te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis -=[F4YNT|C][ZaK 18 18 0 0 50 0 1800 1876 0 44
---------------------------------------------------------------------
Axis Totals 18 18 0 0 50 0 1800 1876 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies battalion perfo 18 18 0 0 50 0 1876 1800 0 46
---------------------------------------------------------------------
Allies Totals 18 18 0 0 50 0 1876 1800 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis battalion perfo 42 38 0 0 52 0 4276 3800 0 63
---------------------------------------------------------------------
Axis Totals 42 38 0 0 52 0 4276 3800 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies -=[F4YNT|C][ZaK 38 42 0 0 47 0 3800 4276 0 50
---------------------------------------------------------------------
Allies Totals 38 42 0 0 47 0 3800 4276 0 0
ctf_multi
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis battalion perfo 7 3 3 0 70 2 700 430 0 21
---------------------------------------------------------------------
Axis Totals 7 3 3 0 70 2 700 430 0 2
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies -=[F4YNT|C][ZaK 3 7 0 0 30 1 430 700 0 9
---------------------------------------------------------------------
Allies Totals 3 7 0 0 30 1 430 700 0 1
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis -=[F4YNT|C][ZaK 10 15 1 0 40 1 1259 1527 0 20
---------------------------------------------------------------------
Axis Totals 10 15 1 0 40 1 1259 1527 0 1
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies battalion perfo 15 10 6 0 60 2 1527 1259 0 21
---------------------------------------------------------------------
Allies Totals 15 10 6 0 60 2 1527 1259 0 2
Player Chats
9th|xXx|Cup [9:17]:
:D
9th|xXx|Cup [7:50]:
gg
[7:50]:
Axis win!
[7:47]:
end
[Intermission]:
>>> Clock set to: 2:12
battalion perfo [Intermission]:
gg
battalion perfo [Warmup]:
I'm ReadY!!
battalion perfo [Countdown]:
sjoutaut naar ryan
battalion perfo [Countdown]:
!!
[1:45]:
Match is PAUSED! (Axis)
[1:45]:
Match resuming in 75 seconds!
[1:45]:
Match resuming in 60 seconds!
[1:45]:
Match resuming in 10 seconds!
[1:45]:
Match resuming in 9 seconds!
[1:45]:
Match resuming in 8 seconds!
[1:45]:
Match resuming in 7 seconds!
[1:45]:
Match resuming in 6 seconds!
[1:45]:
Match resuming in 5 seconds!
[1:45]:
Match resuming in 4 seconds!
[1:45]:
Match resuming in 3 seconds!
[1:45]:
Match resuming in 2 seconds!
[1:45]:
Match resuming in 1 seconds!
[1:45]:
FIGHT!
battalion perfo [0]:
:D
-=[F4YNT|C][ZaK-.PL [0]:
wp
[0]:
Allies win!
[0]:
end
[Intermission]:
>>> Objective NOT reached in time (2:12)
9th|xXx|Cup [Intermission]:
Great Final Map
battalion perfo [Intermission]:
:D
battalion perfo [Warmup]:
I'm ReadY!!
9th|xXx|Cup [Countdown]:
Second map valhalla
battalion perfo [Countdown]:
:D
9th|xXx|Cup [Countdown]:
:D
[Intermission]:
>>> Clock set to: 5:00
9th|xXx|Cup [Intermission]:
Grat
battalion perfo [Intermission]:
gg
9th|xXx|Cup [Intermission]:
great
-=[F4YNT|C][ZaK-.PL [Intermission]:
:X
9th|xXx|Cup [Intermission]:
WP
battalion perfo [Warmup]:
I'm ReadY!!
9th|xXx|Cup [Countdown]:
HF & GL
[Intermission]:
>>> Objective NOT reached in time (5:00)
battalion perfo [Intermission]:
gg
-=[F4YNT|C][ZaK-.PL [Intermission]:
wp
9th|xXx|Cup [Intermission]:
GOOD GAME Congratz
-=[F4YNT|C][ZaK-.PL [Intermission]:
!
[Intermission]:
battalion perfo disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.