Shibari vs Momentum Gaming (1923 views)

fi Devix
cz agsor
pl h2o
pl bbi
pl ryzyK
pl Bystry
cy seeD


ET Spring Cup 2021 Teams: 3on3 Play Offs
UB - 1/8 Finals
Best of 5

Play-offs - Discord - Newspost
15.04.21 20:45 CEST
Awards awarded to for
Lady Macbeth Shibari.devix 31 kills
Killing Spree Shibari.h2o 7 frags without being killed
Accountant Shibari.devix 207% kills/killed ratio
He's dead, Jim! Shibari.devix 8 gibs
...and stay dead! agsor 31% gibs/kill
Lead Poisoning Shibari.h2o 27 SMG kills
Spammity spam spam! mMm bbi 2 SPAM kills
Fragstealer mMm ryzyK 106 damage per frag
Die! Damn you, Die! mMm seeD ^DxD 331 damage per frag
What objective? Shibari.devix 157 XP
Red Shirt mMm seeD ^DxD 36 deaths
Are these pliers sharp? mMm ryzyK 9 deaths without fragging
Med Pack Whore Shibari.h2o 203 damage per death
Eyes Wide Shut agsor 2 team kills
Gingerbread man agsor 7 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
mMm seeD ^DxD256993600062854427800/00/38/241/031711928
mMm ryzyK30899302006224936802050/01/08/210/125012329
mMm bbi771122026200229124545181/01/015/182/114617535
mMm 412703892400148015125032231/02/031/183/123813927
Shibari.devix2071573115801446702217750/02/022/111/115114844
Shibari.h2o1821463117600251293273720/01/027/131/216519374
agsor807216205027270425251700/10/216/91/116912634
agsor15037578521903131250380153170/13/265/93/116215654
Player Summary for et_ice
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mMm seeD ^DxD000400015444500/00/10/00/0/D
mMm ryzyK013030000209363970/00/00/10/0D
mMm bbi1001544000039068701/00/02/10/0KKKD
mMm 332841100016531495971/00/12/20/0
Shibari.devix200342100052017200/00/00/10/0D
Shibari.h2o5001051000070924400/01/02/10/0DKKK
agsor50012100026623700/10/00/00/0D
agsor250131052000149565300/11/02/20/0
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mMm seeD ^DxD422137000159082000/00/22/41/0KDKK/DDDDD
mMm ryzyK5723472003677876580/01/03/40/0/DKD/KK/KDD
mMm bbi16916100037989800/00/00/61/0DDKDDDD
mMm 3853820300416462594580/01/25/142/0
Shibari.devix2003263200191044800/02/04/20/0KKDDKKK/K
Shibari.h2o175277400011128551180/00/07/20/1KKDKDKDK/KK
agsor751134000155664700/00/13/10/1D/KDKDK
agsor150701611200325941646180/02/114/50/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mMm seeD ^DxD16916000153971600/00/01/40/0DDDKDD/
mMm ryzyK501924000123046000/00/02/30/0KDKD/D
mMm bbi16627530000587726180/01/03/11/0DKKKDKKD
mMm 7755813000213561902180/01/06/81/0
Shibari.devix30028620001826273180/00/03/10/0KKK/KDKK
Shibari.h2o010040000531620180/00/00/30/1DDDD
agsor1661553200054546300/00/15/20/0KKKDKDDK
agsor15553119200119021356360/00/18/60/1
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mMm seeD ^DxD40244100002998116700/00/04/80/0D/KKDDD/KKDDDD
mMm ryzyK4224370002737715500/00/03/50/0K/K/KDDDDD
mMm bbi7133571002877115200/00/05/40/1K/KKDKK/DDDD
mMm 51811224100626123034500/00/012/170/1
Shibari.devix140547510101370889170/00/07/51/1KTDDDDKKDKKKKX
Shibari.h2o160418520011131103300/00/08/40/0DDKK/KDDKKKKK
agsor6028352012533690840/00/03/41/0XDD/KDK/KT
agsor12012318155023303426121010/00/018/132/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mMm seeD ^DxD1115190001673113000/00/01/80/0DDDDDDDD/K
mMm ryzyK010090000396126600/00/00/80/1DDDDDDDDD
mMm bbi8328560000679108200/00/05/60/0KDDKKDDDDKK
mMm 315362400011748347800/00/06/220/1
Shibari.devix266408340021044435400/00/08/20/0KKX/KK/KKKKD
Shibari.h2o3665811340001630825360/00/010/31/0KDKKKDKKKKKKKD
agsor6618460014804488860/00/05/20/0/KT/D/KK/KD
agsor23311623128016347817481620/00/023/71/0

» View plaintext endround stats
Player Chats
[0:39]: Axis have captured the Forward Bunker!
[0:19]: The Axis have blown the Main Entrance!
mMm bbi [0:02]: gg
[Intermission]: >>> Objective NOT reached in time (1:15)
[9:07]: The Doors are opening!!
[8:12]: Axis have returned the objective!
[7:50]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 2:09
[0:49]: The Doors are opening!!
[0:02]: mMm seeD xDcalled a vote.
[Intermission]: >>> Objective NOT reached in time (2:09)
Shibari.devix [Intermission]: frost faster
[9:48]: Allies capture the factory district!
[9:45]: Axis recapture the factory district!
[8:23]: Allies capture the factory district!
[8:19]: Axis recapture the factory district!
[8:18]: Allies capture the factory district!
[7:42]: Allies have destroyed the Main Gate!
[7:10]: Allies have destroyed the Bunker Controls!
[7:10]: Allies have destroyed the Bunker Controls!
[7:10]: Allies have destroyed the Bunker Controls!
[7:10]: Allies have destroyed the Bunker Controls!
[7:10]: Allies have destroyed the Bunker Controls!
[7:10]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Clock set to: 2:49
[0:40]: hFR disconnected
[Intermission]: >>> Objective NOT reached in time (2:49)
mMm bbi [Intermission]: gg
mMm seeD ^DxD [Intermission]: gg
agsor [Intermission]: gg
[Intermission]: mMm seeD xD disconnected
Shibari.devix [Intermission]: ggggg
[Intermission]: Shibari.devix disconnected
[Intermission]: Shibari.h2o disconnected
[Intermission]: mMm bbi disconnected
[Intermission]: agsor disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.