Allied Command Post constructed. Charge speed increased!
[7:58]:
Main blast door closing!
[7:33]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 2:26 (original: 10:00)
rktM jonjon:) [Intermission]:
gg
(/.-) Dest!Ny [Warmup]:
Ready...
rktM jonjon:) [Warmup]:
downloading?
rktM jonjon:) [Warmup]:
:o)
(/.-) Dest!Ny [Warmup]:
bringing in experienced players to ET
(/.-)Pl0xX [Warmup]:
ez download
[11:15]:
Allies have damaged the East Wall
[11:13]:
Allies have damaged the West Wall
[10:50]:
Allies capture the Forward Bunker!
[10:27]:
Door Controls have been constructed.
[10:27]:
Allies have secured the forward bunker.
[10:26]:
The Loading Doors are Opening!
[10:20]:
The Allies have stolen a gold crate!
[10:19]:
The Loading Doors are Closing!
[10:12]:
The Loading Doors are Opening!
[10:06]:
The Allies have secured a gold crate!
[10:00]:
The Allies have stolen a gold crate!
[9:35]:
The Loading Doors are Closing!
[8:25]:
The Loading Doors are Opening!
[8:22]:
Allies have escaped with the Gold!
[8:22]:
The Allies have secured a gold crate!
[Intermission]:
>>> Clock set to: 3:37
(/.-) Dest!Ny [Intermission]:
lol
(/.-) Dest!Ny [Intermission]:
:D
(/.-) Dest!Ny [Warmup]:
Ready...
[2:34]:
Allies capture the Forward Bunker!
[1:06]:
Allies have secured the forward bunker.
[1:06]:
Door Controls have been constructed.
[1:04]:
The Loading Doors are Opening!
[1:03]:
The Allies have stolen a gold crate!
[0:54]:
The Loading Doors are Closing!
[Intermission]:
>>> Objective NOT reached in time (3:37)
rktM jonjon:) [Intermission]:
gg
rktM jonjon:) [Intermission]:
gl in rest of cup
[Intermission]:
buttholes embarrassed disconnected
[Intermission]:
rktM jonjon:) disconnected
(/.-)Pl0xX [Intermission]:
thanks
[Intermission]:
rktM peaches* disconnected
(/.-) Dest!Ny [Warmup]:
will need it
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.