te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis Do0biE_ 12 21 0 0 36 0 1290 2100 0 28
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Axis Totals 12 21 0 0 36 0 1290 2100 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies Damon 21 12 0 0 63 0 2100 1290 0 58
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Allies Totals 21 12 0 0 63 0 2100 1290 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis Damon 43 25 0 0 63 0 4336 2590 0 69
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Axis Totals 43 25 0 0 63 0 4336 2590 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies Do0biE_ 25 43 0 0 36 0 2590 4336 0 29
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Allies Totals 25 43 0 0 36 0 2590 4336 0 0
ctf_multi
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis Damon 3 2 3 0 60 0 412 366 0 11
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Axis Totals 3 2 3 0 60 0 412 366 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies Do0biE_ 2 4 2 0 33 1 366 412 0 8
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Allies Totals 2 4 2 0 33 1 366 412 0 1
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis Do0biE_ 8 11 3 0 42 1 1100 1183 0 19
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Axis Totals 8 11 3 0 42 1 1100 1183 0 1
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies Damon 10 8 6 0 55 1 1183 1100 0 18
---------------------------------------------------------------------
Allies Totals 10 8 6 0 55 1 1183 1100 0 1
Player Chats
Damon [Warmup]:
rup
Damon [Warmup]:
hf
Do0biE_ [Countdown]:
yup gl hf
Do0biE_ [9:19]:
LOL
Damon [8:41]:
dont tap doobie
Do0biE_ [8:35]:
THERE NO TAPS?
Damon [8:32]:
nope
Damon [8:25]:
they are forbiden
[7:39]:
Axis have returned the objective!
Do0biE_ [7:37]:
SIGH TLOL
Do0biE_ [7:33]:
are u sure no taps
[7:27]:
Axis win!
Damon [7:25]:
ofc brah
[7:24]:
end
Do0biE_ [Intermission]:
why would they play maps based on spawn time
Damon [Intermission]:
read the rules
[Intermission]:
>>> Clock set to: 2:35
Damon [Intermission]:
read the rules man cba to explain to you at this hour tbh
Damon [Intermission]:
xD
Damon [Warmup]:
just read it and u will understand
Do0biE_ [0]:
HOW DO U KNOW Lol
[0]:
Allies win!
[0]:
end
[Intermission]:
>>> Objective NOT reached in time (2:35)
Damon [Intermission]:
i heard when you walk back
Do0biE_ [3:13]:
:O
[Intermission]:
>>> Clock set to: 5:00
[Intermission]:
>>> Objective NOT reached in time (5:00)
Damon [Intermission]:
GG
Damon [Intermission]:
THX
Do0biE_ [Intermission]:
GG
Do0biE_ [Intermission]:
well i guess
[Intermission]:
Damon disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.