playboyteam vs P*SSYBASHERS (2834 views)
czk
Ridjii
bco
Ridjii
bco
Rong
Sungi
lEku
Sungi
lEku
21.11.15 17:15 CET
Awards | awarded to | for |
Lady Macbeth | vslEku | 54 kills |
Killing Spree | vslEku | 4 frags without being killed |
Accountant | vslEku | 92% kills/killed ratio |
He's dead, Jim! | vsRong | 10 gibs |
...and stay dead! | vsRong | 21% gibs/kill |
Lead Poisoning | vslEku | 48 SMG kills |
Spammity spam spam! | vssngi | 7 SPAM kills |
Fragstealer | czakowsky8D | 153 damage per frag |
Die! Damn you, Die! | szotkiefka8D | 273 damage per frag |
What objective? | vsRong | 335 XP |
Red Shirt | czakowsky8D | 66 deaths |
Are these pliers sharp? | Baczo8D | 9 deaths without fragging |
Med Pack Whore | szotkiefka8D | 180 damage per death |
Eyes Wide Shut | vsRong | 1 team kills |
Gingerbread man | vsRong | 23 /kills |
» View plaintext endround stats
czakowsky8D [Countdown]: | :XD |
[8:43]: | Allies capture the factory district! |
[8:04]: | Allies have destroyed the Main Gate! |
[6:31]: | Allied Command Post constructed. Charge speed increased! |
[4:52]: | Allies have destroyed the Bunker Controls! |
[4:52]: | Allies have destroyed the Bunker Controls! |
[4:52]: | Allies have destroyed the Bunker Controls! |
[4:52]: | Allies have destroyed the Bunker Controls! |
[4:52]: | Allies have destroyed the Bunker Controls! |
[4:52]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 5:07 |
[1:26]: | Allies capture the factory district! |
czakowsky8D [0:47]: | gg wp |
[Intermission]: | >>> Objective NOT reached in time (5:07) |
czakowsky8D [8:29]: | nice hits guys |
szotkiefka8D [7:48]: | :) |
[4:17]: | The Allies have captured the forward bunker! |
[4:11]: | The Axis have captured the forward bunker! |
[0:37]: | The Allies have captured the forward bunker! |
[Intermission]: | >>> Clock set to: 12:00 |
czakowsky8D [11:04]: | :XD |
[11:02]: | The Allies have captured the forward bunker! |
[10:44]: | Axis Command Post constructed. Charge speed increased! |
[10:34]: | The Allies have breached the Forward Bunker Gate! |
[10:23]: | The Allies have opened up the Forward spawn rear exit! |
[10:07]: | Allied team has destroyed the Axis Command Post! |
[10:03]: | Allied Command Post constructed. Charge speed increased! |
[9:19]: | The Allies have breached the Depot Gate! |
[9:10]: | The Depot Fence has been constructed. |
vsRong [9:00]: | dialer: be thankful rong was not serious and let us frag |
[8:17]: | The Allies have breached the Depot's east wall! |
[7:17]: | The Crane Controls have been constructed. |
[7:05]: | Match is PAUSED! (Axis) |
[7:04]: | Match resuming in 225 seconds! |
[7:04]: | Match resuming in 210 seconds! |
[7:04]: | Match resuming in 195 seconds! |
[7:04]: | Match resuming in 180 seconds! |
[7:04]: | Match resuming in 165 seconds! |
[7:04]: | Match resuming in 150 seconds! |
[7:04]: | Match resuming in 135 seconds! |
[7:04]: | Match resuming in 120 seconds! |
[7:04]: | Match resuming in 105 seconds! |
[7:04]: | Match resuming in 90 seconds! |
[7:05]: | Match resuming in 10 seconds! |
[7:05]: | Match resuming in 9 seconds! |
[7:05]: | Match resuming in 8 seconds! |
[7:05]: | Match resuming in 7 seconds! |
[7:05]: | Match resuming in 6 seconds! |
[7:05]: | Match resuming in 5 seconds! |
[7:05]: | Match resuming in 4 seconds! |
[7:05]: | Match resuming in 3 seconds! |
[7:05]: | Match resuming in 2 seconds! |
[7:05]: | Match resuming in 1 seconds! |
[7:05]: | FIGHT! |
[6:17]: | The Crane Controls have been destroyed. |
[6:04]: | The Allied Truck is in position! |
[5:51]: | The Crane Controls have been constructed. |
[5:47]: | The Allies have activated the crane! |
[5:34]: | The Allies have loaded the Gold Crate onto the Truck! |
[4:33]: | czakowsky8D disconnected |
vssngi [3:58]: | GG |
[3:50]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:09 (original: 12:00) |
vsRong [Intermission]: | third map? :D |
[Intermission]: | Baczo8D disconnected |
[Intermission]: | vssngi disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.