Axis Command Post constructed. Charge speed increased!
[9:58]:
The Allies have breached the Forward Bunker Gate!
[9:48]:
The Allies have opened up the Forward spawn rear exit!
[8:52]:
Allied team has destroyed the Axis Command Post!
[8:48]:
Allied Command Post constructed. Charge speed increased!
[6:24]:
The Allies have breached the Depot Gate!
[5:12]:
The Allies have breached the Depot's east wall!
[4:44]:
The Allied Truck is in position!
[4:32]:
The Crane Controls have been constructed.
[4:31]:
The Allies have activated the crane!
[4:18]:
The Allies have loaded the Gold Crate onto the Truck!
hing<3TSFC [2:27]:
i will cut your penis
hodor. Monada [2:04]:
gg wp
hodor. SkyLine [2:03]:
gg
[1:36]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 10:23 (original: 12:00)
[9:41]:
Allied Command Post constructed. Charge speed increased!
[8:55]:
The Service Door has been breached!
[8:46]:
The Main Door has been breached!
[8:22]:
Axis team has destroyed the Allied Command Post!
hodor. h2o [7:39]:
IMPOSSIBLE LEKU
[6:58]:
Allied Command Post constructed. Charge speed increased!
[3:24]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 6:35
hodor. SkyLine [Intermission]:
XD
hodor. Monada [Intermission]:
...
[4:07]:
The Main Door has been breached!
[3:38]:
Allied Command Post constructed. Charge speed increased!
[3:08]:
Axis team has destroyed the Allied Command Post!
[2:20]:
Storage Wall destroyed!
hodor. Monada [2:05]:
?
[1:43]:
The Service Door has been breached!
hodor. h2o [0:25]:
gg
[Intermission]:
>>> Objective NOT reached in time (6:35)
[Intermission]:
hodor. h2o disconnected
hodor. SkyLine [Intermission]:
gg
[Intermission]:
hodor. SkyLine disconnected
islEku [Intermission]:
gg
hodor. Monada [Intermission]:
gg
[Intermission]:
hing<3TSFC disconnected
[Intermission]:
hodor. Monada disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.