Gather Team A vs Gather Team B (1248 views)

1
Team w1lko pl
0
Team SkyLine pl
pl w1lko
be Rg
fi latee
pl SkyLine
pl Elviss
il vikM
18.09.21 17:25 CEST
Awards awarded to for
Lady Macbeth w1lko:x 63 kills
Killing Spree SkyLine 5 frags without being killed
Accountant exe.Elviss 90% kills/killed ratio
He's dead, Jim! Vik^Q. 10 gibs
...and stay dead! Vik^Q. 26% gibs/kill
Lead Poisoning w1lko:x 59 SMG kills
Spammity spam spam! SkyLine 10 SPAM kills
Fragstealer Vik^Q. 52 damage per frag
Die! Damn you, Die! w1lko:x 185 damage per frag
What objective? exe.Elviss 267 XP
Red Shirt late 81 deaths
Are these pliers sharp? Rggg 11 deaths without fragging
Med Pack Whore exe.Elviss 121 damage per death
Eyes Wide Shut Vik^Q. 2 team kills
Gingerbread man late 26 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
Vik^Q.531643872100216444559971180/02/433/465/71178346
exe.Elviss88267616871018935586261830/02/357/452/115312544
SkyLine8124760749011680377674660/05/546/5010/413410458
SkyLine7467815921426135021837222973670/09/5136/5017/413510446
late64230538122026644964701330/05/242/466/61227838
Rggg64258467191017721471591530/03/339/464/515799311
w1lko:x86242637390121864079321080/03/359/432/613710934
w1lko:x7173016222520316422303215613940/011/3140/4312/61399538
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Vik^Q.55601120400616832865180/00/011/130/1KDD/KKKK/KDD/DDK/K/K/KDDKDDDDDD
exe.Elviss1001051818300538593067680/01/217/110/0DKKK/KK/KD/DDKKKDDKKKK//DKDDKKDDDKDK
SkyLine121122231950053786348800/02/018/133/1DDD/KKDKDKDKDKKKDK/KKDDKKK/KKKKD/KK/KKDKDD
SkyLine92287525712001693289420860/03/246/373/2
late32107103111072383296600/00/29/191/2DKD//DD/D/K/DDDKDDKDDDD/KDKDSKDDKD/KDDDKD
Rggg6813313194004331432911220/01/111/141/0KKDD/DDDDKD/K/DDD/KDKDKDKKDKKKDK
w1lko:x941091819600537233071650/01/017/130/1K/KKDDKDDKK/K/KKKDKDKDDKDK/DDDKDDK/KK
w1lko:x653494169111016942093281870/02/337/462/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Vik^Q.27031100020000/00/13/80/0DDD//DKKDDDKDD
exe.Elviss6205800000000/00/05/80/0DKKKDDDKKDDDD
SkyLine000800000000/00/10/70/0DDDDDDDD
SkyLine30082700020000/00/28/230/0
late11209800070000/00/09/10/0K/K/KK//KK/KDK/K/
Rggg11607600020000/01/06/40/0KK/D/KKDDKKKD
w1lko:x10009900060000/01/08/30/0/KDKD/K/DKK/K/KK/K
w1lko:x10902523000150000/02/023/80/0
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Vik^Q.75981520600423582424890/00/210/125/3DKDD/XK/KKDKD/KKKDDKKDKDDKDDKD/KDKDD
exe.Elviss5210211212005294431031150/00/010/151/1DDDDK/KDKDDK/DDKDDDK/DKD/KDKK/DK
SkyLine72931622401332313132660/01/215/161/1DKDDKTDKDKD/KDKDKK/DKDDDKDD/DKDKKKDDKDK
SkyLine662934263120112853386592700/01/435/437/5
late1058318170105252524381330/02/012/104/2KK/KDDKDDK/SDKKDDKDKKK/K/KKDK/DDKKKD
Rggg88861517300328762950180/01/014/120/3KDK/K/DDDKDKDDKDK/DKXKDKKDKKDKDKD
w1lko:x90921820101432583145430/01/117/131/2K/KK/KKDDK/KDKDDK/KDKDKDTKDKKDKDDKDDDKD
w1lko:x94261515441112865985331940/04/143/355/7

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Vik^Q.6606900020000/01/05/60/1KDKK/KDDDKDKDD/
exe.Elviss166015900050000/01/013/41/0K/KKKKDKK/KKK/KDDK/KDKK/
SkyLine1150151300060000/01/08/66/1DKDKDK/KKDD/KKK/DD/KKK/KKKK/
SkyLine11603631000130000/03/026/167/2
late45051100020000/00/04/71/2DKKDK/DKDKDDDDD/
Rggg23041700010000/00/13/131/2KDDDDDDDDDDDKDDDDKKD/
w1lko:x69091300020000/00/29/60/3/DDDKDDKDKKK/KDKKDKDDD
w1lko:x460184100050000/00/316/262/7
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Vik^Q.06050012404708110/00/11/10/1/D/TDD
exe.Elviss66234611001169139400/00/14/40/0SDKDKDDKKD
SkyLine125325400011020105400/01/14/20/1KDDK/KKXKD
SkyLine6461915111325933156110/01/39/70/2
late71405710031541106600/03/02/40/0/KKDDDK/DKK/
Rggg83395620041024918130/00/13/12/0DK//K/KDK/K
w1lko:x201215000259160900/00/01/30/0/K/DDD
w1lko:x58911118300931562593130/03/16/82/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Vik^Q.4203700100000/01/03/60/1KDKDDDDDKTD
exe.Elviss133378610031383106200/00/08/30/0DKKKDK/KK/K/KD
SkyLine1201800010000/00/11/60/0D/DDKDDXD
SkyLine6237122110141383106200/01/112/150/1
late8506700020000/00/06/50/0KDKDKDKDDKK//
Rggg3302601030000/00/02/20/0D/DKK//S
w1lko:x114298720021068110700/00/07/51/0KK/KDKKDKKDD/DK
w1lko:x7729162021071068110700/00/015/121/0

» View plaintext endround stats
Player Chats
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: chicken curry
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :*
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
late [Warmup]: 3D:D
late [Warmup]: lets go lowLine
Vik^Q. [Warmup]: :D
w1lko:x [Warmup]: :D
late [Warmup]: 3D:D
w1lko:x [Warmup]: :D
exe.Elviss [Warmup]: gralem te legacy porazx 1 dzis
w1lko:x [Warmup]: xd
exe.Elviss [Warmup]: kurwa jak tam gra plynnie chodzi
w1lko:x [Warmup]: tru
exe.Elviss [Warmup]: te ET to sie tnie ostro w porownaniu z tym
w1lko:x [Warmup]: r_primitives 2
w1lko:x [Warmup]: wpisz
exe.Elviss [Warmup]: no mam
exe.Elviss [Warmup]: 125fps stale
exe.Elviss [Warmup]: ale nie chodzi plynniie
w1lko:x [Warmup]: jestes kurwa takim prymitywem to ustaw na 100 anrzej
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: xdf
[Countdown]: The Allies have captured the forward bunker!
[Countdown]: The Axis have captured the forward bunker!
w1lko:x [Countdown]: gl & hf :D
w1lko:x [11:58]: :D
w1lko:x [11:58]: :*
[11:08]: The Allies have captured the forward bunker!
[10:45]: Axis Command Post constructed. Charge speed increased!
w1lko:x [10:28]: :D
[10:12]: The Allies have breached the Forward Bunker Gate!
[9:54]: The Allies have opened up the Forward spawn rear exit!
w1lko:x [9:11]: :D
[8:51]: Allied team has destroyed the Axis Command Post!
[8:17]: Allied Command Post constructed. Charge speed increased!
[7:36]: The Depot Fence has been constructed.
[7:20]: The Allies have breached the Depot Gate!
[7:03]: The Allies have breached the Depot's east wall!
[6:16]: The Allied Truck is in position!
[2:53]: The Crane Controls have been constructed.
[2:52]: The Allies have activated the crane!
[2:39]: The Allies have loaded the Gold Crate onto the Truck!
SkyLine [1:10]: gg
[0:46]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 11:13
SkyLine [Intermission]: wietrzycki
SkyLine [Intermission]: ty kurwo upodlona
w1lko:x [Intermission]: XD
SkyLine [Intermission]: zajebana
SkyLine [Intermission]: sciero
w1lko:x [Intermission]: DO MYCIA
w1lko:x [Intermission]: XD
w1lko:x [Countdown]: :D
w1lko:x [Countdown]: :D
w1lko:x [9:58]: :<
w1lko:x [9:57]: :<
w1lko:x [9:57]: :<
exe.Elviss [9:41]: gg
w1lko:x [9:39]: :<
[7:57]: SkyLinecalled a vote.
[7:56]: Vote FAILED! (Change map to sw_goldrush_te)
w1lko:x [7:55]: :<
[7:31]: SkyLinecalled a vote.
[7:30]: Vote FAILED! (Change map to sw_goldrush_te)
SkyLine [7:20]: ok poke me after this mapo
SkyLine [7:19]: brb
w1lko:x [7:17]: :D
w1lko:x [7:12]: LYSY MAD
[7:07]: latecalled a vote.
[7:03]: Vote passed!
SkyLine [Warmup]: po chuj mam grac
SkyLine [Warmup]: 8 min
SkyLine [Warmup]: na falge atakowac
w1lko:x [Warmup]: SZYMON
SkyLine [Warmup]: skoro mozna od razu zagrac 2
w1lko:x [Warmup]: nacisnij literke L
SkyLine [Warmup]: dobra
w1lko:x [Warmup]: tam jest opcja zobaczenia flagi
SkyLine [Warmup]: pierdolisz takie kocpoly
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
SkyLine [Warmup]: a mialbys titanica w teamie
SkyLine [Warmup]: to bys taki wyszczekany nei byl
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: szymon opluj mnie
w1lko:x [Warmup]: prosze
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Warmup]: :D
w1lko:x [Countdown]: :D
w1lko:x [Countdown]: :D
[10:50]: Allied Command Post constructed. Charge speed increased!
[10:05]: The Tank has been repaired!
[10:03]: Allied team has stolen the Tank!
[8:44]: Allied team has destroyed the Bank Doors!
w1lko:x [8:07]: :D
w1lko:x [7:48]: :D
w1lko:x [7:48]: :D
w1lko:x [7:48]: :D
[7:31]: Allied team is escaping with the Gold Crate!
[7:17]: Truck Barrier #1 has been constructed.
[4:45]: The Tank has been damaged!
[3:16]: Truck Barrier #1 has been destroyed.
w1lko:x [2:07]: :D
[2:04]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:55
w1lko:x [Warmup]: :D
w1lko:x [Countdown]: :D
w1lko:x [Countdown]: :D
w1lko:x [Countdown]: :D
w1lko:x [9:49]: :D
w1lko:x [7:52]: :D
w1lko:x [7:34]: :D
w1lko:x [6:39]: :<
[4:38]: latecalled a vote.
[4:36]: Vote FAILED! (Change map to adlernest)
w1lko:x [4:36]: :<
w1lko:x [4:28]: HEADS
[4:26]: latecalled a vote.
[4:24]: Vote passed!
[4:23]: Coin toss comes up HEADS!
[4:23]: Coin toss comes up HEADS!
[4:20]: latecalled a vote.
[4:19]: Vote passed!
w1lko:x [Countdown]: gl & hf :D
[8:55]: The Doors are opening!!
[8:27]: Allied Command Post spawn active!
[8:27]: Allied Command Post constructed. Charge speed increased!
SkyLine [6:45]: gg
w1lko:x [6:45]: :D
[6:43]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 3:16
SkyLine [1:34]: gg
w1lko:x [1:24]: :<
w1lko:x [1:24]: :D
late [1:23]: 3D:D
w1lko:x [1:19]: :<
[0:31]: Main blast door opening!
w1lko:x [0:20]: :D
[0:15]: SkyLine disconnected
[0:11]: Vik. disconnected
[0:03]: Rggg disconnected
[0:01]: late disconnected
[Intermission]: >>> Objective NOT reached in time (3:16)
w1lko:x [Intermission]: GG
[Intermission]: w1lko:x disconnected
exe.Elviss [Warmup]: gg

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.