multi_huntplace
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis Damon 1 1 0 0 50 0 136 120 0 3
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Axis Totals 1 1 0 0 50 0 136 120 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies bAstek 1 1 0 0 50 0 120 136 0 10
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Allies Totals 1 1 0 0 50 0 120 136 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis bAstek 4 5 0 0 44 0 622 669 0 18
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Axis Totals 4 5 0 0 44 0 622 669 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies Damon 5 4 0 0 55 0 669 622 0 13
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Allies Totals 5 4 0 0 55 0 669 622 0 0
ctf_multi
Player Chats
bAstek [Countdown]:
fun
[Intermission]:
>>> Clock set to: 5:00
bAstek [3:09]:
fucking retard
bAstek [0:45]:
llean more
bAstek [0:43]:
fucking retrad
bAstek [0:38]:
fuckign mmorn
[Intermission]:
>>> Objective NOT reached in time (5:00)
bAstek [Intermission]:
its fucking bullshit
bAstek [Intermission]:
on duel
bAstek [8:00]:
q e
bAstek [8:00]:
more
bAstek [7:59]:
kurwa
[7:34]:
bAstek disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.