Official ET:QW competition mod beta announced (3706 Views)
written by Flotsky on 04.02.08 03:43
Barring any major international incidents, the beta will be released to the community at large within the coming days. We are hoping to squash any remaining stability issues and major bugs you might come across, so that the final version of the competition mod is in as a good a shape as it can be. To help out mod makers, we are also releasing the full competition mod source code at the same time as the beta that way you can use bits and pieces of it in your own project, or add your own features to it.
With the technicalities out of the way, let's take a look at the major features of the mod:
* Added cvar-based limits for classes, weapons, deployables, and mines.
* Added ability to permanently enable XP unlocks such as Faster Sprint, Grenade Launcher, Reduced Weapon Spread, Extra Clip, and Scoped Assault Rifle.
* Added pause functionality: Teams can call time-outs, and Admins can pause and unpause the game.
* Added ability to toggle camera between killer and nearby medics when unconscious.
* Added ability to automatically record demos and take screenshots of scoreboards.
* Added ability to scale pitch and yaw values for every vehicle to fully customize mouse sensitivity.
* Added "Auto-join" button that joins the team with less players.
* Added setSpawnPoint command with several options to allow keybinds for selecting spawn points.
* Increased Technician health to 100.
* Reduced Radar range.
* Increased vehicle spawn times.
* Added map-specific changes across the board to improve gameplay for competition (including number of vehicles).
* Added various Spectator improvements:
o Names displayed above player's heads.
o Time remaining on planted charges.
o Pressing use while looking at a player spectates that player.
o New "spectate" console command to switch spectator players, jump to players currently constructing the objective, or jump to a preset angle and position on the map.
With the technicalities out of the way, let's take a look at the major features of the mod:
* Added cvar-based limits for classes, weapons, deployables, and mines.
* Added ability to permanently enable XP unlocks such as Faster Sprint, Grenade Launcher, Reduced Weapon Spread, Extra Clip, and Scoped Assault Rifle.
* Added pause functionality: Teams can call time-outs, and Admins can pause and unpause the game.
* Added ability to toggle camera between killer and nearby medics when unconscious.
* Added ability to automatically record demos and take screenshots of scoreboards.
* Added ability to scale pitch and yaw values for every vehicle to fully customize mouse sensitivity.
* Added "Auto-join" button that joins the team with less players.
* Added setSpawnPoint command with several options to allow keybinds for selecting spawn points.
* Increased Technician health to 100.
* Reduced Radar range.
* Increased vehicle spawn times.
* Added map-specific changes across the board to improve gameplay for competition (including number of vehicles).
* Added various Spectator improvements:
o Names displayed above player's heads.
o Time remaining on planted charges.
o Pressing use while looking at a player spectates that player.
o New "spectate" console command to switch spectator players, jump to players currently constructing the objective, or jump to a preset angle and position on the map.
Comments
lagg3r
Monday, 4th February 2008 13:45
first
show me supplydepot.mega
hmm