Allied Command Post constructed. Charge speed increased!
[6:04]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 3:55
gdefdisco [2:38]:
>D
^Fstoned [1:49]:
xd
[1:36]:
Match is PAUSED! (Axis)
[1:35]:
Match resuming in 10 seconds!
[1:35]:
Match resuming in 9 seconds!
[1:35]:
Match resuming in 8 seconds!
[1:35]:
Match resuming in 7 seconds!
[1:35]:
Match resuming in 6 seconds!
[1:35]:
Match resuming in 5 seconds!
[1:35]:
Match resuming in 4 seconds!
[1:35]:
Match resuming in 3 seconds!
[1:35]:
Match resuming in 2 seconds!
[1:35]:
Match resuming in 1 seconds!
[1:35]:
FIGHT!
[1:23]:
The Doors are opening!!
[0:47]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 3:08 (original: 3:55)
[11:11]:
The Allies have captured the forward bunker!
[11:10]:
The Axis have reclaimed the forward bunker!
[10:10]:
The Allies have captured the forward bunker!
[9:27]:
Main Gate has been destroyed!
[9:20]:
Axis Command Post constructed. Charge speed increased!
[8:35]:
The West Flak88 has been destroyed!
[8:30]:
Allied team has destroyed the Axis Command Post!
[8:18]:
Allied Command Post constructed. Charge speed increased!
[6:53]:
The East Flak88 has been destroyed!
[6:52]:
Both Flak88 guns have been destroyed!
[Intermission]:
>>> Clock set to: 5:08
[4:40]:
The Allies have captured the forward bunker!
[3:56]:
Main Gate has been destroyed!
[3:54]:
Axis Command Post constructed. Charge speed increased!
[3:01]:
Allied team has destroyed the Axis Command Post!
[2:36]:
Allied Command Post constructed. Charge speed increased!
[0:40]:
The West Flak88 has been destroyed!
[0:18]:
puuuuddding disconnected
gdefbilly [0:16]:
ggs
gdefdisco [0:11]:
third?
[0:11]:
stoned disconnected
[Intermission]:
>>> Objective NOT reached in time (5:08)
[Intermission]:
Zlatan disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.