playing with a crying baby in the background. Epic win
Domi.no [Warmup]:
smack it
Sebhes.NL [Countdown]:
gl hf
[11:39]:
Axis Command Post constructed. Charge speed increased!
[11:07]:
Allies have breached the Side Entrance!
[10:14]:
Allies capture the Forward Bunker!
[10:07]:
Allies have breached the Main Entrance and secured the Forward Bunker!
Sinche.no [10:06]:
what is this server
[9:37]:
Allied team has destroyed the Axis Command Post!
[9:31]:
Allied Command Post constructed. Charge speed increased!
[8:10]:
Allies have secured the East Radar Parts!
[3:16]:
Allies have secured the West Radar Parts!
[Intermission]:
>>> Clock set to: 8:43
Sebhes.NL [Intermission]:
wp
Zodiac.no [Warmup]:
better than most our praccs
Sinche.no [Warmup]:
To Valhalla
Sebhes.NL [Countdown]:
gl hf
w3st.no [Countdown]:
gl
[8:21]:
Axis Command Post constructed. Charge speed increased!
[7:24]:
Allies capture the Forward Bunker!
[7:17]:
Allies have breached the Side Entrance!
Domi.no [6:45]:
wat
[6:41]:
Allies have breached the Main Entrance and secured the Forward Bunker!
Domi.no [6:05]:
waarom is daar geen hitbox?
Zodiac.no [0:34]:
stop :(
[Intermission]:
>>> Objective NOT reached in time (8:43)
Sebhes.NL [Intermission]:
gg
Domi.no [Intermission]:
leuk hoekje op je cp insane
Domi.no [Intermission]:
kan net zo goed zonder inet spelen daar ben je meer hitable
GiZmOoO.NL [Intermission]:
alsof dat nieuw is
GiZmOoO.NL [Intermission]:
:P
iNsAne.NL [Warmup]:
niet te doen man alleen maar hs
Lakaiii.no [9:24]:
gg
[9:06]:
The Doors are opening!!
[9:01]:
Allied Command Post spawn active!
[9:01]:
Allied Command Post constructed. Charge speed increased!
[8:46]:
Main blast door opening!
[8:39]:
Main blast door closing!
Domi.no [8:33]:
gg
[8:24]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 1:35
Sinche.no [Intermission]:
love it
Sinche.no [Intermission]:
999d out on first spawn
Sinche.no [Intermission]:
>)
Sinche.no [Warmup]:
To Valhalla
leonneke.NL [Warmup]:
gooo weeeeeest
w3st.no [Countdown]:
fuck me man
w3st.no [Countdown]:
that attack
leonneke.NL [Countdown]:
>_>
Zodiac.no [Countdown]:
that hurt
w3st.no [Countdown]:
jkesus
w3st.no [0:26]:
wow
w3st.no [0:24]:
good job guys
w3st.no [0:16]:
gl in tounry
[Intermission]:
>>> Objective NOT reached in time (1:35)
iNsAne.NL [Intermission]:
gg
Domi.no [Intermission]:
gg
Sebhes.NL [Intermission]:
gg
[Intermission]:
Lakaiii.no disconnected
[Intermission]:
w3st.no disconnected
[Intermission]:
Sebhes.NL disconnected
[Intermission]:
Kris.no disconnected
[Intermission]:
Domi.no disconnected
[Intermission]:
Krepox.NL disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.