Russia vs Japan (10517 views)

ru 4liveji
ru humM3L
ru joKe
ru rivz
ru jago
ru fabu1oz
jp Kirark
jp Lene
jp MiRUKU
jp RollStone
jp upstate
jp Gabriel
jp Puri_Kuma
jp Remishi
SHOWMATCH
11.07.08 20:00 CEST
Awards awarded to for
Lady Macbeth MiRIKU.jp :D 136 kills
Killing Spree GabrieL.jp 6 frags without being killed
Accountant /// rivz :'( 119% kills/killed ratio
He's dead, Jim! MiRIKU.jp :D 41 gibs
...and stay dead! Kirark.jp : o ) 35% gibs/kill
Lead Poisoning /// joke 120 SMG kills
Spammity spam spam! MiRIKU.jp :D 74 SPAM kills
Fragstealer /// humM3L 138 damage per frag
Die! Damn you, Die! Lene.Hiroshima 238 damage per frag
What objective? /// joke 853 XP
Red Shirt Kirark.jp : o ) 165 deaths
Are these pliers sharp? /// 4livejiiiiiiiiiii 12 deaths without fragging
Med Pack Whore /// joke 180 damage per death
Eyes Wide Shut /// humM3L 13 team kills
Gingerbread man /// humM3L 50 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
GabrieL.jp8866810611825262216103181785950/09/5100/739/1315215166
Kirark.jp : o )534828816531173317038186959230/00/1065/10733/22194113411
Remishi^1.jp63430751201903249433139712210/07/1069/662/20126116410
Lene.Hiroshima535217614225142516856166448790/01/1653/8122/24222116410
pROLLSTONE.jp8773710912519142618255208284600/08/11101/794/1116716545
MiRIKU.jp :D8864813615541063221338157725850/044/917/8974/28157102411
.jp7134865908251605301629902310408836630/069/9405/89144/2817012749
/// humM3L814921231503011350169391227313500/04/867/6454/261388158
/// 4livejiiiiiiiiiii524347614626132911783158279360/024/1720/6628/34155108412
/// jago7161410414535253315880157154930/013/1170/7824/2815310758
/// joke10385312712212112422705215563320/08/13120/650/22179175610
/// fabu1oz866129511121023116419155204560/06/686/585/1717314066
/// rivz :'(11774212810829141519892185136740/04/11118/6610/1915517065
/// fabu1oz1109911102022167117891720/00/112/61/215217934
/// 83384666479215563018410528910119344130/059/1493/6122/215813758
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
GabrieL.jp141761712802117862168950/01/016/102/2KKKKDDDDTKKDKXKKK/DKKDTDKDKKKDDK
Kirark.jp : o )776117223023238226971950/00/013/156/2KDKKDKDKDTDDKDKK/KDDTDKKKDDDDXDKDDKDDKK//K
Remishi^1.jp7881111490021692260900/01/29/71/3DKDDK/KKKKDDDKDKDKKD/DDKD
Lene.Hiroshima2671726600422732697890/00/64/123/2KDDDDD/K/DXDKKDDDDKDDDDDDDDK/DD/KD
pROLLSTONE.jp4764817400318542530360/00/06/132/2DK/XD/D/KDKDKDDDKDDDDKDKKD
MiRIKU.jp :D7582182490032720246970/08/10/159/4/DKKDDKDKDDDDDKDK/DKDKDDDDKDK/KDKKDDKKDKKK
.jp744357811539041612707151704220/010/948/7223/15
/// humM3L71621521210429972114230/00/06/96/6DKDD//KKDKKKDD/DK/DDKDKKDKKKDSKDKDDD
/// 4livejiiiiiiiiiii776114186012195818693130/06/50/85/3DKDKD/DTDKDKKKKDDDKDKK/KDDKKDDDKD
/// jago120821815901122361634380/01/014/73/7DKKDKKK/KKKKKDKDDKDKTDKDKKDKDDDDKD
/// joke1371152216100434722985360/01/121/80/5/KKDKKDKKDDDD/KKXDKK/KKDKDKKKXKKKDK/KDKD
/// fabu1oz128981814900524671973720/01/117/70/1DKDKXKDK//K/K/DKKKKDKK/KKDKKDKKDD
/// rivz :'(921141213401220402132630/00/312/71/1/KDDKKKDD/DDKKKDDKKKKTKDDD
/// 104532999731131815170127075450/09/1070/4615/23

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
GabrieL.jp133117201541152822228160/01/017/83/1/DKKKDKKK/KD/KTKDDKKDSKDDK/KKKKKK/KD
Kirark.jp : o )908720221111533042156590/00/114/147/2D/KDKKDDDKKXD/D/KKKK/KKKDDDK/KDDKKDDDKKTDKKS
Remishi^1.jp578881410031919226400/01/17/80/3K/KDDXDKDDDDDKK/KDKK/DD
Lene.Hiroshima735814196014251420112280/00/412/92/5XT/D/DDKK/DKDKKXKKDKDKKDDDKDD/DXKKKDD
pROLLSTONE.jp77106141810162758225080/00/315/90/0K/DKDDKK/TK/DDKDKDDK//KKK/KKDDDKD
MiRIKU.jp :D1271042318502533741780830/06/20/815/4TXDK/KK/DK/KKT/KKDKKKDKKKKDKDKKKKDDKD/DDDKKD
.jp935609910628262816691127423840/08/1165/5627/15
/// humM3L57751221402918901947710/02/15/67/4/KKD/DK/TD/TKK//DKDDD/K/KKDD/DKKDDK
/// 4livejiiiiiiiiiii3266825300318422618690/06/20/142/6KDDDDKD/DD/D/DDKKDDKKDDDDDKDDDKDD
/// jago6661162441062250283600/03/111/122/5/KKDK/DKKX/KX//DKDDD/DKDDKKDDDDKDDKSKDKDKK
/// joke811061316000220453094660/00/113/70/3/DKDDKDKDDDKDKDDKKKK/KDDKKDDK
/// fabu1oz57851221100325013101360/00/112/140/3/KD/DKDKDDKKDDDDKD/DKKDKDDKDDDKKD
/// rivz :'(788615194102221430951080/00/214/111/3DKDKKDDDDDSK/DKDKKDKK/KKKDDKDDDKKD
/// 624797612616222512742166913500/011/855/6412/24
Player Summary for radar
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
GabrieL.jp155113149100224431638540/03/010/61/2DKKXKKK/KKDKKKDKK/KDDKDD
Kirark.jp : o )23425211014166120611310/00/13/162/1DD//DDKDTKDKDDD/D/DDKDKDXDDD
Remishi^1.jp2351417001314582440590/01/34/90/2DD/DDDDDK/K/DKDDDDTDKD
Lene.Hiroshima9061910100222291454180/01/08/80/1DK/KXDDKDD/KKDKKKDDK
pROLLSTONE.jp84611113201221882015280/02/010/90/1KDDDTKKDDKK/DDK/KDDKKKDKD
MiRIKU.jp :D106701716401626021521940/02/28/87/1KDKKTK//KDKKXKKKDK/DK/KKKD/DD/KDDKD
.jp8039860869041912581111293840/09/643/5610/8
/// humM3L45391022000915112305180/00/29/101/0/KDD/KDK//DDD/D/KDKDDDDK/KK//KKD
/// 4livejiiiiiiiiiii423761450067771767180/01/22/42/2KDKD/DD//KDK//KDDDK/
/// jago7378111540061897217200/01/19/71/1DKD//K/D/D/DK/KDKDKKKKDKKD
/// joke647291400021923239800/00/29/80/2KDKKKKD/KDKD/DDKDDKDDDD
/// fabu1oz7552912000318071896540/00/09/80/0/KDD/KKKDK/KDKDDDDKKD
/// rivz :'(24410922930003214204300/02/018/62/3KKKDKDDKKKKKKDDKDKDKDKKKKKDKKKK
/// 9138767861200261112912581900/04/756/436/8

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
GabrieL.jp47538171013141523891180/00/17/120/1KDKKDDKK/DKT/DK/DDDDKDDDDD
Kirark.jp : o )333941200131343281500/00/17/172/1KKDKDDDDDK/DKX//TKDDKDDDDDDDDDDK
Remishi^1.jp31051600030000/01/14/110/1DDK//DKKDDDDD/DDDDKKD
Lene.Hiroshima4662613000318572485180/00/16/80/0DDD/KKDD/DDKDK/KKDD
pROLLSTONE.jp91991112200118132842760/00/011/120/0DKKDKDKDXDDKKDKDKKKD/KDD
MiRIKU.jp :D567391630041747170300/03/02/114/1KKDKKDK/KKD//DDDDD/DDKDKD
.jp513264386602178175122342120/04/437/716/4
/// humM3L1138017156027257415812720/00/015/64/2DDKKTK/TKKDDDK//KK/DKKKKK/KK/D/KDK
/// 4livejiiiiiiiiiii100669920011733156400/01/26/32/3DDKDDKDDKDK/XKKDKKK
/// jago5361815302712831109260/00/18/61/1/DDKD/KDDTD//KKKK//DKDTK/
/// joke1351131914000535042116180/02/017/90/1DKKKK/DK/KKX/K/KKKDDKDKK/KKDKDKDKD
/// fabu1oz636971110061886149900/01/16/50/1XKDKXDDK/K//D//K/KKD
/// rivz :'(1358619142015265120671350/00/020/90/1KKDXKK/DTDDDKDDKK/KKKKKDKKKD/K/K/KK
/// 10047579781405311363199364510/04/472/387/9
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
GabrieL.jp83971518401026422771660/00/315/141/1DDDDKDDKDDKDDKDDKKKTKKDKKDKDKDDDKK
Kirark.jp : o )647816255003293627452320/00/09/197/1DD/KKDDDKKD/DKDDDDKKDDKK/DDKDDKDKDDKKKDKD
Remishi^1.jp121831714400219832129180/02/115/90/2DDDDKKDKDDKKDKDKK/KKDKKKDK/KKKD
Lene.Hiroshima3576720110118742072960/00/03/154/3DDDDDDKDDK/DDKSDDDKKXDDDDKKD
pROLLSTONE.jp10012218186013243132251510/02/315/102/2DDKDDKKDKDKDDKDKKK/KDDKKKDKTK/KK/KDDD
MiRIKU.jp :D1091042321900338802191760/012/11/169/2DKDKK/DKDDKKKDDDKKDKKDKDKDXKKKDKDK/DDKDK/KKDK
.jp855609611629121215746151336390/016/858/8323/11
/// humM3L546612223046202119605450/01/37/115/3/KKK/T//KDKDKK/KTK/DDDDDTDDDTDDKDDDXKKD
/// 4livejiiiiiiiiiii56431323400515032657910/03/25/105/6KK/KK/KK/KD//KDDDDDKDDDKDDKKDDDDDDDK
/// jago43561023400316872394540/00/49/121/6KDDXKDDKDDX/KDDKDDKK/KDDKDK/DDDDDDD
/// joke1311462519101437903013680/03/323/80/3KKKKDKK/KKDDKKKKKKDKDKK/KDDKDKDDDKDDKD/KTDK/K
/// fabu1oz10411122214015338735051580/01/221/91/5DKDDDKK/DKDKDTDDK/KD/DDKKDKKKKKK/KKDKK/KKDKD
/// rivz :'(1611022113400227452217360/00/219/92/3KK/KDKK/KKDKDKXDKKDKKDDDDXKKKXKKKKKDD
/// 9252410312120062515133157469520/08/1684/5914/26

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
GabrieL.jp5038612100111281647360/01/04/81/4KDDDXKDK/DDDDDKKKDD
Kirark.jp : o )425261420109111696630/00/25/82/3DDKTDDKDKDKDDDDDKKDDD
Remishi^1.jp405341020148961680680/00/05/60/0/KDD//DDTKK/DDK
Lene.Hiroshima61408132013128814592720/00/14/63/5KXKDK//TKD/KXDKKDDDDKDDD
pROLLSTONE.jp125791512100221752228180/02/113/80/1KKDKDKDDKDDDKK/KKK/KKDKKDDK
MiRIKU.jp :D646811171014191117431680/01/03/108/4DKT/KX/DKKKDK/KKDKKDDK/DDDDDDD
.jp643305078904148309104536250/04/434/4614/17
/// humM3L127621411702322841085830/00/19/47/3DKKKTKD/DKKDDDKK//KKKKDKKDT
/// 4livejiiiiiiiiiii754291221118431131720/03/10/56/3KDKTDDKK/DDDKDSKKDKDKD
/// jago80106810200217841227720/00/05/83/2KDDXKKDKD//KDDKDXKKD
/// joke16688159610023002082900/01/014/90/1XKKDKDKDSKKDKDKKDKDKKKDDKK
/// fabu1oz756168300312021113320/00/06/20/2D//K/DKDDKDKKK
/// rivz :'(10953121180012040167100/00/212/60/2DKDKDKKKDKDDDKDK/KKDKKD
/// 10541264612823101045383093490/04/446/3416/13
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
GabrieL.jp1001011616410322762828180/01/115/90/2/KK/KKDKD/DKKKDKDDKKDDDKDDKSKDDKK
Kirark.jp : o )34579265017169025791160/00/25/95/7KDD/DDDDD/D/KDD//DDDTKK/KDDKDKD/DKKD
Remishi^1.jp57741119301214852849760/01/110/101/5KKKDDD/KDDDD/DTDDDKKDKKDDKDDDKK
Lene.Hiroshima2953724200316762487880/00/26/151/4DKDD/DDDK/DKDDKKKDDDXDDDD/DKDDDD
pROLLSTONE.jp931101516110324333078900/01/214/100/1DK/DSKDDKKKK/KDDXDDKKDDKKKKKD/DDK
MiRIKU.jp :D6175162610032393272400/07/01/168/6KDDDK/DDDD/KKKDKDKKDD/KDKDDDKDDKDKDKDDDKDK
.jp624707412716222111953165453880/010/851/6915/25
/// humM3L155108312080210366212813380/00/014/814/4/KKKD/DKK/KKKKK/DKDDKDK/KKK/KKK/KKKK/KK/KDKK/TTDXXKKDKD
/// 4livejiiiiiiiiiii556010182015175214612750/04/30/76/5D/KDKDKDKDDDK///XK/DDKDDKDKKTXD
/// jago757615203023219019432870/00/213/124/4DKDK/KKKDDKDDDDDKKK/TDKDKKDKXKK/DTDDDD
/// joke1281361814200232492670360/00/318/70/3KDKKDKKKKKDKKD/D/KDDKKDDXDDKKKKKD
/// fabu1oz11713620173015316924331040/03/114/104/2KKDKDKKDKDD/KKK/KD/DKDDDKKKXKKDK/TKKK/D
/// rivz :'(10010712123012252321651350/01/110/72/2DKDKKKDKKDKDKDD/TDKKKDK/D
/// 105623106101210727165451195311750/08/1069/5130/20

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
GabrieL.jp527310192017159124562020/02/016/61/0/DK/KKKKDKDKK/KK/K/TKK/KDKKDKD/K
Kirark.jp : o )476611234008281119461270/00/39/92/5/DD/KX/K/KKK/DDDD/KDKDKXDDDKDDDD/K/K
Remishi^1.jp930151600050000/00/115/60/4/KDKKDDKKKDK/DDDK/KDKK/KKDK/KDD
Lene.Hiroshima1051001817702531451979700/00/210/89/4KK/DDTK/KKKKDDKKKXDK/D/D/KKDKDDDKXKDKKT
pROLLSTONE.jp89961719201626032660530/01/217/80/4K/DK/KDKKKKKDK/DKKDDKXK/K/KD/DKDTDDKDD
MiRIKU.jp :D1117219179024271116411570/05/32/514/6KK/KDDKDDK/T/KDDDTKK/KKKDKDDDKKKDDKKKKX
.jp834079011124063512861106826090/08/1169/4226/23
/// humM3L660121800120000/01/12/1010/4DK/KKDDD/DDDDKKKDKDDKDTDKKDKDKX
/// 4livejiiiiiiiiiii2559727200613752760980/00/07/150/6DDDKDD/DDDD/DD//KKDD/DDKDDDDKKDKD/
/// jago78941823610525532400160/08/21/149/2/DKKDKD//DKDKK/KDDKKDDK/DDKDKKDKDKKDSKDDKX
/// joke3077620200524223198180/01/35/90/4DKK//K/DDDKD/DXDDDD/DKKDDDD
/// fabu1oz1401700010000/00/01/30/3D/DDDKDD
/// rivz :'(888515171011246531231970/01/113/112/4/KKDKDDDKKDDKKDKDKDKDDKDDKKKTDDKD
/// fabu1oz1109911102022167117891720/00/112/61/2K/KKT/KDDDXKKKDKKDKDKDDT
/// 594147012213142210486132705010/011/841/6822/25

» View plaintext endround stats
Player Chats
MiRIKU.jp :D [Warmup]: :o
MiRIKU.jp :D [Warmup]: Ja
pROLLSTONE.jp [Warmup]: shoutout to
pROLLSTONE.jp [Warmup]: takerji william, nonke
pROLLSTONE.jp [Warmup]: a,ato
pROLLSTONE.jp [Warmup]: ayami-mo
Remishi^1.jp [Warmup]: shoutout to ayamy
Kirark.jp : o ) [Warmup]: shoutout to anim aza queen nuggan ReMinD
Kirark.jp : o ) [Warmup]: and LEGEND STEVE
pROLLSTONE.jp [Warmup]: a,ato bolt san mo
pROLLSTONE.jp [Warmup]: ¯¯¯¯ © RollStone
pROLLSTONE.jp [Warmup]: |* ¤ | \_____/
pROLLSTONE.jp [Warmup]: ¦¦¦¦¦¦ /¯¯¯¯¯\
pROLLSTONE.jp [Warmup]: | ©¸©| < RUP |
/// fabu1oz [Warmup]: |)__) ORLY!?
/// fabu1oz [Warmup]: {o,o}
/// fabu1oz [Warmup]: ___
Remishi^1.jp [Warmup]: Kakugo sinasai yo Russia!!!
MiRIKU.jp :D [Countdown]: gl
Remishi^1.jp [Countdown]: gll
/// 4livejiiiiiiiiiii [Countdown]: gl hf
[14:42]: Axis Command Post constructed. Charge speed increased!
[13:49]: The Allies have captured the forward bunker!
[13:11]: The Allies have opened up the Forward spawn rear exit!
[12:59]: The Allies have breached the Forward Bunker Gate!
[11:56]: Allied team has destroyed the Axis Command Post!
[11:30]: The Allies have breached the Depot Gate!
[11:26]: The Depot Fence has been constructed.
[11:04]: The Allies have breached the Depot's east wall!
[10:55]: Allied Command Post constructed. Charge speed increased!
[10:14]: The Allies have breached the Depot's west wall!
[9:31]: The Allied Truck is in position!
[9:27]: The Crane Controls have been constructed.
[9:26]: The Allies have activated the crane!
[9:13]: The Allies have loaded the Gold Crate onto the Truck!
[5:25]: Match is PAUSED! (Axis)
[5:25]: Match resuming in 10 seconds!
[5:25]: Match resuming in 9 seconds!
[5:25]: Match resuming in 8 seconds!
[5:25]: Match resuming in 7 seconds!
[5:25]: Match resuming in 6 seconds!
[5:25]: Match resuming in 5 seconds!
[5:25]: Match resuming in 4 seconds!
[5:25]: Match resuming in 3 seconds!
[5:25]: Match resuming in 2 seconds!
[5:25]: Match resuming in 1 seconds!
[5:25]: FIGHT!
[5:14]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:46
[9:28]: Axis Command Post constructed. Charge speed increased!
[8:58]: The Allies have captured the forward bunker!
[8:56]: The Axis have captured the forward bunker!
[8:55]: The Allies have captured the forward bunker!
[8:54]: The Axis have captured the forward bunker!
[6:35]: The Allies have captured the forward bunker!
[6:33]: The Axis have captured the forward bunker!
[6:30]: The Allies have captured the forward bunker!
[5:53]: The Allies have breached the Forward Bunker Gate!
[5:39]: The Allies have opened up the Forward spawn rear exit!
[3:46]: Allied team has destroyed the Axis Command Post!
[3:42]: Allied Command Post constructed. Charge speed increased!
[2:51]: The Allies have breached the Depot's east wall!
[2:30]: The Allies have breached the Depot Gate!
[2:11]: The Allies have breached the Depot's west wall!
[2:07]: The Allied Truck is in position!
/// 4livejiiiiiiiiiii [0:13]: gg wp
Kirark.jp : o ) [0:11]: ( º o º)< MULTI KILL >(º o º )
[Intermission]: >>> Objective NOT reached in time (9:46)
pROLLSTONE.jp [Warmup]: cool
pROLLSTONE.jp [Warmup]: :]
MiRIKU.jp :D [Countdown]: gl
[11:22]: Allies capture the Forward Bunker!
[10:42]: Axis Command Post constructed. Charge speed increased!
[10:20]: Allies have breached the Main Entrance and secured the Forward Bunker!
[9:30]: Allies have secured the West Radar Parts!
[8:29]: Allies have breached the Side Entrance!
[7:45]: Axis have returned the objective!
[7:37]: Allied team has destroyed the Axis Command Post!
[7:28]: Allied Command Post constructed. Charge speed increased!
/// fabu1oz [5:33]: dont rape a drunked man
[3:30]: Allies have secured the East Radar Parts!
[Intermission]: >>> Clock set to: 8:31
[8:10]: Axis Command Post constructed. Charge speed increased!
[6:53]: Allies capture the Forward Bunker!
[6:39]: Allies have breached the Main Entrance and secured the Forward Bunker!
[5:59]: Allies have breached the Side Entrance!
[5:45]: Allied team has destroyed the Axis Command Post!
[5:08]: Allied Command Post constructed. Charge speed increased!
[3:20]: Axis have returned the objective!
[2:45]: Axis have returned the objective!
[1:29]: Allies have secured the East Radar Parts!
[1:23]: Axis have returned the objective!
[Intermission]: >>> Objective NOT reached in time (8:31)
/// 4livejiiiiiiiiiii [Intermission]: gg wp
MiRIKU.jp :D [Intermission]: ggg
Remishi^1.jp [Intermission]: gg
Kirark.jp : o ) [Warmup]: 1 reboot
/// humM3L [Warmup]: wanna pracc maybe supply again
/// humM3L [Warmup]: both need it for 1 game
/// humM3L [Warmup]: we dont have taxs for bremen
Kirark.jp : o ) [Warmup]: we too
pROLLSTONE.jp [Warmup]: LOL
MiRIKU.jp :D [Warmup]: ur mean 4th map?
/// humM3L [Warmup]: so its pointless .9
/// rivz :'( [Warmup]: i dont have bremem :P
/// 4livejiiiiiiiiiii [Warmup]: :D
/// humM3L [Warmup]: ye maybe supply again
Kirark.jp : o ) [Warmup]: I have b1
MiRIKU.jp :D [Warmup]: i c
[14:51]: /// humM3Lcalled a vote.
/// humM3L [14:46]: lag
/// 4livejiiiiiiiiiii [14:45]: f1
/// humM3L [14:44]: reset
[14:40]: Axis Command Post constructed. Charge speed increased!
[14:32]: Match is PAUSED! (Axis)
[14:31]: *** Match Reset! ***
[14:31]: Vote passed!
[14:31]: jago connected
/// rivz :'( [Warmup]: :'(
/// 4livejiiiiiiiiiii [Warmup]: jago agian fail :( FUCK VISTA
/// jago [Warmup]: sec
MiRIKU.jp :D [Warmup]: no sound
/// 4livejiiiiiiiiiii [Warmup]: :D
pROLLSTONE.jp [Warmup]: living in asia = fail
/// 4livejiiiiiiiiiii [Warmup]: that true :(
/// 4livejiiiiiiiiiii [Warmup]: how can u play with this ping OO?
pROLLSTONE.jp [Warmup]: playable
/// humM3L [Warmup]: its easz
[14:24]: Allied Command Post constructed. Charge speed increased!
[10:34]: The Tank has been repaired!
[10:31]: Allied team has stolen the Tank!
[10:27]: The Tank has been damaged!
[9:52]: The Tank has been repaired!
[9:49]: Tank Barrier #1 has been constructed.
[8:52]: Tank Barrier #1 has been destroyed.
[7:56]: Allied team has destroyed the Bank Doors!
[7:05]: Allied team is escaping with the Gold Crate!
[7:01]: Truck Barrier #1 has been constructed.
[4:56]: Truck Barrier #1 has been destroyed.
[4:01]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 11:00
/// 4livejiiiiiiiiiii [Intermission]: gg
[10:44]: Axis Command Post constructed. Charge speed increased!
[10:06]: The Tank has been repaired!
[10:04]: Allied team has stolen the Tank!
[9:59]: The Tank has been damaged!
[9:41]: The Tank has been repaired!
[8:50]: Allied team has destroyed the Axis Command Post!
[8:41]: The Tank has been damaged!
[8:33]: The Tank has been repaired!
[8:31]: Axis Command Post constructed. Charge speed increased!
[8:29]: The Tank has been damaged!
[8:05]: The Tank has been repaired!
/// 4livejiiiiiiiiiii [7:57]: :P
[7:51]: Allied team has destroyed the Axis Command Post!
[7:50]: The Tank has been damaged!
[7:45]: Allied Command Post constructed. Charge speed increased!
[7:36]: The Tank has been repaired!
[7:24]: Allied team has destroyed the Bank Doors!
[7:18]: The Tank has been damaged!
[5:10]: Allied team is escaping with the Gold Crate!
/// humM3L [4:21]: so supply again or finnish-
[4:06]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 6:55 (original: 11:00)
/// humM3L [Warmup]: let us defend first
/// humM3L [Warmup]: thx to japan .9
[Countdown]: /// humM3Lcalled a vote.
[Countdown]: *** Match Reset! ***
[Countdown]: Vote passed!
MiRIKU.jp :D [Warmup]: sup
pROLLSTONE.jp [Warmup]: NICE VISTA
/// jago [Warmup]: im the vista guy :<
pROLLSTONE.jp [Warmup]: LOL
/// 4livejiiiiiiiiiii [Warmup]: f
/// 4livejiiiiiiiiiii [Warmup]: f2
/// 4livejiiiiiiiiiii [Warmup]: :D
MiRIKU.jp :D [Warmup]: its replay
/// 4livejiiiiiiiiiii [Warmup]: where
/// humM3L [Warmup]: xD
/// 4livejiiiiiiiiiii [Warmup]: :D
/// fabu1oz [Warmup]: wait
pROLLSTONE.jp [Warmup]: YES
pROLLSTONE.jp [Warmup]: THIS IS NOT DA LIVE
MiRIKU.jp :D [Warmup]: 1st map
Remishi^1.jp [Countdown]: gl
/// 4livejiiiiiiiiiii [Countdown]: gl hf
[14:42]: Axis Command Post constructed. Charge speed increased!
[14:27]: The Allies have captured the forward bunker!
[13:49]: The Allies have opened up the Forward spawn rear exit!
[13:26]: The Allies have breached the Forward Bunker Gate!
pROLLSTONE.jp [13:14]: !
[11:14]: Allied team has destroyed the Axis Command Post!
[10:44]: The Allies have breached the Depot's east wall!
[10:35]: The Depot Fence has been constructed.
[10:33]: The Allies have breached the Depot Gate!
[10:30]: Allied Command Post constructed. Charge speed increased!
[8:55]: The Allies have breached the Depot's west wall!
[8:35]: The Allied Truck is in position!
[7:31]: The Crane Controls have been constructed.
[7:28]: The Allies have activated the crane!
[7:15]: The Allies have loaded the Gold Crate onto the Truck!
[5:14]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:45
[9:27]: Axis Command Post constructed. Charge speed increased!
[8:47]: The Allies have captured the forward bunker!
[8:45]: The Axis have captured the forward bunker!
[8:11]: The Allies have breached the Forward Bunker Gate!
[7:26]: The Allies have opened up the Forward spawn rear exit!
[6:06]: Match is PAUSED! (Allies)
[6:06]: Match resuming in 225 seconds!
[6:06]: /// 4livejiiiiiiiiiiicalled a vote.
[6:06]: Match resuming in 210 seconds!
[6:06]: /// fabu1oz connected
[6:06]: /// fabu1ozhas been kicked!
[6:06]: Vote passed!
[6:06]: /// fabu1oz player kicked
[6:06]: Match resuming in 195 seconds!
[6:06]: Match resuming in 10 seconds!
[6:06]: Match resuming in 9 seconds!
[6:06]: Match resuming in 8 seconds!
[6:06]: Match resuming in 7 seconds!
[6:06]: Match resuming in 6 seconds!
pROLLSTONE.jp [6:05]: I WANT ALCHOL BTW
[6:06]: Match resuming in 5 seconds!
[6:06]: Match resuming in 4 seconds!
[6:06]: Match resuming in 3 seconds!
[6:06]: Match resuming in 2 seconds!
[6:06]: Match resuming in 1 seconds!
[6:06]: FIGHT!
[5:42]: Allied team has destroyed the Axis Command Post!
[5:36]: Allied Command Post constructed. Charge speed increased!
[5:31]: The Depot Fence has been constructed.
[4:40]: The Allies have breached the Depot Gate!
/// 4livejiiiiiiiiiii [4:28]: :D
[3:50]: The Allies have breached the Depot's east wall!
/// fabu1oz [3:05]: x
[2:24]: The Allied Truck is in position!
[1:23]: The Crane Controls have been constructed.
[1:22]: The Allies have activated the crane!
[1:09]: The Allies have loaded the Gold Crate onto the Truck!
[0:35]: /// humM3L disconnected
/// 4livejiiiiiiiiiii [0:21]: gg
Kirark.jp : o ) [0:08]: 5th?
/// 4livejiiiiiiiiiii [0:05]: :D
Remishi^1.jp [0:00]: Kakugo sinasai yo Russia!!!
[Intermission]: >>> Objective NOT reached in time (9:45)
[Intermission]: /// 4livejiiiiiiiiiii disconnected
[Intermission]: /// jago disconnected
[Intermission]: /// rivz :'( disconnected
[Intermission]: pROLLSTONE.jp disconnected
MiRIKU.jp :D [Intermission]: thx 4 the prac
[Intermission]: Remishi^.jp disconnected
MiRIKU.jp :D [Intermission]: ggg
[Intermission]: GabrieL.jp disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.