2 And A Half Men vs Taylor Swift Fan Club (4799 views)
Azur
Aniky
Rifleman
Aniky
Rifleman
WuT
lEku
Hing
lEku
Hing
13.01.16 21:00 CET
Awards | awarded to | for |
Lady Macbeth | tsfc lEku | 56 kills |
Killing Spree | tsfc WuT | 7 frags without being killed |
Accountant | tsfc WuT | 132% kills/killed ratio |
He's dead, Jim! | tsfc lEku | 12 gibs |
...and stay dead! | 2&1/2 Aniky | 27% gibs/kill |
Lead Poisoning | tsfc lEku | 53 SMG kills |
Spammity spam spam! | tsfc lEku | 2 SPAM kills |
Fragstealer | 2&1/2 Aniky | 177 damage per frag |
Die! Damn you, Die! | 2&1/2 Rifleman | 378 damage per frag |
What objective? | tsfc WuT | 336 XP |
Red Shirt | All Hail The King Max !! | 66 deaths |
Are these pliers sharp? | All Hail The King Max !! | 10 deaths without fragging |
Med Pack Whore | tsfc WuT | 190 damage per death |
Eyes Wide Shut | 2&1/2 Rifleman | 2 team kills |
Gingerbread man | tsfc lEku | 16 /kills |
» View plaintext endround stats
All Hail The King Max !! [Countdown]: | funfun |
[11:12]: | The Allies have captured the forward bunker! |
[11:10]: | The Axis have captured the forward bunker! |
[11:09]: | The Allies have captured the forward bunker! |
[10:52]: | Axis Command Post constructed. Charge speed increased! |
[10:31]: | The Allies have breached the Forward Bunker Gate! |
[10:16]: | The Allies have opened up the Forward spawn rear exit! |
[9:40]: | Allied team has destroyed the Axis Command Post! |
[9:36]: | Allied Command Post constructed. Charge speed increased! |
[8:31]: | The Allies have breached the Depot Gate! |
[8:29]: | The Allies have breached the Depot's east wall! |
[8:28]: | The Depot Fence has been constructed. |
[7:05]: | The Crane Controls have been constructed. |
[7:04]: | The Allied Truck is in position! |
[7:04]: | The Allies have activated the crane! |
[6:50]: | The Allies have loaded the Gold Crate onto the Truck! |
[3:51]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 8:08 |
2&1/2 Aniky [7:22]: | .... |
[5:59]: | The Allies have captured the forward bunker! |
[5:35]: | Axis Command Post constructed. Charge speed increased! |
[5:13]: | The Allies have breached the Forward Bunker Gate! |
[5:06]: | The Allies have opened up the Forward spawn rear exit! |
[3:43]: | Allied team has destroyed the Axis Command Post! |
[3:20]: | Axis Command Post constructed. Charge speed increased! |
[2:41]: | Allied team has destroyed the Axis Command Post! |
[2:38]: | The Depot Fence has been constructed. |
[2:07]: | Allied Command Post constructed. Charge speed increased! |
tsfc lEku [0:44]: | =DDD |
[Intermission]: | >>> Objective NOT reached in time (8:08) |
[8:31]: | Match is PAUSED! (Axis) |
[8:31]: | Match resuming in 10 seconds! |
[8:31]: | Match resuming in 9 seconds! |
[8:31]: | Match resuming in 8 seconds! |
[8:31]: | Match resuming in 7 seconds! |
[8:31]: | Match resuming in 6 seconds! |
[8:31]: | Match resuming in 5 seconds! |
[8:31]: | Match resuming in 4 seconds! |
[8:31]: | Match resuming in 3 seconds! |
[8:31]: | Match resuming in 2 seconds! |
[8:31]: | Match resuming in 1 seconds! |
[8:31]: | FIGHT! |
[5:28]: | The Doors are opening!! |
[4:19]: | Allied Command Post spawn active! |
[4:19]: | Allied Command Post constructed. Charge speed increased! |
[1:58]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 8:01 |
All Hail The King Max !! [Countdown]: | rakrak |
[7:03]: | The Doors are opening!! |
[6:46]: | Allied Command Post constructed. Charge speed increased! |
[6:46]: | Allied Command Post spawn active! |
[4:56]: | Main blast door opening! |
[4:46]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 3:15 (original: 8:01) |
[Intermission]: | All Hail The King Max !! disconnected |
[Intermission]: | 2&1/2 Aniky disconnected |
[Intermission]: | tsfc Absolute disconnected |
[Intermission]: | 2&1/2 Rifleman disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.