TEAM SkyLine POLAND | 151 damage per death |
Eyes Wide Shut | TEAM SkyLine POLAND | 3 team kills |
Gingerbread man | 'LLL|Aq | 15 /kills |
» View plaintext endround stats
[11:16]: | The Allies have captured the forward bunker! |
[10:54]: | The Depot Fence has been constructed. |
[10:47]: | Axis Command Post constructed. Charge speed increased! |
[10:27]: | The Allies have opened up the Forward spawn rear exit! |
[10:24]: | The Allies have breached the Forward Bunker Gate! |
[9:42]: | Allied team has destroyed the Axis Command Post! |
[9:28]: | The Allies have breached the Depot Gate! |
[9:25]: | Allied Command Post constructed. Charge speed increased! |
[8:20]: | The Allies have breached the Depot's east wall! |
[6:44]: | The Allied Truck is in position! |
[6:43]: | The Crane Controls have been constructed. |
[6:42]: | The Allies have activated the crane! |
[6:29]: | The Allies have loaded the Gold Crate onto the Truck! |
[5:24]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 6:35 |
[5:30]: | The Allies have captured the forward bunker! |
[5:01]: | Axis Command Post constructed. Charge speed increased! |
[4:47]: | The Allies have opened up the Forward spawn rear exit! |
[4:44]: | The Allies have breached the Forward Bunker Gate! |
[3:08]: | Allied team has destroyed the Axis Command Post! |
[3:04]: | Allied Command Post constructed. Charge speed increased! |
[2:37]: | The Depot Fence has been constructed. |
[2:12]: | The Allies have breached the Depot Gate! |
[Intermission]: | >>> Objective NOT reached in time (6:35) |
TEAM SkyLine POLAND [Countdown]: | fun |
[9:05]: | Allies capture the factory district! |
[7:55]: | The side gate has been built! |
[7:54]: | Allies have destroyed the Main Gate! |
[7:32]: | Allied Command Post constructed. Charge speed increased! |
[7:24]: | Allies have destroyed the Side Door! |
[7:17]: | The side gate has been destroyed! |
[6:18]: | The side gate has been built! |
[5:04]: | The side gate has been destroyed! |
[3:26]: | The side gate has been built! |
[2:18]: | The side gate has been destroyed! |
[1:22]: | The side gate has been built! |
[0:39]: | The side gate has been destroyed! |
'LLL|Aq [0:38]: | :D |
[0:10]: | The side gate has been built! |
TEAM SkyLine POLAND [0:02]: | ebolina |
[Intermission]: | >>> Clock set to: 10:00 |
'LLL|Ti [Intermission]: | yes ma frend |
[9:43]: | Allies capture the factory district! |
[8:53]: | Allies have destroyed the Main Gate! |
[7:13]: | Allies have destroyed the Bunker Controls! |
[7:13]: | Allies have destroyed the Bunker Controls! |
[7:13]: | Allies have destroyed the Bunker Controls! |
[7:13]: | Allies have destroyed the Bunker Controls! |
[7:13]: | Allies have destroyed the Bunker Controls! |
[7:13]: | Allies have destroyed the Bunker Controls! |
TEAM SkyLine POLAND [7:13]: | 3? |
[Intermission]: | >>> Objective reached at 2:46 (original: 10:00) |
TEAM SkyLine POLAND [Intermission]: | but fast |
'LLL|Ti [Intermission]: | adler |
[Intermission]: | 'LLL|Aq disconnected |
TEAM SkyLine POLAND [Intermission]: | ok |
'LLL|franZ [Intermission]: | fueldump? |
[Intermission]: | 'LLL|franZ disconnected |
TEAM SkyLine POLAND [Intermission]: | oasis |
[Intermission]: | TEAM SkyLine POLAND disconnected |
[Intermission]: | TEAM h2o POLAND disconnected |
[Intermission]: | 'LLL|Ti disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.