Gather Team A vs Gather Team B (719 views)
1
Team toxin
0
Team Remedy
toxin
biZZy
ToMfu
biZZy
ToMfu
Remedy
vikM
rezta
vikM
rezta
20.08.21 15:35 CEST
Awards | awarded to | for |
Lady Macbeth | Toxin | 25 kills |
Killing Spree | biZZy | 4 frags without being killed |
Accountant | biZZy | 147% kills/killed ratio |
He's dead, Jim! | Toxin | 7 gibs |
...and stay dead! | rezta | 29% gibs/kill |
Lead Poisoning | biZZy | 21 SMG kills |
Spammity spam spam! | Toxin | 4 SPAM kills |
Fragstealer | TOURIST ToMfu | 86 damage per frag |
Die! Damn you, Die! | Vik^Q. | 390 damage per frag |
What objective? | biZZy | 144 XP |
Red Shirt | autoexecworked | 30 deaths |
Are these pliers sharp? | autoexecworked | 10 deaths without fragging |
Med Pack Whore | biZZy | 158 damage per death |
Eyes Wide Shut | rezta | 2 team kills |
Gingerbread man | Toxin | 14 /kills |
» View plaintext endround stats
[8:11]: | The Allies have captured the forward bunker! |
[8:01]: | The Depot Fence has been constructed. |
[7:55]: | Axis Command Post constructed. Charge speed increased! |
[7:32]: | The Allies have breached the Forward Bunker Gate! |
[7:24]: | The Allies have opened up the Forward spawn rear exit! |
TOURIST ToMfu [6:58]: | looool |
[6:23]: | Allied team has destroyed the Axis Command Post! |
[6:05]: | Allied Command Post constructed. Charge speed increased! |
[4:33]: | The Allies have breached the Depot Gate! |
[3:29]: | The Allies have breached the Depot's east wall! |
[1:31]: | The Allied Truck is in position! |
autoexecworked [0:17]: | gg |
[Intermission]: | >>> Clock set to: 12:00 |
rezta [Warmup]: | RL |
rezta [Warmup]: | ALLREADY |
rezta [Warmup]: | so |
rezta [Warmup]: | gg |
Toxin [Warmup]: | don't wna defend? |
rezta [Warmup]: | not rly |
autoexecworked [Warmup]: | happy to |
biZZy [Warmup]: | just play |
autoexecworked [Countdown]: | people can que now though |
autoexecworked [Countdown]: | so |
biZZy [Countdown]: | NP |
biZZy [Countdown]: | we quit then |
[11:41]: | gtv'ETTV disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.