yokoo: okay, i think this sbk guy just put on his aimbot
EU>NA BOBiKA [Warmup]:
:p
EU>NA BOBiKA [3:56]:
:D
EU>NA BOBiKA [3:56]:
:D
EU>NA BOBiKA [3:56]:
:D
EU>NA BOBiKA [3:11]:
( ) de-po- ya- captured!
EU>NA BOBiKA [3:11]:
|
EU>NA BOBiKA [3:11]:
|||| karakara
EU>NA BOBiKA [3:11]:
|___|
EU>NA ASIAN DOG [2:58]:
europe power
USA DARKMAN [0:46]:
yokoo?
[Intermission]:
>>> Objective NOT reached in time (4:56)
EU>NA ASIAN DOG [Intermission]:
gg
EU>NA ASIAN DOG [Intermission]:
b4 now?
USA DARKMAN [Intermission]:
gg!
)>>( Foreigner [Warmup]:
less than 7 minutes this time?
USA DARKMAN [Warmup]:
k get fullheld lol
EU>NA ASIAN DOG [Countdown]:
XDDDDDDDDDDDD
USA DARKMAN [Countdown]:
maestro?
)>>( Foreigner [Countdown]:
maestro avi?
USA DARKMAN [Countdown]:
rofl
MAESTRO# [11:30]:
tournament?
[11:14]:
Allies have damaged the East Wall
[11:05]:
Allies capture the Forward Bunker!
[9:24]:
hyp3r connected
[9:04]:
Door Controls have been constructed.
[9:04]:
Allies have secured the forward bunker.
[8:59]:
The Loading Doors are Opening!
[8:53]:
The Allies have stolen a gold crate!
[8:38]:
The Allies have secured a gold crate!
[8:35]:
The Allies have stolen a gold crate!
[8:31]:
The Loading Doors are Closing!
[8:13]:
The Loading Doors are Opening!
[8:07]:
Allies have escaped with the Gold!
[8:07]:
The Allies have secured a gold crate!
[Intermission]:
>>> Clock set to: 3:52
EU>NA ASIAN DOG [Intermission]:
my worst delivry
)>>( Foreigner [Countdown]:
indeed
)>>( Foreigner [Countdown]:
couldn't even outfrag Tomun
EU>NA BOBiKA [Countdown]:
:D
EU>NA BOBiKA [Countdown]:
:D
[3:08]:
Allies have damaged the East Wall
[2:50]:
Allies capture the Forward Bunker!
[2:37]:
Axis reclaim the Forward Bunker!
[2:19]:
Allies capture the Forward Bunker!
[Intermission]:
>>> Objective NOT reached in time (3:52)
[Intermission]:
)>>( Foreigner disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.