Jokerinhos vs We pwn all (1707 views)
chry
PlAyer
shjzn
PlAyer
shjzn
SkyLine
Baczo
w1lko
Baczo
w1lko
05.03.17 15:00 CET
Awards | awarded to | for |
Lady Macbeth | joker.chry | 117 kills |
Killing Spree | joker.chry | 8 frags without being killed |
Accountant | joker.chry | 113% kills/killed ratio |
He's dead, Jim! | joker.chry | 25 gibs |
...and stay dead! | joker.gewildegozer | 28% gibs/kill |
Lead Poisoning | joker.chry | 101 SMG kills |
Spammity spam spam! | joker.chry | 11 SPAM kills |
Fragstealer | wPa Baczo | 161 damage per frag |
Die! Damn you, Die! | wPa w1L/<o | 242 damage per frag |
What objective? | joker.chry | 766 XP |
Red Shirt | joker.gewildegozer | 136 deaths |
Are these pliers sharp? | wPa Baczo | 12 deaths without fragging |
Med Pack Whore | joker.PlAyer | 184 damage per death |
Eyes Wide Shut | joker.chry | 4 team kills |
Gingerbread man | joker.gewildegozer | 43 /kills |
» View plaintext endround stats
joker.chry [Warmup]: | good my friend |
joker.chry [Warmup]: | and you |
joker.chry [Warmup]: | ready up |
wPa SkyLine [Warmup]: | i have great humor before this game |
wPa SkyLine [Warmup]: | and we will see then |
wPa SkyLine [Warmup]: | :D |
wPa SkyLine [Warmup]: | i hope |
wPa SkyLine [Warmup]: | shjzn will be crash |
joker.chry [Warmup]: | rup polaks |
joker.PlAyer [Warmup]: | hf guys rup |
joker.chry [Warmup]: | you are all moving so rup |
wPa SkyLine [Warmup]: | whats your name chry |
wPa SkyLine [Warmup]: | ahmed? |
wPa SkyLine [Warmup]: | abdul? |
joker.chry [Warmup]: | ahmed |
wPa SkyLine [Warmup]: | xD |
wPa SkyLine [Countdown]: | XD |
wPa w1L/<o [Countdown]: | x |
wPa w1L/<o [Countdown]: | xd |
wPa w1L/<o [Countdown]: | xd |
wPa SkyLine [9:19]: | XD |
joker.chry [7:35]: | wtf |
[4:09]: | Allies capture the factory district! |
[3:18]: | Allies have destroyed the Main Gate! |
[3:10]: | Allies have destroyed the Side Door! |
[2:55]: | The side gate has been built! |
[Intermission]: | >>> Clock set to: 10:00 |
[9:10]: | Allies capture the factory district! |
[8:30]: | The side gate has been built! |
[8:26]: | Allies have destroyed the Main Gate! |
[1:06]: | Allies have destroyed the Bunker Controls! |
[1:06]: | Allies have destroyed the Bunker Controls! |
[1:06]: | Allies have destroyed the Bunker Controls! |
[1:06]: | Allies have destroyed the Bunker Controls! |
[1:06]: | Allies have destroyed the Bunker Controls! |
[1:06]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 8:54 (original: 10:00) |
[11:34]: | Allied Command Post constructed. Charge speed increased! |
[9:40]: | The Tank has been repaired! |
[9:37]: | Allied team has stolen the Tank! |
[8:23]: | The Tank has been damaged! |
[7:36]: | Axis team has destroyed the Allied Command Post! |
[7:31]: | Axis Command Post constructed. Charge speed increased! |
[6:54]: | The Tank has been repaired! |
[6:34]: | Allied team has destroyed the Bank Doors! |
[6:30]: | The Tank has been damaged! |
[6:05]: | Allied team has destroyed the Axis Command Post! |
[6:01]: | Allied Command Post constructed. Charge speed increased! |
[5:45]: | Truck Barrier #1 has been constructed. |
[4:44]: | Truck Barrier #1 has been destroyed. |
[1:26]: | Axis team has destroyed the Allied Command Post! |
[1:11]: | Axis have returned the objective! |
joker.chry [0:39]: | gg |
wPa SkyLine [0:37]: | gg |
[Intermission]: | >>> Clock set to: 12:00 |
[10:40]: | The Tank has been repaired! |
[10:14]: | Allied team has stolen the Tank! |
[9:48]: | Axis Command Post constructed. Charge speed increased! |
[8:40]: | Allied team has destroyed the Axis Command Post! |
[8:33]: | Allied Command Post constructed. Charge speed increased! |
wPa w1L/<o [8:17]: | XD |
[8:17]: | Truck Barrier #1 has been constructed. |
wPa w1L/<o [8:16]: | XD |
[8:15]: | Allied team has destroyed the Bank Doors! |
[8:07]: | The Tank has been damaged! |
[7:28]: | Truck Barrier #1 has been destroyed. |
wPa SkyLine [1:21]: | gg |
[1:18]: | Axis have returned the objective! |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
wPa SkyLine [Intermission]: | 3? |
joker.PlAyer [Intermission]: | sure |
wPa w1L/<o [11:34]: | xd |
wPa w1L/<o [11:34]: | x |
wPa w1L/<o [11:33]: | d |
wPa w1L/<o [11:33]: | d |
[8:40]: | The Allies have breached the Forward Bunker Gate! |
[8:28]: | Axis Command Post constructed. Charge speed increased! |
[7:09]: | The Allies have opened up the Forward spawn rear exit! |
[5:09]: | wPa Baczo connected |
[4:34]: | Allied team has destroyed the Axis Command Post! |
[3:51]: | Allied Command Post constructed. Charge speed increased! |
[3:21]: | The Allies have breached the Depot Gate! |
[2:56]: | The Allies have breached the Depot's east wall! |
[2:34]: | The Depot Fence has been constructed. |
[1:55]: | The Allied Truck is in position! |
wPa w1L/<o [1:31]: | x |
wPa w1L/<o [1:31]: | x |
wPa w1L/<o [1:31]: | d |
[1:25]: | wPa Baczo timed out |
wPa w1L/<o [0:57]: | no camp |
wPa w1L/<o [0:54]: | cant kill |
wPa w1L/<o [0:50]: | skill.et |
[Intermission]: | >>> Clock set to: 12:00 |
joker.gewildegozer [7:22]: | fcking cancer polak |
joker.gewildegozer [7:17]: | get hits fucking bald eagle |
wPa w1L/<o [7:16]: | XD |
wPa w1L/<o [7:04]: | get aim |
[3:09]: | The Allies have captured the forward bunker! |
wPa w1L/<o [3:06]: | gg |
[2:48]: | Axis Command Post constructed. Charge speed increased! |
[1:59]: | The Allies have breached the Forward Bunker Gate! |
[1:38]: | The Allies have opened up the Forward spawn rear exit! |
[1:00]: | The Allies have breached the Depot Gate! |
joker.chry [0:12]: | gg |
joker.chry [0:03]: | gonna eat need some food |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
wPa SkyLine [Intermission]: | ok |
wPa SkyLine [Intermission]: | thx for game |
[Intermission]: | wPa SkyLine disconnected |
wPa w1L/<o [Intermission]: | quit |
[Intermission]: | wPa Baczo disconnected |
[Intermission]: | joker.PlAyer disconnected |
[Intermission]: | wPa w1L/<o disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.