credibilis. vs Team-Visual (1871 views)
Aq
gr0ss
s1LENT
gr0ss
s1LENT
GiZmOoO
Jay
outlAw
Jay
outlAw
17.05.19 19:15 CEST
Awards | awarded to | for |
Lady Macbeth | viSualoutlAw | 56 kills |
Killing Spree | cRe.Aq | 5 frags without being killed |
Accountant | viSualoutlAw | 140% kills/killed ratio |
He's dead, Jim! | viSualoutlAw | 8 gibs |
...and stay dead! | viSualdjee | 25% gibs/kill |
Lead Poisoning | viSualoutlAw | 47 SMG kills |
Spammity spam spam! | viSualoutlAw | 7 SPAM kills |
Fragstealer | viSualoutlAw | 136 damage per frag |
Die! Damn you, Die! | viSualGiZmOoO | 485 damage per frag |
What objective? | viSualoutlAw | 261 XP |
Red Shirt | cRe.s1LENT | 52 deaths |
Are these pliers sharp? | cRe.Aq | 10 deaths without fragging |
Med Pack Whore | viSualdjee | 190 damage per death |
Eyes Wide Shut | cRe.gr0ss | 2 team kills |
Gingerbread man | cRe.Aq | 16 /kills |
» View plaintext endround stats
cRe.Aq [Warmup]: | go start |
viSualGiZmOoO [Warmup]: | f3 emils |
viSualoutlAw [Warmup]: | we are ready |
viSualoutlAw [Warmup]: | LUL |
cRe.Aq [Warmup]: | dude i cant play like that |
viSualoutlAw [Warmup]: | we said restart |
viSualoutlAw [Warmup]: | mate |
viSualoutlAw [Warmup]: | its fine |
viSualoutlAw [Warmup]: | we gonna make up with attack |
cRe.s1LENT [Warmup]: | NICE PC |
viSualoutlAw [Warmup]: | ur hittable |
viSualoutlAw [Warmup]: | fuckkk |
viSualoutlAw [Warmup]: | :D |
cRe.s1LENT [Warmup]: | :( |
viSualGiZmOoO [Warmup]: | aq got problems with his colors or smth? |
cRe.s1LENT [Warmup]: | Nah pc |
viSualoutlAw [Warmup]: | stuttering |
cRe.s1LENT [Warmup]: | laggy as fuck |
viSualGiZmOoO [Warmup]: | : |
viSualGiZmOoO [Warmup]: | :/ |
cRe.Aq [Warmup]: | still shit |
cRe.gr0ss [Countdown]: | GL |
cRe.Aq [Countdown]: | leggo |
[11:34]: | The Allies have captured the forward bunker! |
[11:12]: | Axis Command Post constructed. Charge speed increased! |
[10:50]: | The Allies have breached the Forward Bunker Gate! |
[10:49]: | Allied team has destroyed the Axis Command Post! |
[10:46]: | Allied Command Post constructed. Charge speed increased! |
[10:05]: | The Allies have opened up the Forward spawn rear exit! |
[9:26]: | The Allies have breached the Depot Gate! |
[9:19]: | The Depot Fence has been constructed. |
[8:48]: | The Allies have breached the Depot's east wall! |
[8:29]: | The Allied Truck is in position! |
[8:22]: | The Crane Controls have been constructed. |
[8:21]: | The Allies have activated the crane! |
[8:08]: | The Allies have loaded the Gold Crate onto the Truck! |
[5:35]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 6:24 |
viSualoutlAw [Intermission]: | gg |
cRe.gr0ss [Intermission]: | gg |
viSualGiZmOoO [Intermission]: | solid 2 kills |
viSualoutlAw [Warmup]: | die damm die |
viSualoutlAw [Warmup]: | 1000 dmg per kill |
cRe.s1LENT [Warmup]: | dont taje these pcs here :D |
cRe.s1LENT [Warmup]: | Take |
cRe.gr0ss [5:35]: | ns |
cRe.s1LENT [4:57]: | :) |
cRe.s1LENT [4:56]: | :) |
cRe.s1LENT [4:56]: | :) |
cRe.s1LENT [4:56]: | :) |
cRe.s1LENT [4:56]: | :) |
cRe.s1LENT [4:56]: | :) |
cRe.s1LENT [4:56]: | :) |
[2:25]: | The Allies have captured the forward bunker! |
[2:24]: | The Axis have captured the forward bunker! |
[2:22]: | The Allies have captured the forward bunker! |
[2:21]: | The Axis have captured the forward bunker! |
[2:16]: | The Allies have captured the forward bunker! |
viSualGiZmOoO [2:09]: | RUN FOREST RUN |
cRe.s1LENT [2:06]: | :) |
cRe.s1LENT [2:06]: | :) |
[1:49]: | TLM{mental} connected |
[1:44]: | TLM{mental} disconnected |
[1:28]: | The Allies have opened up the Forward spawn rear exit! |
[1:26]: | The Allies have breached the Forward Bunker Gate! |
cRe.s1LENT [0:09]: | :( |
cRe.s1LENT [0:09]: | :) |
cRe.s1LENT [0:09]: | :( |
cRe.s1LENT [0:09]: | :) |
cRe.s1LENT [0:09]: | :( |
cRe.s1LENT [0:08]: | :( |
[0:00]: | The Allies have breached the Depot Gate! |
[Intermission]: | >>> Objective NOT reached in time (6:24) |
viSualoutlAw [Intermission]: | gg |
cRe.gr0ss [Intermission]: | gg |
viSualGiZmOoO [Intermission]: | map? |
cRe.gr0ss [Countdown]: | glhf |
viSualoutlAw [Countdown]: | glhf |
viSualGiZmOoO [Countdown]: | zou2 |
[9:39]: | Allies capture the factory district! |
[9:00]: | The side gate has been built! |
[8:56]: | Match is PAUSED! (Allies) |
[8:56]: | Match resuming in 10 seconds! |
[8:56]: | Match resuming in 9 seconds! |
[8:56]: | Match resuming in 8 seconds! |
[8:56]: | Match resuming in 7 seconds! |
[8:56]: | Match resuming in 6 seconds! |
[8:56]: | Match resuming in 5 seconds! |
[8:56]: | Match resuming in 4 seconds! |
[8:56]: | Match resuming in 3 seconds! |
[8:56]: | Match resuming in 2 seconds! |
[8:56]: | Match resuming in 1 seconds! |
[8:56]: | FIGHT! |
[8:49]: | Allies have destroyed the Main Gate! |
[8:45]: | Allies have destroyed the Side Door! |
[8:13]: | Allied Command Post constructed. Charge speed increased! |
[7:44]: | The side gate has been destroyed! |
[6:36]: | The side gate has been built! |
[4:24]: | The side gate has been destroyed! |
cRe.s1LENT [0:16]: | D: this shit |
[Intermission]: | >>> Clock set to: 10:00 |
cRe.gr0ss [Intermission]: | Xp is skill |
cRe.gr0ss [Intermission]: | remember bois |
cRe.gr0ss [Warmup]: | nice aim noob |
cRe.gr0ss [Warmup]: | thought u pracced |
viSualoutlAw [Warmup]: | ONLINE ONLY |
viSualoutlAw [Warmup]: | @D |
cRe.gr0ss [Warmup]: | xD\ |
viSualGiZmOoO [Warmup]: | not bad for inactive gross |
viSualoutlAw [Warmup]: | unhit |
viSualGiZmOoO [Warmup]: | so is he going to try and play the round or gg_ |
cRe.gr0ss [Warmup]: | i wanna play |
cRe.s1LENT [Warmup]: | if his pc doesnt crash again ye :D |
viSualoutlAw [Warmup]: | well that was intense, not that intense, but still pretty intense |
viSualGiZmOoO [Warmup]: | wtf is that for a pc |
cRe.gr0ss [Warmup]: | NEIN |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.