Team 4 vs Team 1 cl (1064 views)
Samer
Aim
Gecko
Gho$t
Papon
Sqqqqq
Tarrokonpiedras
Danita
Aim
Gecko
Gho$t
Papon
Sqqqqq
Tarrokonpiedras
Danita
Merce
Hades
Tongi
Davidian
Mendez
Razzor
Dozz
Hades
Tongi
Davidian
Mendez
Razzor
Dozz
18.04.21 04:00 CEST
Awards | awarded to | for |
Lady Macbeth | TE4M+Geck0 | 67 kills |
Killing Spree | Unity/Hades | 5 frags without being killed |
Accountant | TE4M+saM3r | 110% kills/killed ratio |
He's dead, Jim! | TE4M+tArro. | 25 gibs |
...and stay dead! | TE4M+tArro. | 66% gibs/kill |
Lead Poisoning | TE4M+saM3r | 55 SMG kills |
Spammity spam spam! | Unity/Hades | 26 SPAM kills |
Fragstealer | Unity|Bad | 144 damage per frag |
Die! Damn you, Die! | TE4M+danishi | 238 damage per frag |
What objective? | TE4M+saM3r | 340 XP |
Red Shirt | Unity|m3nd3Z | 74 deaths |
Are these pliers sharp? | TE^D4M^D+AIMMM | 11 deaths without fragging |
Med Pack Whore | Unity|Bad | 177 damage per death |
Eyes Wide Shut | Unity|m3nd3Z | 6 team kills |
Gingerbread man | TE4M+saM3r | 17 /kills |
» View plaintext endround stats
Mix||Ref [Warmup]: | ok gl para ambos |
unity^Y|DavidiaN [Countdown]: | spec lock |
Mix||Ref [Countdown]: | guids |
[Countdown]: | Allies team locked from spectators by TE4M+danishi |
[14:42]: | Axis Command Post constructed. Charge speed increased! |
[14:40]: | Axis team locked from spectators by Unity|m3nd3Z |
[13:59]: | The Allies have captured the forward bunker! |
[13:57]: | The Axis have captured the forward bunker! |
[12:24]: | The Allies have breached the Forward Bunker Gate! |
[11:59]: | The Depot Fence has been constructed. |
[11:24]: | The Allies have opened up the Forward spawn rear exit! |
[11:00]: | Allied team has destroyed the Axis Command Post! |
[10:57]: | Allied Command Post constructed. Charge speed increased! |
[10:02]: | The Allies have breached the Depot Gate! |
[10:01]: | The Allies have breached the Depot's east wall! |
[9:13]: | The Allies have breached the Depot's west wall! |
[8:59]: | The Allied Truck is in position! |
[7:28]: | The Depot Fence has been destroyed. |
[6:33]: | The Depot Fence has been constructed. |
[6:32]: | The Crane Controls have been constructed. |
[6:31]: | The Allies have activated the crane! |
[6:18]: | The Allies have loaded the Gold Crate onto the Truck! |
Unity|Bad [4:18]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
[4:16]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 10:43 |
Mix||Ref [Intermission]: | gg |
Unity|Bad [Warmup]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
Mix||Ref [Warmup]: | f3 |
^DUnity / mercCEE [Warmup]: | dale aim |
Unity|Bad [Countdown]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
[4:02]: | The Allies have captured the forward bunker! |
[3:43]: | Axis Command Post constructed. Charge speed increased! |
[3:32]: | The Allies have breached the Forward Bunker Gate! |
[3:16]: | The Allies have opened up the Forward spawn rear exit! |
[1:50]: | Allied team has destroyed the Axis Command Post! |
[1:43]: | The Depot Fence has been constructed. |
[1:40]: | Allied Command Post constructed. Charge speed increased! |
[Intermission]: | >>> Objective NOT reached in time (10:43) |
Mix||Ref [Intermission]: | gg |
^DUnity / mercCEE [Intermission]: | wp |
[10:55]: | Axis Command Post constructed. Charge speed increased! |
[10:19]: | Allies capture the Forward Bunker! |
[10:18]: | Axis reclaim the Forward Bunker! |
[9:57]: | Allies capture the Forward Bunker! |
[9:55]: | Axis reclaim the Forward Bunker! |
[9:10]: | Allies have breached the Side Entrance! |
[8:40]: | Allied team has destroyed the Axis Command Post! |
[8:37]: | Allied Command Post constructed. Charge speed increased! |
[8:26]: | Allies capture the Forward Bunker! |
[7:31]: | Axis have returned the objective! |
[7:22]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
[5:48]: | Allies have secured the East Radar Parts! |
[5:24]: | Allies have secured the West Radar Parts! |
[Intermission]: | >>> Objective reached at 5:52 (original: 11:17) |
[Intermission]: | Unity/Dozz disconnected |
Mix||Ref [Intermission]: | gg |
^DUnity / mercCEE [Intermission]: | giggi |
[Intermission]: | Unity/Dozz connected |
^DUnity / mercCEE [Intermission]: | wp |
Unity/Hades [Intermission]: | gg |
TE4M+saM3r [Intermission]: | sigamos |
TE4M+Geck0 [Intermission]: | gg |
TE4M+GH0$T* [Intermission]: | gg |
[Intermission]: | Unity/Hades disconnected |
TE4M+saM3r [Intermission]: | ? |
[Intermission]: | Unity/Dozz disconnected |
[Intermission]: | Unity / mercCEE disconnected |
[Intermission]: | Unity/Dozz connected |
[Intermission]: | unity|roAd disconnected |
[Intermission]: | Unity / mercCEE connected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.