Axis Command Post constructed. Charge speed increased!
[10:05]:
Allied team has destroyed the Axis Command Post!
[9:57]:
Truck Barrier #1 has been constructed.
[9:53]:
Allied Command Post constructed. Charge speed increased!
[9:44]:
Allied team has destroyed the Bank Doors!
[8:53]:
Truck Barrier #1 has been destroyed.
[8:38]:
The Tank has been damaged!
[6:08]:
Allied team is escaping with the Gold Crate!
[4:56]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 7:03 (original: 12:00)
[8:31]:
The Doors are opening!!
[8:13]:
Allied Command Post spawn active!
[8:13]:
Allied Command Post constructed. Charge speed increased!
MiDAS [5:17]:
WTF
MiDAS [5:13]:
R U THERE AND DOCS RAMP!
h2o [3:57]:
full? :D
MiDAS [3:53]:
never
MiDAS [3:50]:
enjoy yours
[2:53]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 7:06
[4:57]:
The Doors are opening!!
[4:44]:
Allied Command Post spawn active!
[4:44]:
Allied Command Post constructed. Charge speed increased!
[Intermission]:
>>> Objective NOT reached in time (7:06)
[Intermission]:
h2o disconnected
[Intermission]:
smk:> disconnected
[Intermission]:
MiDAS disconnected
[Intermission]:
weed disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.