Team 2 cl vs Team 6 cl (1040 views)
Koman
hanZ
Switter
Soul
Artezz
Pompy
Canario
hanZ
Switter
Soul
Artezz
Pompy
Canario
Nova
luxo
Artillero
club
Killman
Melkor
renq1s
luxo
Artillero
club
Killman
Melkor
renq1s
30.04.21 04:30 CEST
Awards | awarded to | for |
Lady Macbeth | .:team2:. h@nZ. | 92 kills |
Killing Spree | .:team2:. h@nZ. | 8 frags without being killed |
Accountant | .:team2:. h@nZ. | 142% kills/killed ratio |
He's dead, Jim! | .:team2:. $@ul | 28 gibs |
...and stay dead! | s6x.KillmaN | 100% gibs/kill |
Lead Poisoning | s6x.LuxO | 52 SMG kills |
Spammity spam spam! | .:team2:. h@nZ. | 38 SPAM kills |
Fragstealer | .:Team2:. P@mpy.. | 58 damage per frag |
Die! Damn you, Die! | sx6.Melkor | 452 damage per frag |
What objective? | s6x.LuxO | 350 XP |
Red Shirt | .:team2:. h@nZ. | 65 deaths |
Are these pliers sharp? | sx6.Melkor | 13 deaths without fragging |
Med Pack Whore | .:team2:. SwiTer. | 189 damage per death |
Eyes Wide Shut | .:team2:. SwiTer. | 5 team kills |
Gingerbread man | .:team2:. h@nZ. | 22 /kills |
» View plaintext endround stats
.:team2:. c@n@rio [Warmup]: | 7v7?? |
s6x.KillmaN [Warmup]: | quiero jugar contra koman :c |
.:team2:. h@nZ. [Warmup]: | entra misile |
.:team2:. h@nZ. [Warmup]: | 1 y 1 |
s6x.KillmaN [Warmup]: | no creo que llegue a missile |
.:team2:. h@nZ. [Warmup]: | cara o sello? |
s6x.KillmaN [Warmup]: | cara |
.:team2:. h@nZ. [Warmup]: | defendemos |
[ADM]Geck0 [Warmup]: | vas a jugar el otro mapa koman? |
.:team2:. koM@n. [Warmup]: | si |
.:team2:. koM@n. [Warmup]: | 1 y 1 para q juguemos todos |
.:team2:. koM@n. [Countdown]: | speclock cabros |
[ADM]Geck0 [Countdown]: | ggs y hf |
[8:33]: | The Main Door has been breached! |
[7:41]: | Allied Command Post constructed. Charge speed increased! |
[7:18]: | Allied Command Post constructed. Charge speed increased! |
[6:35]: | The Service Door has been breached! |
[Intermission]: | >>> Clock set to: 10:00 |
.:team2:. h@nZ. [Warmup]: | luxo |
.:team2:. h@nZ. [Warmup]: | eri de la seleccion? |
s6x.KillmaN [Warmup]: | rapido zzz |
s6x.KillmaN [Warmup]: | f3 |
.:team2:. @rtezz [Warmup]: | zacht kaas ): |
s6x.KillmaN [Warmup]: | me estoy quedando dormido :c |
.:Team2:. P@mpy.. [Warmup]: | :D |
.:team2:. SwiTer. [9:15]: | A VoooOOolaaAAaaarrRr!! |
.:team2:. SwiTer. [9:15]: | A VoooOOolaaAAaaarrRr!! |
.:team2:. SwiTer. [9:15]: | A VoooOOolaaAAaaarrRr!! |
.:team2:. SwiTer. [9:15]: | A VoooOOolaaAAaaarrRr!! |
.:team2:. SwiTer. [9:15]: | A VoooOOolaaAAaaarrRr!! |
[9:06]: | The Main Door has been breached! |
[8:51]: | Allied Command Post constructed. Charge speed increased! |
[8:08]: | The Service Door has been breached! |
[6:35]: | stArsClub connected |
[6:32]: | Allies team locked by .:team2:. h@nZ. |
[5:37]: | The Allies have transmitted the Supply Documents! |
[Intermission]: | >>> Objective reached at 4:22 (original: 10:00) |
[ADM]Geck0 [Intermission]: | gg |
s6x.KillmaN [Intermission]: | gg |
[13:25]: | Allies capture the Forward Bunker! |
[13:12]: | Allies have destroyed the Door Control! |
[12:52]: | Allied Command Post constructed. Charge speed increased! |
s6x.KillmaN [12:35]: | |Enemy Spawned| |
[12:23]: | Axis have returned the objective! |
[11:45]: | Allies have transported the Power Supply! |
[11:42]: | Allies have activated the Gate Controls! |
[11:39]: | Magnetic seal deactivated - Gates opening! |
[9:53]: | The Rocket Controls have been dismantled. |
[9:25]: | MF ngr+++ connected |
[9:22]: | Axis have returned the objective! |
[4:32]: | Allies have transported the Rocket Control! |
[Intermission]: | >>> Clock set to: 10:27 |
.:team2:. @rtezz [Warmup]: | zacht kaas ): |
[9:04]: | Allies capture the Forward Bunker! |
[8:43]: | Allied Command Post constructed. Charge speed increased! |
[8:39]: | Allies have destroyed the Door Control! |
[7:31]: | Allies have transported the Power Supply! |
[6:50]: | Match is PAUSED! (Allies) |
.:team2:. @rtezz [6:50]: | PAUSE! |
.:team2:. @rtezz [6:50]: | UNPAUSE! |
[6:50]: | Match resuming in 10 seconds! |
[6:50]: | Match resuming in 9 seconds! |
[6:50]: | Match resuming in 8 seconds! |
[6:50]: | Match resuming in 7 seconds! |
[6:50]: | Match resuming in 6 seconds! |
[6:50]: | Match resuming in 5 seconds! |
[6:50]: | Match resuming in 4 seconds! |
[6:50]: | Match resuming in 3 seconds! |
[6:50]: | Match resuming in 2 seconds! |
[6:50]: | Match resuming in 1 seconds! |
[6:50]: | FIGHT! |
[6:12]: | Allies have activated the Gate Controls! |
[6:09]: | Magnetic seal deactivated - Gates opening! |
[ADM]Geck0 [4:03]: | haha |
[2:56]: | The Rocket Controls have been dismantled. |
.:team2:. h@nZ. [2:45]: | ta bug |
.:team2:. h@nZ. [2:44]: | la wea |
[ADM]Geck0 [2:33]: | marca con limbo |
[1:33]: | Allies have transported the Rocket Control! |
[Intermission]: | >>> Objective reached at 8:54 (original: 10:27) |
.:team2:. @rtezz [Intermission]: | gg |
MF ngr+++ [Intermission]: | gg |
.:team2:. h@nZ. [Intermission]: | 66 |
.:Team2:. P@mpy.. [Intermission]: | GG |
[ADM]Geck0 [Intermission]: | gg |
.:team2:. c@n@rio [Intermission]: | gg |
.:team2:. $@ul [Intermission]: | 6-27 |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.