Brat_OK vs xLo.NonY (4487 views)
Terran
Protoss
3rd place match
Winner gets $1000.
Loser gets $500.
FAQ kk?!: It's a Replay to prevent lag (played right after the game is played), the commentary is live, they dont know the results.
Dude with the chill voice is Chill, other one is Artosis, Hotbid camera man.
Red supply = at or above limit, yellow = 2under limit.
Streamlink for VLC or other mediaplayer: mms://hatchery.teamliquid.net:9999/
http://razertsl.teamliquid.net
Winner gets $1000.
Loser gets $500.
FAQ kk?!: It's a Replay to prevent lag (played right after the game is played), the commentary is live, they dont know the results.
Dude with the chill voice is Chill, other one is Artosis, Hotbid camera man.
Red supply = at or above limit, yellow = 2under limit.
Streamlink for VLC or other mediaplayer: mms://hatchery.teamliquid.net:9999/
http://razertsl.teamliquid.net
31.05.08 22:30 CEST
Comments
Dezire
Monday, 26th May 2008 18:24
GL! SAKDLJLKDSAASD
Go go go Brat_OK !
3st
aint gonna bet on that 4-eyed geek again .
aint gonna bet on that 4-eyed geek again .
10k slots :P
hmm... need more ;d
nony will take this. good u guys bet on brat_ok
brat only lost the last game due to the 2x wuthering heights which is insanely imbalanced and favors protoss, brat is in much better shape than nony recently, and I'm rooting for him because it would be nice to have a terran player in the top3
i have to agree with you.
how long does this match last? dont know anything about WoW or Starcraft
I think the average match length so far has been ~20 minutes, but they could be as short as 5 minutes or as long as... well... very long, but it's unlikely any will go over 40, maybe even 30 minutes for instance.
It could also be over in 3 maps, or over in 5, so it's hard to say. If it goes to all 5 maps (like I hope) then at an average of 30 minutes (factoring in the gap between maps), it can't really take longer than 2.5 hours, it will probably be less though.
Starcraft has nothing to do with WoW, but there is some terminology that might sound confusing at first, here's a list of some that might come up;
General terms (credit to chill @ teamliquid):
All-in - A one-time attack. If this attack does not kill the opponent, you have lost.
Build Order / BO - The order and timing at which buildings are made at the start of the game.
Cheese - Difficult to define. Generally a strategy that will immediately result in a loss if scouted or defended. Examples are proxy buildings and Cannon rushes.
Choke - An area of terrain with a small passage, such as a ramp, that is easier to defend than attack. Often the attacker needs many more units than the defender to break through a choke.
Cliffing - Dropping units on the high ground behind an expansion to deny mining. Done with ranged units or buildings; typically Siege Tanks, Cannons or Lurkers.
Contain An enemy blockade at a choke point, generally outside of your natural, which prevents you from moving out. Can be made up of any units, but is typically made up of highly defensive units, such as Siege Tanks, Lurkers, or Cannons.
Dancing Running units away during cooldown, firing, and then running again. Repeat. Also involves rotating damaged units to the back to spread damage. Most common with Hydralisks and Dragoons.
*Drop - The act of using a dropship or shuttle to drop usually high damage units into the enemies bases, get a few kills and harrass, and then escaping before the opponent can counter.
Doom Drop - A massive drop. Generally done by Zergs.
Expansion / Expo - A base constructed at another resource location other than your main base.
Foreigner - Non-Korean.
Gas Steal - Building on an opponent's Vespene Gas geyser so that his mining of gas is delayed.
Macro Unit production rate and expansion.
Maxed - Being at 200/200 supply.
Micro Unit control.
Min Only - An expansion without Vespene gas.
Natural Your closest/first expansion.
Powering - Building workers and expansions, rather than fighting units, with the intention of having faster production later.
Proxy Building a building outside your main base, generally closer to your opponent to help execute a rush quicker, or to conceal a certain tactic or strategy.
Second Natural Your second closest expansion.
Stacking - Clumping air units on top of one another so their numbers are disguised and they are easier to control.
Teching - Researching new technology or building advanced buildings which are prerequisites for new units or buildings.
Turtle - A defensive player who rarely leaves his base. Can be used as a verb (Turtling) to describe an extremely defensive playing style.
*Detector - observers, overlords, science vessels, missile turrets - a cloaked unit cannot be attacked by the opponent until he is in range of a detector
Terran:
mostly quite obvious I guess
vessel - science vessel, detector
Protoss:
psi storm - high damage area of effect spell
reaver - slow moving tanklike unit
zealots - cheap melee units
dragoon - ranged units dealing explosive damage (spider-like tank things)
pylon - increases supply limit + required to power protoss buildings - if a pylon is destroyed then the buildings it powers become disabled
high templar - fairly weak ground casters that create the psi storms (slow and have weird colours when moving)
archon - formed by merging two high templar, high splashdamage (big glowing blue things)
dark templar - stealthed units which have high melee damage and can't be attacked unless the other team has a Detector
dark archon - formed by merging two dark templar (big glowing red things)
might add more later, if i get bored
It could also be over in 3 maps, or over in 5, so it's hard to say. If it goes to all 5 maps (like I hope) then at an average of 30 minutes (factoring in the gap between maps), it can't really take longer than 2.5 hours, it will probably be less though.
Starcraft has nothing to do with WoW, but there is some terminology that might sound confusing at first, here's a list of some that might come up;
General terms (credit to chill @ teamliquid):
All-in - A one-time attack. If this attack does not kill the opponent, you have lost.
Build Order / BO - The order and timing at which buildings are made at the start of the game.
Cheese - Difficult to define. Generally a strategy that will immediately result in a loss if scouted or defended. Examples are proxy buildings and Cannon rushes.
Choke - An area of terrain with a small passage, such as a ramp, that is easier to defend than attack. Often the attacker needs many more units than the defender to break through a choke.
Cliffing - Dropping units on the high ground behind an expansion to deny mining. Done with ranged units or buildings; typically Siege Tanks, Cannons or Lurkers.
Contain An enemy blockade at a choke point, generally outside of your natural, which prevents you from moving out. Can be made up of any units, but is typically made up of highly defensive units, such as Siege Tanks, Lurkers, or Cannons.
Dancing Running units away during cooldown, firing, and then running again. Repeat. Also involves rotating damaged units to the back to spread damage. Most common with Hydralisks and Dragoons.
*Drop - The act of using a dropship or shuttle to drop usually high damage units into the enemies bases, get a few kills and harrass, and then escaping before the opponent can counter.
Doom Drop - A massive drop. Generally done by Zergs.
Expansion / Expo - A base constructed at another resource location other than your main base.
Foreigner - Non-Korean.
Gas Steal - Building on an opponent's Vespene Gas geyser so that his mining of gas is delayed.
Macro Unit production rate and expansion.
Maxed - Being at 200/200 supply.
Micro Unit control.
Min Only - An expansion without Vespene gas.
Natural Your closest/first expansion.
Powering - Building workers and expansions, rather than fighting units, with the intention of having faster production later.
Proxy Building a building outside your main base, generally closer to your opponent to help execute a rush quicker, or to conceal a certain tactic or strategy.
Second Natural Your second closest expansion.
Stacking - Clumping air units on top of one another so their numbers are disguised and they are easier to control.
Teching - Researching new technology or building advanced buildings which are prerequisites for new units or buildings.
Turtle - A defensive player who rarely leaves his base. Can be used as a verb (Turtling) to describe an extremely defensive playing style.
*Detector - observers, overlords, science vessels, missile turrets - a cloaked unit cannot be attacked by the opponent until he is in range of a detector
Terran:
mostly quite obvious I guess
vessel - science vessel, detector
Protoss:
psi storm - high damage area of effect spell
reaver - slow moving tanklike unit
zealots - cheap melee units
dragoon - ranged units dealing explosive damage (spider-like tank things)
pylon - increases supply limit + required to power protoss buildings - if a pylon is destroyed then the buildings it powers become disabled
high templar - fairly weak ground casters that create the psi storms (slow and have weird colours when moving)
archon - formed by merging two high templar, high splashdamage (big glowing blue things)
dark templar - stealthed units which have high melee damage and can't be attacked unless the other team has a Detector
dark archon - formed by merging two dark templar (big glowing red things)
might add more later, if i get bored
starcraft has nothing to do with wow. warcraft is the basis of wow.
starcraft > warcraft
imo
imo
GO brat... Nony has a really great storm placement but brat is a monster
3:1 for Brat
gg
gg
Good stuff.
gg!
great games
n1 match : D