Nocturnal vs abstraction (3603 views)

fi froxe
fi caej
fi nsd
pl Kapla
us ipod
nl abbadabba

ET 3on3 Masters 2016
Playoffs - Upper Bracket Round 1

Facebook - Rules - Brackets
01.05.16 21:00 CEST
Awards awarded to for
Lady Macbeth frx .noct 45 kills
Killing Spree abstraction.ipod 4 frags without being killed
Accountant frx .noct 87% kills/killed ratio
He's dead, Jim! abstraction.ipod 8 gibs
...and stay dead! abstraction.ipod 20% gibs/kill
Lead Poisoning frx .noct 43 SMG kills
Spammity spam spam! abstraction.ipod 13 SPAM kills
Fragstealer abstraction.ipod 200 damage per frag
Die! Damn you, Die! abstraction.bbdbb 310 damage per frag
What objective? frx .noct 317 XP
Red Shirt nsd .noct 67 deaths
Are these pliers sharp? abstraction.ipod 9 deaths without fragging
Med Pack Whore frx .noct 157 damage per death
Eyes Wide Shut abstraction.bbdbb 3 team kills
Gingerbread man frx .noct 24 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
abstraction.ipod62263406580216755677442350/04/425/4413/318911949
abstraction.stock cube662864364710171058988714600/02/240/451/224613638
abstraction.bbdbb49254285720322758679654160/03/222/316/227114049
abstraction.59803111186171555257312458011110/09/287/3120/223513249
frx .noct8731745527032480477750830/04/143/231/417914945
nsd .noct59273406741018831891641180/02/636/352/1020813549
cae .noct78286455751121821588171580/02/242/302/418315249
.noct7387613017616246324580257313590/08/2121/305/419014548
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
abstraction.ipod848516194016219224041020/01/111/115/1/K//K/KK/KKD/DDKDKDDDKKDKDKKTDKKDKDD
abstraction.stock cube809016204006374528422220/01/014/151/1DK/KK///KD/DDKKDD/DDKKDKXKDKKDKKXDKDKD
abstraction.bbdbb931171516001732472501710/03/18/85/0K//K/KKD/K/DDDKK/KDKTKKKDK/KDDKD
abstraction.86292475580219918477473950/05/233/3411/2
frx .noct611191321403924092590470/02/014/90/3/KD/D/DKK///K//DK/DTKDKDKDDDKKDKTDTKK
nsd .noct421021126110728333177500/00/410/121/4/DDDDKDDDKK/DKKD//KDK/DD/SDDDDKXDXK/KKD
cae .noct5086122430072505341700/00/112/140/3/DD/DDD//KK/DKKK/KDXKDDDKDKD/KDDKKDDD
.noct5130736718132377479184970/02/536/351/10

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
abstraction.ipod2886932100425923713180/00/29/270/1DKDKDDD/XDDDDK/DDKDDDDD/KDDDDDDDKDKK/XDDKDD
abstraction.stock cube36108113000010412138432380/00/211/180/0K//K///KDKDDD//DD/KDDKD/KD/DDDKDDKDDKDDKD
abstraction.bbdbb25827281027291639362550/00/18/181/2D/D/K/KK/TDDDDDK/DDKDDDDDDDDDKDT/DK/D
abstraction.302762790202219629114925110/00/528/631/3
frx .noct13314524182001238992945180/01/022/61/0KDKDK/DKKK/K/KKK/KKKK/K/K/KDK/K/KKK/KKD/D/
nsd .noct951162122200836723528680/02/018/141/1KD//KD/KDDKKDDKKDK/D/KDXK/KK/DKKDDK/KKKKDDKK
cae .noct133146241810111392131561400/02/022/71/0/K/D/KDKKKKDKK/DK/KKKK/K/TKK/K/KKD/KDKKDKK/
.noct1204076958501311149296292260/05/062/273/1
Player Summary for frostbite
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
abstraction.ipod100496610131247823430/02/12/23/0K/K/KD/TDKKDK
abstraction.stock cube75316831001211117200/01/05/70/1KKDDKSDKXDDKDDK
abstraction.bbdbb1634160003406801360/00/01/30/0/DDK//D
abstraction.641141320411628642796790/03/18/123/1
frx .noct1003755000287886000/01/14/20/0/KK/KDKKDD
nsd .noct2216291003928120600/00/12/30/2DD/DKD//DKD
cae .noct1002866000299079800/00/16/30/0D/KDKDKK/DKK
.noct7481132010072796286400/01/312/80/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
abstraction.ipod112439820031525804720/01/03/45/1DKKDDK/KK/D/KKKKD
abstraction.stock cube1665710600011512101400/00/010/50/0KKKDKDDKKKDKK/DK
abstraction.bbdbb71215710051017727540/00/05/20/0DKK/K//K/K/D
abstraction.11612124213009405425451260/01/018/115/1
frx .noct37163810018611355180/00/03/60/1KDDKDDDDDK/
nsd .noct60396100000885125300/00/16/60/3KDDDDKKDDKDKDKDD
cae .noct33263911017991446180/00/02/61/1DKSKD/DDDKDD
.noct43811227210225454054360/00/111/181/5

» View plaintext endround stats
Player Chats
frx .noct [Warmup]: lesgo
abstraction.stock cube [Warmup]: hs is afk
abstraction.ipod [Warmup]: aba taking preworkout before this game
abstraction.ipod [Warmup]: :XD
frx .noct [Countdown]: hf
[9:09]: The Allies have captured the forward bunker!
[8:49]: The Depot Fence has been constructed.
[8:44]: Axis Command Post constructed. Charge speed increased!
[8:27]: The Allies have opened up the Forward spawn rear exit!
[8:26]: The Allies have breached the Forward Bunker Gate!
[7:53]: Allied team has destroyed the Axis Command Post!
[7:40]: Allied Command Post constructed. Charge speed increased!
[6:31]: The Allies have breached the Depot Gate!
[5:19]: The Allies have breached the Depot's east wall!
[5:16]: The Allied Truck is in position!
[0:51]: The Crane Controls have been constructed.
[0:50]: The Allies have activated the crane!
[0:36]: The Allies have loaded the Gold Crate onto the Truck!
abstraction.stock cube [0:19]: Xd
abstraction.stock cube [0:18]: Xd
abstraction.stock cube [0:18]: x
abstraction.stock cube [0:18]: d
[Intermission]: >>> Clock set to: 12:00
[10:04]: The Allies have captured the forward bunker!
[9:56]: Match is PAUSED! (Allies)
cae .noct [9:56]: is it apricot indisguise
[9:56]: Match resuming in 10 seconds!
[9:56]: Match resuming in 9 seconds!
[9:56]: Match resuming in 8 seconds!
abstraction.stock cube [9:56]: sry
[9:56]: Match resuming in 7 seconds!
abstraction.ipod [9:56]: hahhaha
[9:56]: Match resuming in 6 seconds!
abstraction.stock cube [9:56]: phone
[9:56]: Match resuming in 5 seconds!
[9:56]: Match resuming in 4 seconds!
[9:56]: Match resuming in 3 seconds!
[9:56]: Match resuming in 2 seconds!
[9:56]: Match resuming in 1 seconds!
nsd .noct [9:56]: 8)
[9:56]: FIGHT!
[9:46]: Axis Command Post constructed. Charge speed increased!
[9:26]: The Allies have breached the Forward Bunker Gate!
[9:08]: The Allies have opened up the Forward spawn rear exit!
[7:31]: Allied team has destroyed the Axis Command Post!
[7:11]: Allied Command Post constructed. Charge speed increased!
[6:58]: The Allies have breached the Depot Gate!
[5:22]: The Allies have breached the Depot's east wall!
[2:01]: The Crane Controls have been constructed.
[0:52]: The Crane Controls have been destroyed.
[Intermission]: >>> Objective NOT reached in time (12:00)
abstraction.ipod [Warmup]: nsd r up
[9:36]: Allied Command Post constructed. Charge speed increased!
[9:15]: The Main Door has been breached!
[8:52]: The Service Door has been breached!
[6:13]: The Allies have transmitted the Supply Documents!
[Intermission]: >>> Clock set to: 3:46
cae .noct [Intermission]: lucky nerd
nsd .noct [Intermission]: :)
abstraction.ipod [Warmup]: more like out played
cae .noct [Warmup]: w/e makes you sleep better
abstraction.ipod [Warmup]: pls
abstraction.ipod [Warmup]: i was up there for 15 seconds
nsd .noct [Warmup]: <-Mentallydisabled aim
abstraction.bbdbb [Warmup]: rup
abstraction.ipod [Warmup]: u took ur sweet time
[2:23]: The Main Door has been breached!
[2:14]: Allied Command Post constructed. Charge speed increased!
abstraction.stock cube [0:17]: gg
abstraction.stock cube [0:10]: good serwer btw
abstraction.stock cube [0:07]: yhx guyes
abstraction.ipod [0:04]: ggs froxe mate
[Intermission]: >>> Objective NOT reached in time (3:46)
frx .noct [Intermission]: ggs
abstraction.ipod [Intermission]: c u
abstraction.ipod [Intermission]: gl in cup
abstraction.bbdbb [Intermission]: wp
[Intermission]: abstraction.ipod disconnected
[Intermission]: cae .noct disconnected
[Intermission]: frx .noct disconnected
[Intermission]: abstraction.bbdbb disconnected
[Intermission]: Axis have returned the objective!
[Intermission]: abstraction.stock cube disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.