Allied Command Post constructed. Charge speed increased!
[6:57]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 3:02
[2:19]:
The Main Door has been breached!
[1:30]:
Allied Command Post constructed. Charge speed increased!
[Intermission]:
>>> Objective NOT reached in time (3:02)
'xD Sherclock, [Intermission]:
sa
iOWNmENACE [Intermission]:
Wanna do 3rd
'xD Sebhes, [Intermission]:
no
iOWNmENACE [Intermission]:
map
iOWNmENACE [Intermission]:
k
'xD Sherclock, [Warmup]:
we have to tho
[11:32]:
Allies capture the Forward Bunker!
[11:17]:
Allies have damaged the West Wall
[10:17]:
Axis reclaim the Forward Bunker!
[10:09]:
Allies capture the Forward Bunker!
[7:09]:
Axis reclaim the Forward Bunker!
[6:55]:
Allies capture the Forward Bunker!
[6:02]:
Match is PAUSED! (Allies)
[6:02]:
Match resuming in 10 seconds!
[6:02]:
Match resuming in 9 seconds!
[6:02]:
Match resuming in 8 seconds!
[6:02]:
Match resuming in 7 seconds!
[6:02]:
Match resuming in 6 seconds!
[6:02]:
Match resuming in 5 seconds!
[6:02]:
Match resuming in 4 seconds!
[6:02]:
Match resuming in 3 seconds!
[6:02]:
Match resuming in 2 seconds!
[6:02]:
Match resuming in 1 seconds!
[6:02]:
FIGHT!
iOWNmENACE [3:12]:
:D?
[3:09]:
Axis reclaim the Forward Bunker!
[2:54]:
Allies capture the Forward Bunker!
[2:34]:
'xD ShaMaN, disconnected
iOWNmENACE [2:31]:
:D?
'xD Sherclock, [2:28]:
lohh
iOWNoldacquaintance [2:23]:
sup
[2:09]:
Axis reclaim the Forward Bunker!
iOWNoldacquaintance [0:34]:
sebhes wat is er aan de hand
iOWNoldacquaintance [0:32]:
isdie boos
'xD Sebhes, [0:23]:
nee niks joh
'xD Sherclock, [0:22]:
nee man
[Intermission]:
>>> Clock set to: 12:00
iOWNoldacquaintance [Intermission]:
blijkbaar wel
'xD Sebhes, [Intermission]:
wp
[Intermission]:
'xD Sebhes, disconnected
[Intermission]:
'xD Sherclock, disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.