Team 5 cl vs Team 1 cl (960 views)
Replicator
Laucha
Misantropo
Diux
Misantropo
zAr
Claypool
overload
Laucha
Misantropo
Diux
Misantropo
zAr
Claypool
overload
Merce
Hades
Road
Sinosuke
Mendez
Razzor
Dozz
Hades
Road
Sinosuke
Mendez
Razzor
Dozz
30.04.21 04:30 CEST
Awards | awarded to | for |
Lady Macbeth | unity//merCECECE | 46 kills |
Killing Spree | Bud | 7 frags without being killed |
Accountant | Bud | 165% kills/killed ratio |
He's dead, Jim! | Unity/Hades | 22 gibs |
...and stay dead! | =C1C= zAr | 67% gibs/kill |
Lead Poisoning | Bud | 41 SMG kills |
Spammity spam spam! | Unity/Hades | 37 SPAM kills |
Fragstealer | Unity/Dozz | 73 damage per frag |
Die! Damn you, Die! | =c1c= Laucha. | 225 damage per frag |
What objective? | Bud | 271 XP |
Red Shirt | =C1C= Claypool | 47 deaths |
Are these pliers sharp? | Unity|m3nd3Z | 9 deaths without fragging |
Med Pack Whore | Unity|m3nd3Z | 180 damage per death |
Eyes Wide Shut | Unity/Hades | 5 team kills |
Gingerbread man | Unity|m3nd3Z | 11 /kills |
» View plaintext endround stats
MF ngr+++ [Warmup]: | en cuanto inicia? |
=C1C= zAr [Warmup]: | 1 min |
u roAd [Warmup]: | apurala po cesar |
MF ngr+++ [Countdown]: | gg |
MF ngr+++ [Countdown]: | espelokeen |
[Countdown]: | Allies team locked from spectators by unity//merCECECE |
u roAd [9:23]: | al 12 estimado equipo |
[9:12]: | The Doors are opening!! |
=C1C= zAr [9:08]: | jajajajaa |
[8:59]: | Allied Command Post spawn active! |
[8:59]: | Allied Command Post constructed. Charge speed increased! |
[8:15]: | Main blast door opening! |
[8:09]: | Main blast door closing! |
[7:49]: | Main blast door opening! |
=C1C= zAr [7:32]: | gg |
[7:26]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 2:33 |
MF ngr+++ [Intermission]: | gg |
=C1C= zAr [Intermission]: | jajaajajaj la caga |
[0:02]: | The Doors are opening!! |
[Intermission]: | >>> Objective NOT reached in time (2:33) |
=C1C= zAr [Intermission]: | exploto, ganamoh |
[11:12]: | Allies have damaged the West Wall |
[11:10]: | Allies have damaged the East Wall |
[11:03]: | Allies capture the Forward Bunker! |
[11:01]: | Axis reclaim the Forward Bunker! |
[10:58]: | Allies capture the Forward Bunker! |
[10:45]: | Axis reclaim the Forward Bunker! |
[10:43]: | Allies capture the Forward Bunker! |
[10:12]: | replicator connected |
=c1c= replicator [9:53]: | 16 |
=c1c= replicator [9:31]: | 16 |
u roAd [7:56]: | LARVA |
u roAd [7:53]: | XD |
=c1c= replicator [7:49]: | xd |
Bud [7:47]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
[4:39]: | Allies have secured the forward bunker. |
[4:39]: | Door Controls have been constructed. |
[4:34]: | The Allies have stolen a gold crate! |
[4:03]: | The Axis have intercepted the stolen gold crate! |
[3:54]: | The Allies have stolen a gold crate! |
[3:37]: | The Loading Doors are Opening! |
[3:35]: | The Axis have intercepted the stolen gold crate! |
[3:34]: | The Loading Doors are Closing! |
[3:34]: | The Allies have stolen a gold crate! |
[2:54]: | The Loading Doors are Opening! |
[2:51]: | The Allies have secured a gold crate! |
[2:50]: | The Loading Doors are Closing! |
[2:33]: | The Allies have stolen a gold crate! |
[1:44]: | The Axis have intercepted the stolen gold crate! |
[1:40]: | The Loading Doors are Opening! |
[1:34]: | The Allies have stolen a gold crate! |
[1:07]: | The Axis have intercepted the stolen gold crate! |
[0:54]: | The Allies have stolen a gold crate! |
[0:35]: | The Allies have secured a gold crate! |
[0:35]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 11:24 |
MF ngr+++ [Intermission]: | gg |
=C1C= zAr [Intermission]: | letal |
=C1C= zAr [Intermission]: | xd |
unity//merCECECE [Warmup]: | gogog |
[10:38]: | Allies have damaged the East Wall |
[10:37]: | Allies have damaged the West Wall |
[10:31]: | Allies capture the Forward Bunker! |
[8:59]: | Door Controls have been constructed. |
[8:59]: | Allies have secured the forward bunker. |
[8:52]: | The Allies have stolen a gold crate! |
[8:35]: | The Axis have intercepted the stolen gold crate! |
[8:26]: | The Allies have stolen a gold crate! |
[8:13]: | The Loading Doors are Opening! |
[7:34]: | The Axis have intercepted the stolen gold crate! |
[7:25]: | The Loading Doors are Closing! |
[7:08]: | The Allies have stolen a gold crate! |
[7:01]: | The Loading Doors are Opening! |
[6:22]: | The Loading Doors are Closing! |
[5:59]: | The Loading Doors are Opening! |
[5:54]: | The Allies have secured a gold crate! |
[5:51]: | The Loading Doors are Closing! |
[5:50]: | The Allies have stolen a gold crate! |
[5:05]: | The Loading Doors are Opening! |
=c1c= replicator [5:03]: | sigamos? |
[5:00]: | The Allies have secured a gold crate! |
[5:00]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Objective reached at 6:24 (original: 11:24) |
Unity/Hades [Intermission]: | wwwwwwwwwwwwwwwww |
MF ngr+++ [Intermission]: | gg |
=c1c= MisanElFraggerDelAmor [Intermission]: | gg |
=C1C= zAr [Intermission]: | gg cabros |
[Intermission]: | Unity/JAPONESITA disconnected |
Bud [Intermission]: | SIPO SIAGAMOS |
unity//merCECECE [Warmup]: | gogog |
Bud [Warmup]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
=c1c= Diuxala [Warmup]: | RAZOR QL |
Bud [Warmup]: | Q PAXO |
=c1c= Diuxala [Warmup]: | TE GANE |
=c1c= Diuxala [Warmup]: | EN DANIO |
=c1c= Diuxala [Warmup]: | N0B |
unity//merCECECE [Warmup]: | rapido plss |
Bud [Warmup]: | CALLA NOOB |
=c1c= Diuxala [Warmup]: | XD |
Bud [Warmup]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
=c1c='Neokito#12<3 [Warmup]: | apuren, que el repli se va a quedar dormido de nuevo |
Bud [14:46]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
Bud [14:46]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
Bud [14:45]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
Bud [14:45]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
Bud [14:45]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
Bud [14:45]: | »» µæµæµæµæµæµæµæµæµæµæµæµæµæµæ! 2¶: ® |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.