Gather Team A vs Gather Team B (714 views)
1
Team uYop
0
Team devix
uYop
Rg
jassi
Rg
jassi
devix
agsor
hayzay
agsor
hayzay
05.07.21 21:40 CEST
Awards | awarded to | for |
Lady Macbeth | pipaku | 24 kills |
Killing Spree | pipaku | 6 frags without being killed |
Accountant | pipaku | 126% kills/killed ratio |
He's dead, Jim! | ->PMA<- jassi | 4 gibs |
...and stay dead! | ->PMA<- jassi | 25% gibs/kill |
Lead Poisoning | pipaku | 21 SMG kills |
Spammity spam spam! | ->PMA<- jassi | 5 SPAM kills |
Die! Damn you, Die! | K1lL3r$hr4k* | 386 damage per frag |
What objective? | pipaku | 141 XP |
Red Shirt | Juanito Perez | 26 deaths |
Are these pliers sharp? | K1lL3r$hr4k* | 8 deaths without fragging |
Med Pack Whore | ->PMA<- jassi | 192 damage per death |
Eyes Wide Shut | ->PMA<- jassi | 1 team kills |
Gingerbread man | RGMANN | 11 /kills |
» View plaintext endround stats
[Countdown]: | CHEATERS WILL BE BANNED |
[Countdown]: | Eru Chitanda, Horthy Mike, |
[Countdown]: | Players auto-banned last week: |
frytki [6:53]: | xDdd |
Learnpari [6:52]: | :DD |
frytki [5:48]: | ah |
agsor [5:41]: | :D |
[5:37]: | The Allies have captured the forward bunker! |
Learnpari [5:31]: | mihis vittuun ne kudit meni |
[5:21]: | The Depot Fence has been constructed. |
[5:13]: | Axis Command Post constructed. Charge speed increased! |
[5:02]: | The Allies have breached the Forward Bunker Gate! |
[4:45]: | The Allies have opened up the Forward spawn rear exit! |
[3:30]: | Allied team has destroyed the Axis Command Post! |
[3:26]: | Allied Command Post constructed. Charge speed increased! |
[2:40]: | The Allies have breached the Depot's east wall! |
[2:07]: | The Allies have breached the Depot Gate! |
[0:52]: | agsor disconnected |
[0:21]: | Juanito Perez disconnected |
[0:10]: | The Allied Truck is in position! |
[Intermission]: | >>> Clock set to: 12:00 |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.