te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis bobek 14 21 0 0 40 0 1400 2190 0 34
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Axis Totals 14 21 0 0 40 0 1400 2190 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies frenchrollermon 21 14 0 0 60 0 2190 1400 0 68
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Allies Totals 21 14 0 0 60 0 2190 1400 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis frenchrollermon 44 31 0 0 58 0 4562 3100 0 63
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Axis Totals 44 31 0 0 58 0 4562 3100 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies bobek 31 44 0 0 41 0 3100 4562 0 42
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Allies Totals 31 44 0 0 41 0 3100 4562 0 0
Player Chats
frenchrollermonster [Countdown]:
hf ^^
[Intermission]:
>>> Clock set to: 5:00
[Intermission]:
>>> Objective NOT reached in time (5:00)
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.