Allies team locked from spectators by 50. outlAw 50. God
[8:52]:
The Doors are opening!!
[8:24]:
Allied Command Post spawn active!
[8:24]:
Allied Command Post constructed. Charge speed increased!
[4:54]:
Axis have returned the objective!
[3:33]:
Axis have returned the objective!
[Intermission]:
>>> Clock set to: 10:00
[GOATS.KRESTi] [Intermission]:
gg
[GOATS.stRay] [Warmup]:
Rup
[GOATS.stRay] [Warmup]:
Rup
hmmmmmmm [Warmup]:
siemanko
hmmmmmmm [Warmup]:
wariaty
[GOATS.KRESTi] [Countdown]:
hf
[8:14]:
The Doors are opening!!
[7:50]:
Allied Command Post constructed. Charge speed increased!
[7:50]:
Allied Command Post spawn active!
[6:32]:
Allied team has transmitted the documents!
[GOATS.KRESTi] [Intermission]:
gg
[Intermission]:
>>> Objective reached at 3:27 (original: 10:00)
50. outlAw 50. God [Intermission]:
gg
[GOATS.stRay] [Warmup]:
Rup
[11:35]:
Allied Command Post constructed. Charge speed increased!
[10:41]:
The Tank has been repaired!
[10:38]:
Allied team has stolen the Tank!
[9:31]:
The Tank has been damaged!
[9:26]:
The Tank has been repaired!
[9:16]:
Allied team has destroyed the Bank Doors!
[8:20]:
The Tank has been damaged!
[8:13]:
Allied team is escaping with the Gold Crate!
[7:08]:
Allied team escaped with the Gold Crate!
[GOATS.KRESTi] [Intermission]:
gg
[Intermission]:
>>> Clock set to: 4:51
50. outlAw 50. God [Intermission]:
gg
[GOATS.stRay] [Warmup]:
Rup
[3:41]:
The Tank has been repaired!
[3:38]:
Allied team has stolen the Tank!
[2:23]:
Allied team has destroyed the Bank Doors!
[2:19]:
Allied Command Post constructed. Charge speed increased!
[1:16]:
Allied team is escaping with the Gold Crate!
50. outlAw 50. God [0:05]:
gg
[Intermission]:
>>> Objective NOT reached in time (4:51)
[Intermission]:
50. outlAw 50. God disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.