gentleMen vs 'xD Trickjump, (3203 views)
timbolina
ViKO
WuT
ViKO
WuT
kReSti
Sebhes
sqZz
Sebhes
sqZz
14.03.16 21:00 CET
Awards | awarded to | for |
Lady Macbeth | 'xD kReSti, | 51 kills |
Killing Spree | 'xD kReSti, | 11 frags without being killed |
Accountant | 'xD kReSti, | 159% kills/killed ratio |
He's dead, Jim! | WuT | 8 gibs |
...and stay dead! | WuT | 28% gibs/kill |
Lead Poisoning | 'xD kReSti, | 26 SMG kills |
Spammity spam spam! | ViKO | 5 SPAM kills |
Fragstealer | 'xD kReSti, | 153 damage per frag |
Die! Damn you, Die! | 'xD Sebhes, | 268 damage per frag |
What objective? | 'xD kReSti, | 279 XP |
Red Shirt | ViKO | 52 deaths |
Are these pliers sharp? | ViKO | 13 deaths without fragging |
Med Pack Whore | 'xD squizz, | 157 damage per death |
Eyes Wide Shut | 'xD squizz, | 2 team kills |
Gingerbread man | ViKO | 20 /kills |
» View plaintext endround stats
TiM [Warmup]: | rup |
'xD Sebhes, [11:44]: | y 3 |
ViKO [11:39]: | yep |
[10:46]: | The Allies have captured the forward bunker! |
[10:39]: | The Allies have breached the Forward Bunker Gate! |
[10:27]: | Axis Command Post constructed. Charge speed increased! |
[10:09]: | The Allies have opened up the Forward spawn rear exit! |
'xD Sebhes, [9:30]: | NOOO |
[9:30]: | Allied team has destroyed the Axis Command Post! |
[9:06]: | Allied Command Post constructed. Charge speed increased! |
[8:27]: | The Depot Fence has been constructed. |
'xD kReSti, [8:15]: | :} |
[8:10]: | The Allies have breached the Depot Gate! |
[7:33]: | The Allies have breached the Depot's east wall! |
[6:10]: | The Allied Truck is in position! |
[6:10]: | The Crane Controls have been constructed. |
[6:09]: | The Allies have activated the crane! |
[5:56]: | The Allies have loaded the Gold Crate onto the Truck! |
[4:25]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 7:34 |
'xD kReSti, [Intermission]: | gg |
TiM [Intermission]: | èz |
'xD Sebhes, [7:11]: | xD |
'xD Sebhes, [7:01]: | WuT |
[6:59]: | The Allies have captured the forward bunker! |
'xD Sebhes, [6:56]: | random nade |
TiM [6:49]: | no nade is random with wallhack |
WuT [6:49]: | cu@yt |
[6:32]: | Axis Command Post constructed. Charge speed increased! |
[6:31]: | The Allies have breached the Forward Bunker Gate! |
[6:00]: | The Allies have opened up the Forward spawn rear exit! |
'xD kReSti, [4:04]: | :{ |
'xD kReSti, [3:17]: | :} |
[3:07]: | Allied team has destroyed the Axis Command Post! |
[3:02]: | Allied Command Post constructed. Charge speed increased! |
'xD Sebhes, [1:34]: | y |
TiM [1:32]: | x |
[1:22]: | The Allies have breached the Depot Gate! |
'xD kReSti, [0:51]: | :{ |
'xD Sebhes, [0:01]: | xD |
[Intermission]: | >>> Objective NOT reached in time (7:34) |
'xD kReSti, [Intermission]: | gg |
TiM [Intermission]: | WA |
TiM [Intermission]: | haha et_beach jokes on u |
WuT [Warmup]: | yellow card |
WuT [Warmup]: | english only |
TiM [Warmup]: | esse lan best lan |
TiM [Warmup]: | rup kresti or youll be replaced by igi |
TiM [Warmup]: | ok replaced |
TiM [Warmup]: | go spec kresti |
TiM [Warmup]: | :( |
TiM [Warmup]: | lettuce start pl0x? |
TiM [Countdown]: | glhf sqzz |
ViKO [9:06]: | read the Mad Monday rules, no snipers allowed! |
TiM [9:01]: | yup |
ViKO [8:05]: | having diarrhea is more fun |
WuT [6:30]: | R<LLLY |
'xD squizz, [5:17]: | XD |
[3:36]: | The Sea Wall has been breached! |
'xD kReSti, [1:01]: | what is that emo behaviour? |
'xD kReSti, [0:58]: | couldve atleast tried |
ViKO [0:54]: | we did |
ViKO [0:44]: | sebhes' tax too stronk |
'xD Sebhes, [0:40]: | :D |
TiM [0:40]: | we actually tried :( |
WuT [0:30]: | man |
WuT [0:27]: | started minesweeper |
WuT [0:24]: | at first try I clicked on a bomb |
WuT [0:21]: | sums up our game here |
[Intermission]: | >>> Clock set to: 10:00 |
'xD Sebhes, [Intermission]: | gg |
TiM [Intermission]: | haha |
ViKO [Intermission]: | gg |
[Intermission]: | 'xD Sebhes, disconnected |
'xD kReSti, [Warmup]: | was fun would play again |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.