Nocturnal vs abstraction (3603 views)
froxe
caej
nsd
caej
nsd
Kapla
ipod
abbadabba
ipod
abbadabba
01.05.16 21:00 CEST
Awards | awarded to | for |
Lady Macbeth | frx .noct | 45 kills |
Killing Spree | abstraction.ipod | 4 frags without being killed |
Accountant | frx .noct | 87% kills/killed ratio |
He's dead, Jim! | abstraction.ipod | 8 gibs |
...and stay dead! | abstraction.ipod | 20% gibs/kill |
Lead Poisoning | frx .noct | 43 SMG kills |
Spammity spam spam! | abstraction.ipod | 13 SPAM kills |
Fragstealer | abstraction.ipod | 200 damage per frag |
Die! Damn you, Die! | abstraction.bbdbb | 310 damage per frag |
What objective? | frx .noct | 317 XP |
Red Shirt | nsd .noct | 67 deaths |
Are these pliers sharp? | abstraction.ipod | 9 deaths without fragging |
Med Pack Whore | frx .noct | 157 damage per death |
Eyes Wide Shut | abstraction.bbdbb | 3 team kills |
Gingerbread man | frx .noct | 24 /kills |
» View plaintext endround stats
frx .noct [Warmup]: | lesgo |
abstraction.stock cube [Warmup]: | hs is afk |
abstraction.ipod [Warmup]: | aba taking preworkout before this game |
abstraction.ipod [Warmup]: | :XD |
frx .noct [Countdown]: | hf |
[9:09]: | The Allies have captured the forward bunker! |
[8:49]: | The Depot Fence has been constructed. |
[8:44]: | Axis Command Post constructed. Charge speed increased! |
[8:27]: | The Allies have opened up the Forward spawn rear exit! |
[8:26]: | The Allies have breached the Forward Bunker Gate! |
[7:53]: | Allied team has destroyed the Axis Command Post! |
[7:40]: | Allied Command Post constructed. Charge speed increased! |
[6:31]: | The Allies have breached the Depot Gate! |
[5:19]: | The Allies have breached the Depot's east wall! |
[5:16]: | The Allied Truck is in position! |
[0:51]: | The Crane Controls have been constructed. |
[0:50]: | The Allies have activated the crane! |
[0:36]: | The Allies have loaded the Gold Crate onto the Truck! |
abstraction.stock cube [0:19]: | Xd |
abstraction.stock cube [0:18]: | Xd |
abstraction.stock cube [0:18]: | x |
abstraction.stock cube [0:18]: | d |
[Intermission]: | >>> Clock set to: 12:00 |
[10:04]: | The Allies have captured the forward bunker! |
[9:56]: | Match is PAUSED! (Allies) |
cae .noct [9:56]: | is it apricot indisguise |
[9:56]: | Match resuming in 10 seconds! |
[9:56]: | Match resuming in 9 seconds! |
[9:56]: | Match resuming in 8 seconds! |
abstraction.stock cube [9:56]: | sry |
[9:56]: | Match resuming in 7 seconds! |
abstraction.ipod [9:56]: | hahhaha |
[9:56]: | Match resuming in 6 seconds! |
abstraction.stock cube [9:56]: | phone |
[9:56]: | Match resuming in 5 seconds! |
[9:56]: | Match resuming in 4 seconds! |
[9:56]: | Match resuming in 3 seconds! |
[9:56]: | Match resuming in 2 seconds! |
[9:56]: | Match resuming in 1 seconds! |
nsd .noct [9:56]: | 8) |
[9:56]: | FIGHT! |
[9:46]: | Axis Command Post constructed. Charge speed increased! |
[9:26]: | The Allies have breached the Forward Bunker Gate! |
[9:08]: | The Allies have opened up the Forward spawn rear exit! |
[7:31]: | Allied team has destroyed the Axis Command Post! |
[7:11]: | Allied Command Post constructed. Charge speed increased! |
[6:58]: | The Allies have breached the Depot Gate! |
[5:22]: | The Allies have breached the Depot's east wall! |
[2:01]: | The Crane Controls have been constructed. |
[0:52]: | The Crane Controls have been destroyed. |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
abstraction.ipod [Warmup]: | nsd r up |
[9:36]: | Allied Command Post constructed. Charge speed increased! |
[9:15]: | The Main Door has been breached! |
[8:52]: | The Service Door has been breached! |
[6:13]: | The Allies have transmitted the Supply Documents! |
[Intermission]: | >>> Clock set to: 3:46 |
cae .noct [Intermission]: | lucky nerd |
nsd .noct [Intermission]: | :) |
abstraction.ipod [Warmup]: | more like out played |
cae .noct [Warmup]: | w/e makes you sleep better |
abstraction.ipod [Warmup]: | pls |
abstraction.ipod [Warmup]: | i was up there for 15 seconds |
nsd .noct [Warmup]: | <-Mentallydisabled aim |
abstraction.bbdbb [Warmup]: | rup |
abstraction.ipod [Warmup]: | u took ur sweet time |
[2:23]: | The Main Door has been breached! |
[2:14]: | Allied Command Post constructed. Charge speed increased! |
abstraction.stock cube [0:17]: | gg |
abstraction.stock cube [0:10]: | good serwer btw |
abstraction.stock cube [0:07]: | yhx guyes |
abstraction.ipod [0:04]: | ggs froxe mate |
[Intermission]: | >>> Objective NOT reached in time (3:46) |
frx .noct [Intermission]: | ggs |
abstraction.ipod [Intermission]: | c u |
abstraction.ipod [Intermission]: | gl in cup |
abstraction.bbdbb [Intermission]: | wp |
[Intermission]: | abstraction.ipod disconnected |
[Intermission]: | cae .noct disconnected |
[Intermission]: | frx .noct disconnected |
[Intermission]: | abstraction.bbdbb disconnected |
[Intermission]: | Axis have returned the objective! |
[Intermission]: | abstraction.stock cube disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.