red as a beetroot vs Ictus (4289 views)

fi lettu
fi clouver
fi chmpp
nl saKen
nl ZaK-
be JiMINI
Final of cwG.et 3on3 cup v21
08.08.08 23:45 CEST
Awards awarded to for
Lady Macbeth ictus.ZaK- 53 kills
Killing Spree ictus.saKen 4 frags without being killed
Accountant lEttu *|o/* 106% kills/killed ratio
He's dead, Jim! ictus.Jimini 16 gibs
...and stay dead! ictus.Jimini 43% gibs/kill
Lead Poisoning ictus.ZaK- 46 SMG kills
Spammity spam spam! ictus.saKen 3 SPAM kills
Fragstealer ictus.ZaK- 166 damage per frag
Die! Damn you, Die! chmpp *|o/* 244 damage per frag
What objective? ictus.saKen 293 XP
Red Shirt ictus.Jimini 59 deaths
Are these pliers sharp? ictus.Jimini 12 deaths without fragging
Med Pack Whore ictus.saKen 185 damage per death
Eyes Wide Shut ictus.saKen 1 team kills
Gingerbread man ictus.Jimini 19 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
ictus.saKen9229346508011289848282870/02/242/353/119516646
ictus.ZaK-962915355901988968034640/07/446/421/116814647
ictus.Jimini632683759160019709579451340/02/034/391/2192135212
lEttu *|o/*106931716101128302735540/00/217/131/016617133
ictus.8594515318034034127805269963390/011/2139/136/018015537
lEttu *|o/*85219333910013634755021200/03/227/223/219214135
clouver *|o/*7627241543011079658663440/02/340/400/219416034
chmpp *|o/*5626233599008711980751460/01/432/470/121613736
*|o/*7075310715213013121431222403100/06/499/473/120114635
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ictus.saKen9087202220073458347900/00/118/142/0/KK/KK/KDKK/DDDK/DKDDKDKKDKDKKDKD/KK/DKKDD
ictus.ZaK-69731623500530673151180/01/114/161/1KDK/DKDK/DD/KDKKDDKKDKDKDKDK/KKKDDDD/DD
ictus.Jimini701141724700935023040180/01/015/141/1K/KK/D/DDKKD/DK/D/KDK/DKK/KDKK/KKDDDDKKDD
ictus.762745369140021100279670360/02/247/444/2
lEttu *|o/*791461924000836933426180/02/015/142/2/KDDDKDK/K///DDKK/KK/KKDKKKDKDD/DDKDDKDKKDK
clouver *|o/*69116162320163245362880/00/117/150/1DDDKKDDKKDKD/KTKK/DDK//DDKDDDK/DDKK/KDKK
chmpp *|o/*561111323600327322973740/00/113/190/1DDDDKKDK/X/DDKDDDKDDDKKDDKDDKKDK/DKDK
*|o/*683734870801179670100271000/02/245/482/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ictus.saKen7792141830043031261030/02/112/120/1KKDK/DDDDDKKDKK//KKDKDKK/DDDKDDK
ictus.ZaK-92891314200122402119400/04/29/110/0DDDDKDDKDK/KKDKKDDKDKKDKKDK
ictus.Jimini4789919400616922309620/00/09/130/0KDKK///DK/DDD/DDD/DDDKKDKDKK
ictus.72270365190011696370381050/06/330/360/1
lEttu *|o/*937314151005265420761020/01/212/81/0KD/K/K/KKDKKDDKDKKDKDK//KKDDD
clouver *|o/*10791141310032237195900/01/213/80/0/DDKKKDKKDKD/K/KDKKKDKKDKDD
chmpp *|o/*63841219200321472928180/01/211/140/0DKKKDDK/KKDD/DDDKDDKDKDDD/KKKDD
*|o/*88248404740011703869631200/03/636/301/0
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ictus.saKen80434500109761207260/00/05/50/0KDDDTKKDKD
ictus.ZaK-1627713820111892129960/01/113/70/0DKKDKKKXK/DDKDKDKKKDKTK
ictus.Jimini62385820029791328360/00/05/60/1KDD//KKDDDKKXD
lEttu *|o/*774879101015361392360/00/17/81/0KDDKKDDKKDDDKTDKD
ictus.9520629305033538352261040/01/230/261/1
clouver *|o/*1144287000112521409360/01/07/70/0KK/KDDDKDKKDKKXD
chmpp *|o/*373138100110461046360/00/03/70/0DK/DDKDDDDK
*|o/*76731115100222982455720/01/010/140/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
ictus.saKen160718530011519986580/00/07/41/0KKKK/KKKDDKDD
ictus.ZaK-11052111000021697146500/01/010/80/0/K/DKDKDKKKKDKDKDKKDD
ictus.Jimini75276830029221268180/01/05/60/0/KK/DDDDKDKKDK
lEttu *|o/*14245107000112941343180/00/110/50/0DDKDKK/KDKKDKDKKK
ictus.1221953530600654325062940/02/132/231/0
clouver *|o/*272331100001231166700/00/03/100/1DDKDDDDKDDKDDD
chmpp *|o/*553659000111941128180/00/15/70/0DDDKDKDKDK/DDK
*|o/*4159820000124252795180/00/18/170/1

» View plaintext endround stats
Player Chats
chmpp *|o/* [Countdown]: gl & hf
ictus.ZaK- [Countdown]: <3 H3LL
ictus.ZaK- [Countdown]: :)
[9:22]: The Allies have captured the forward bunker!
[9:16]: The Axis have captured the forward bunker!
[9:14]: The Allies have captured the forward bunker!
[8:58]: Axis Command Post constructed. Charge speed increased!
[8:35]: The Allies have opened up the Forward spawn rear exit!
[8:34]: The Allies have breached the Forward Bunker Gate!
[8:07]: Match is PAUSED! (Axis)
ictus.saKen [8:07]: lag
[8:07]: Match resuming in 10 seconds!
[8:07]: Match resuming in 9 seconds!
[8:07]: Match resuming in 8 seconds!
[8:07]: Match resuming in 7 seconds!
[8:07]: Match resuming in 6 seconds!
[8:07]: Match resuming in 5 seconds!
[8:07]: Match resuming in 4 seconds!
[8:07]: Match resuming in 3 seconds!
[8:07]: Match resuming in 2 seconds!
[8:07]: Match resuming in 1 seconds!
[8:07]: FIGHT!
[8:01]: Allied team has destroyed the Axis Command Post!
[7:57]: Allied Command Post constructed. Charge speed increased!
[7:04]: The Depot Fence has been constructed.
[7:00]: The Allies have breached the Depot's east wall!
[6:33]: The Allies have breached the Depot Gate!
[5:01]: The Crane Controls have been constructed.
[4:30]: The Crane Controls have been destroyed.
[4:28]: The Allied Truck is in position!
[1:26]: The Crane Controls have been constructed.
[1:26]: The Allies have activated the crane!
[1:12]: The Allies have loaded the Gold Crate onto the Truck!
ictus.ZaK- [0:14]: wp
ictus.saKen [0:01]: gg
[Intermission]: >>> Clock set to: 12:00
[10:44]: The Allies have breached the Forward Bunker Gate!
[10:23]: Axis Command Post constructed. Charge speed increased!
ictus.saKen [10:21]: grr
ictus.ZaK- [10:15]: :D:D
[9:55]: The Allies have opened up the Forward spawn rear exit!
[9:17]: Allied team has destroyed the Axis Command Post!
[8:45]: Axis Command Post constructed. Charge speed increased!
[7:59]: Allied team has destroyed the Axis Command Post!
[7:45]: The Allies have breached the Depot Gate!
[7:37]: The Allies have breached the Depot's east wall!
[7:33]: The Depot Fence has been constructed.
[7:33]: Allied Command Post constructed. Charge speed increased!
[6:36]: The Crane Controls have been constructed.
[6:32]: The Allied Truck is in position!
[6:32]: The Allies have activated the crane!
[6:18]: The Allies have loaded the Gold Crate onto the Truck!
ictus.saKen [5:28]: omg
ictus.saKen [5:23]: ;x
[3:47]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 8:12 (original: 12:00)
ictus.saKen [Intermission]: ggwp
ictus.saKen [Warmup]: hax
ictus.saKen [Warmup]: wtf
ictus.ZaK- [Warmup]: NICE
ictus.ZaK- [Warmup]: VISTA
ictus.ZaK- [Warmup]: ah
ictus.ZaK- [Warmup]: not
ictus.ZaK- [Warmup]: :p
ictus.ZaK- [Warmup]: unpure CLIENT!
ictus.saKen [Warmup]: wat nen powners
ictus.saKen [Warmup]: shoutout aan lavod de beste camper ooit
ictus.saKen [Warmup]: en h3ll de grootste owner ooit
[11:19]: The Tank has been repaired!
[11:17]: Allied team has stolen the Tank!
[10:54]: Axis Command Post constructed. Charge speed increased!
[9:36]: Allied team has destroyed the Bank Doors!
[9:35]: Allied team has destroyed the Axis Command Post!
[9:32]: Allied Command Post constructed. Charge speed increased!
[9:30]: The Tank has been damaged!
[8:41]: Allied team is escaping with the Gold Crate!
ictus.saKen [7:47]: yeah
ictus.saKen [7:19]: gg
[7:01]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 5:00
[1:15]: The Tank has been repaired!
[1:12]: Allied team has stolen the Tank!
[0:58]: Axis Command Post constructed. Charge speed increased!
ceWEge|Cup Mo00mi [0:27]: Covert/FG42
[0:26]: Tank Barrier #1 has been constructed.
[Intermission]: >>> Objective NOT reached in time (5:00)
chmpp *|o/* [Intermission]: ggs
ictus.saKen [Intermission]: wp
ictus.ZaK- [Intermission]: wp
ictus.saKen [Intermission]: cu ±'
ictus.saKen [Intermission]: :)
[Intermission]: chmpp *|o/* disconnected
clouver *|o/* [Intermission]: xD
[Intermission]: clouver *|o/* disconnected
[Intermission]: lEttu *|o/* disconnected
ictus.saKen [Warmup]: thx for cup mummy
ictus.saKen [Warmup]: :)

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.