Playing Ducks vs rushit eSports (6161 views)
Bl4d3
FLoPJEHZ
kReSti
FiREBALL
stRay
sTOWNAGE
FLoPJEHZ
kReSti
FiREBALL
stRay
sTOWNAGE
chry
koop
mAus
Night
SQuid
sqZz
koop
mAus
Night
SQuid
sqZz
Showmatch
This match is just for fun and has no effect on the seeding tournament.
This match is just for fun and has no effect on the seeding tournament.
09.11.15 22:00 CET
Awards | awarded to | for |
Lady Macbeth | rushit|Pelliku | 18 kills |
Killing Spree | rushit|sqZz | 4 frags without being killed |
Accountant | rushit|sqZz | 155% kills/killed ratio |
He's dead, Jim! | rushit|mAus | 8 gibs |
...and stay dead! | rushit|mAus | 44% gibs/kill |
Lead Poisoning | rushit|Pelliku | 18 SMG kills |
Spammity spam spam! | rushit|KOOP | 8 SPAM kills |
Fragstealer | ###DUCKSFiREBALL### | 69 damage per frag |
Die! Damn you, Die! | rushit|KOOP | 144 damage per frag |
What objective? | rushit|chry | 103 XP |
Red Shirt | ###DUCKSFLoPJEHZ### | 24 deaths |
Are these pliers sharp? | ###DUCKSFLoPJEHZ### | 6 deaths without fragging |
Med Pack Whore | rushit|Pelliku | 127 damage per death |
Eyes Wide Shut | ###DUCKSFiREBALL### | 2 team kills |
Gingerbread man | ###DUCKSstRay### | 7 /kills |
» View plaintext endround stats
###DUCKSstRay### [Warmup]: | Rup |
rushit|chry [Warmup]: | boys when the final is on the lan lets all arive 2hours late ? lets first play some fun 3o3s |
###DUCKSkl1ng3### [Warmup]: | :D |
###DUCKSkl1ng3### [Warmup]: | :D |
###DUCKSKRESTi### [Warmup]: | lets go to burger king and order some cheese for flop |
###DUCKSsTOWNAGE### [Warmup]: | :D |
rushit|chry [Warmup]: | dont you have enough cheese between your toes kresti |
###DUCKSKRESTi### [Countdown]: | idd |
###DUCKSKRESTi### [Countdown]: | :( |
rushit|sqZz [Countdown]: | ohurshit you fat useless lump of SHIT |
rushit|mAus [Countdown]: | hf boys |
rushit|mAus [Countdown]: | good pracc |
rushit|KOOP [Countdown]: | HI MUM |
[14:44]: | Axis Command Post constructed. Charge speed increased! |
[14:26]: | Allied team has destroyed the Axis Command Post! |
[14:18]: | Allied Command Post constructed. Charge speed increased! |
[11:16]: | The Tank has been repaired! |
[11:13]: | Allied team has stolen the Tank! |
[10:24]: | The Tank has been damaged! |
[10:07]: | The Tank has been repaired! |
[10:05]: | Truck Barrier #1 has been constructed. |
[9:48]: | The Tank has been damaged! |
[9:06]: | The Tank has been repaired! |
[8:57]: | Axis team has destroyed the Allied Command Post! |
[8:47]: | Allied team has destroyed the Bank Doors! |
[8:43]: | The Tank has been damaged! |
[8:40]: | Allied Command Post constructed. Charge speed increased! |
[7:45]: | Allied team is escaping with the Gold Crate! |
[7:44]: | Truck Barrier #1 has been destroyed. |
[6:09]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 8:50 |
rushit|mAus [Warmup]: | let's go |
###DUCKSstRay### [Warmup]: | Rup |
[8:35]: | Axis Command Post constructed. Charge speed increased! |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.