feel the skill vs Force:: (3168 views)
26.10.08 19:00 CET
Awards | awarded to | for |
Lady Macbeth | feel.kruk:* | 47 kills |
Killing Spree | feel.Wilk Oo | 7 frags without being killed |
Accountant | feel.Wilk Oo | 143% kills/killed ratio |
He's dead, Jim! | feel.Wilk Oo | 15 gibs |
...and stay dead! | feel.Wilk Oo | 35% gibs/kill |
Lead Poisoning | feel.Piotr | 40 SMG kills |
Spammity spam spam! | feel.Wilk Oo | 6 SPAM kills |
Fragstealer | Force::Gunz. | 118 damage per frag |
Die! Damn you, Die! | Force::ExpOrt+' | 343 damage per frag |
What objective? | feel.kruk:* | 308 XP |
Red Shirt | Force::ExpOrt+' | 58 deaths |
Are these pliers sharp? | Force::ExpOrt+' | 16 deaths without fragging |
Med Pack Whore | feel.Piotr | 181 damage per death |
Eyes Wide Shut | Force::Gunz. | 4 team kills |
Gingerbread man | feel.kruk:* | 27 /kills |
» View plaintext endround stats
Force::ExpOrt+' [Warmup]: | Yes. |
Force::Gunz. [Warmup]: | .Ready/KlaaR, |
Force::ExpOrt+' [Warmup]: | Game-Tijd! |
feel.Piotr [Countdown]: | pozdro dla marcina :) |
feel.Wilk Oo [Countdown]: | pozdrawiam Marcina:* ilukaszka <# |
Force::RespaWn. [Countdown]: | hf |
feel.kruk:* [Countdown]: | POZDRO DLA FANATICKA |
feel.Wilk Oo [Countdown]: | <3 |
Force::Gunz. [8:30]: | :o |
[6:09]: | Allies capture the factory district! |
[6:07]: | Axis recapture the factory district! |
Force::Gunz. [4:20]: | :o |
Force::ExpOrt+' [2:45]: | LOL |
Force::RespaWn. [2:32]: | snook...fucker:P |
Force::Gunz. [2:25]: | :D |
[Intermission]: | >>> Clock set to: 10:00 |
Force::Gunz. [Intermission]: | nice |
feel.kruk:* [Intermission]: | gg |
Force::RespaWn. [Intermission]: | :-( |
Force::RespaWn. [Intermission]: | mommie |
Force::Gunz. [Intermission]: | :P |
Force::ExpOrt+' [Warmup]: | Game-Tijd! |
Force::RespaWn. [Warmup]: | May the Force Be With Us |
Force::Gunz. [Warmup]: | .Ready/KlaaR, |
Force::RespaWn. [Warmup]: | May the Force Be With Us |
[Countdown]: | Vote FAILED! (Start Match ) |
[9:20]: | Allies capture the factory district! |
Force::ExpOrt+' [9:16]: | sorry |
[8:41]: | Allies have destroyed the Main Gate! |
Force::ExpOrt+' [7:49]: | gg |
Force::Gunz. [7:44]: | ouch.,. |
[7:34]: | Allies have destroyed the Bunker Controls! |
[7:34]: | Allies have destroyed the Bunker Controls! |
[7:34]: | Allies have destroyed the Bunker Controls! |
[7:34]: | Allies have destroyed the Bunker Controls! |
[7:34]: | Allies have destroyed the Bunker Controls! |
[7:34]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 2:30 (original: 10:00) |
Force::RespaWn. [Warmup]: | May the Force Be With Us |
Force::ExpOrt+' [Warmup]: | Game-Tijd! |
Force::RespaWn. [Warmup]: | May the Force Be With Us |
Force::Gunz. [Warmup]: | .Ready/KlaaR, |
[10:37]: | The Allies have captured the forward bunker! |
[10:35]: | The Axis have captured the forward bunker! |
Force::Samus. [10:06]: | ./specinvite 3 |
[9:08]: | The Allies have captured the forward bunker! |
[8:46]: | Axis Command Post constructed. Charge speed increased! |
[8:08]: | The Allies have breached the Forward Bunker Gate! |
[7:54]: | The Allies have opened up the Forward spawn rear exit! |
[7:25]: | The Depot Fence has been constructed. |
[7:07]: | The Allies have breached the Depot Gate! |
[6:58]: | Allied team has destroyed the Axis Command Post! |
[6:36]: | Allied Command Post constructed. Charge speed increased! |
[5:43]: | The Allied Truck is in position! |
[5:41]: | The Allies have breached the Depot's east wall! |
[5:28]: | The Crane Controls have been constructed. |
[5:27]: | The Allies have activated the crane! |
[5:14]: | The Allies have loaded the Gold Crate onto the Truck! |
Force::Gunz. [3:42]: | gg |
feel.kruk:* [3:39]: | GG |
Force::ExpOrt+' [3:39]: | gg wp |
[3:11]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 8:49 |
Force::RespaWn. [Intermission]: | wp |
feel.Wilk Oo [Intermission]: | bg |
feel.kruk:* [Intermission]: | gg |
Force::RespaWn. [Warmup]: | May the Force Be With Us |
Force::ExpOrt+' [Warmup]: | Game-Tijd! |
feel.kruk:* [Warmup]: | rup |
Force::Gunz. [Warmup]: | .Ready/KlaaR, |
Force::Gunz. [Countdown]: | :o |
feel.kruk:* [4:27]: | xd |
feel.Piotr [4:24]: | :D |
Force::ExpOrt+' [4:23]: | :D |
[4:17]: | The Allies have captured the forward bunker! |
[4:06]: | The Axis have captured the forward bunker! |
[4:05]: | The Allies have captured the forward bunker! |
[4:03]: | The Axis have captured the forward bunker! |
[4:01]: | The Allies have captured the forward bunker! |
[3:35]: | Axis Command Post constructed. Charge speed increased! |
[3:20]: | The Allies have opened up the Forward spawn rear exit! |
[3:17]: | The Allies have breached the Forward Bunker Gate! |
Force::ExpOrt+' [2:47]: | pro arty.. |
Force::Gunz. [2:47]: | that 1 was really pro |
Force::RespaWn. [2:46]: | nice dude |
feel.Wilk Oo [2:37]: | :DDDDDDDDDDDDD |
feel.Wilk Oo [2:33]: | marcin mnie uczyl |
Force::Gunz. [2:09]: | :o |
[1:03]: | The Allies have breached the Depot Gate! |
[0:43]: | Allied team has destroyed the Axis Command Post! |
feel.Wilk Oo [0:30]: | gg |
Force::RespaWn. [0:26]: | wp |
Force::RespaWn. [0:23]: | thanx for lesson |
feel.Wilk Oo [0:21]: | <3 Marcin :DDDDD |
Force::Gunz. [0:20]: | oeff |
feel.kruk:* [0:04]: | thx 4 games |
feel.kruk:* [0:00]: | gg |
[Intermission]: | >>> Objective NOT reached in time (8:49) |
Force::Gunz. [Intermission]: | yea you 2 |
Force::RespaWn. [Intermission]: | /quit |
Force::Gunz. [Intermission]: | nice played dudes |
[Intermission]: | Force::RespaWn. disconnected |
[Intermission]: | feel.kruk:* disconnected |
Force::Gunz. [Intermission]: | :o |
[Intermission]: | feel.Wilk Oo disconnected |
[Intermission]: | Force::Samus. disconnected |
[Intermission]: | Force::Gunz. disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.