iAmDedicated vs Good Faze (2368 views)
LiGHTNESS
w1lko
w1lko
Mielonka
Wizzard
Wizzard
31.05.16 22:30 CEST
Awards | awarded to | for |
Lady Macbeth | w1lko UNDISPUTED | 64 kills |
Killing Spree | w1lko UNDISPUTED | 15 frags without being killed |
Accountant | w1lko UNDISPUTED | 96% kills/killed ratio |
He's dead, Jim! | w1lko UNDISPUTED | 8 gibs |
...and stay dead! | GF.Wizzard | 18% gibs/kill |
Lead Poisoning | w1lko UNDISPUTED | 43 SMG kills |
Spammity spam spam! | LiGHTNESS DEDICATED | 6 SPAM kills |
Fragstealer | LiGHTNESS DEDICATED | 168 damage per frag |
Die! Damn you, Die! | GF.Wizzard | 245 damage per frag |
What objective? | w1lko UNDISPUTED | 297 XP |
Red Shirt | GF.Wizzard | 86 deaths |
Are these pliers sharp? | GF.Wizzard | 13 deaths without fragging |
Med Pack Whore | GF.zolaaa | 141 damage per death |
Eyes Wide Shut | GF.zolaaa | 1 team kills |
Gingerbread man | LiGHTNESS DEDICATED | 22 /kills |
» View plaintext endround stats
LiGHTNESS DEDICATED [11:09]: | ± AMEN ± |
[9:10]: | The Allies have captured the forward bunker! |
[8:52]: | Axis Command Post constructed. Charge speed increased! |
[8:25]: | The Allies have breached the Forward Bunker Gate! |
[7:49]: | The Allies have opened up the Forward spawn rear exit! |
w1lko UNDISPUTED [6:45]: | ale takta |
w1lko UNDISPUTED [6:44]: | xd |
GF.Wizzard [4:56]: | nie wierze |
GF.Wizzard [4:54]: | :/ |
[4:39]: | The Depot Fence has been constructed. |
LiGHTNESS DEDICATED [2:46]: | :X |
[2:36]: | Match is PAUSED! (Axis) |
[2:36]: | Match resuming in 225 seconds! |
[2:36]: | Match resuming in 10 seconds! |
[2:36]: | Match resuming in 9 seconds! |
[2:36]: | Match resuming in 8 seconds! |
[2:36]: | Match resuming in 7 seconds! |
[2:36]: | Match resuming in 6 seconds! |
[2:36]: | Match resuming in 5 seconds! |
[2:36]: | Match resuming in 4 seconds! |
[2:36]: | Match resuming in 3 seconds! |
[2:36]: | Match resuming in 2 seconds! |
[2:36]: | Match resuming in 1 seconds! |
[2:36]: | FIGHT! |
[2:35]: | The Allies have breached the Depot Gate! |
[2:33]: | Allied team has destroyed the Axis Command Post! |
[2:29]: | Allied Command Post constructed. Charge speed increased! |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
LiGHTNESS DEDICATED [Warmup]: | rupîtð |
[8:10]: | Allies capture the factory district! |
[8:09]: | Axis recapture the factory district! |
[6:49]: | Allies capture the factory district! |
[6:47]: | Axis recapture the factory district! |
[4:57]: | Allies capture the factory district! |
[4:31]: | The side gate has been built! |
[4:25]: | Axis Command Post constructed. Charge speed increased! |
[4:16]: | Allies have destroyed the Main Gate! |
LiGHTNESS DEDICATED [3:25]: | :Ð? |
LiGHTNESS DEDICATED [2:37]: | ± AMEN ± |
[Intermission]: | >>> Clock set to: 10:00 |
LiGHTNESS DEDICATED [Warmup]: | rupîtð |
[9:39]: | Allies capture the factory district! |
[8:57]: | Allies have destroyed the Main Gate! |
[8:29]: | Allies have destroyed the Side Door! |
[8:28]: | The side gate has been built! |
[8:17]: | Allied Command Post constructed. Charge speed increased! |
[8:16]: | The side gate has been destroyed! |
w1lko UNDISPUTED [7:49]: | XDF |
w1lko UNDISPUTED [7:49]: | XD |
w1lko UNDISPUTED [7:49]: | XD |
w1lko UNDISPUTED [7:49]: | D |
w1lko UNDISPUTED [7:49]: | XD |
w1lko UNDISPUTED [7:48]: | XD |
LiGHTNESS DEDICATED [7:31]: | xd |
LiGHTNESS DEDICATED [6:39]: | gg |
[6:36]: | Allies have destroyed the Bunker Controls! |
[6:36]: | Allies have destroyed the Bunker Controls! |
[6:36]: | Allies have destroyed the Bunker Controls! |
[6:36]: | Allies have destroyed the Bunker Controls! |
[6:36]: | Allies have destroyed the Bunker Controls! |
[6:36]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 3:23 (original: 10:00) |
[Intermission]: | LiGHTNESS DEDICATED disconnected |
[Intermission]: | GF.zolaaa disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.