ctf_multi
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis Damon :> 3 2 3 0 60 0 300 301 0 8
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Axis Totals 3 2 3 0 60 0 300 301 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies kARMA 2 3 1 0 40 0 301 300 0 6
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Allies Totals 2 3 1 0 40 0 301 300 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis kARMA 10 11 1 0 47 0 1263 1085 0 25
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Axis Totals 10 11 1 0 47 0 1263 1085 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies Damon :> 11 10 6 0 52 0 1085 1263 0 19
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Allies Totals 11 10 6 0 52 0 1085 1263 0 0
te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis kARMA 16 21 0 0 43 0 1690 2100 0 49
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Axis Totals 16 21 0 0 43 0 1690 2100 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies Damon :> 21 16 0 0 56 0 2100 1690 0 57
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Allies Totals 21 16 0 0 56 0 2100 1690 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis Damon :> 40 31 0 0 56 0 4090 3244 0 54
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Axis Totals 40 31 0 0 56 0 4090 3244 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies kARMA 31 40 0 0 43 0 3244 4090 0 49
---------------------------------------------------------------------
Allies Totals 31 40 0 0 43 0 3244 4090 0 0
Player Chats
[2:38]:
:o) connected
[Intermission]:
>>> Clock set to: 5:00
[Intermission]:
>>> Objective NOT reached in time (5:00)
:o) [9:20]:
.....
:o) [7:59]:
:D!
[7:40]:
Axis win!
[7:37]:
end
[Intermission]:
>>> Clock set to: 2:22
[Intermission]:
Axis have returned the objective!
kARMA [0:59]:
:D:D:DD
[0]:
Axis have returned the objective!
[0]:
Allies win!
[0]:
end
[Intermission]:
>>> Objective NOT reached in time (2:22)
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.