Official ET:QW competition mod beta announced (3742 Views)
written by
Flotsky
on 04.02.08 03:43

With the technicalities out of the way, let's take a look at the major features of the mod:
* Added cvar-based limits for classes, weapons, deployables, and mines.
* Added ability to permanently enable XP unlocks such as Faster Sprint, Grenade Launcher, Reduced Weapon Spread, Extra Clip, and Scoped Assault Rifle.
* Added pause functionality: Teams can call time-outs, and Admins can pause and unpause the game.
* Added ability to toggle camera between killer and nearby medics when unconscious.
* Added ability to automatically record demos and take screenshots of scoreboards.
* Added ability to scale pitch and yaw values for every vehicle to fully customize mouse sensitivity.
* Added "Auto-join" button that joins the team with less players.
* Added setSpawnPoint command with several options to allow keybinds for selecting spawn points.
* Increased Technician health to 100.
* Reduced Radar range.
* Increased vehicle spawn times.
* Added map-specific changes across the board to improve gameplay for competition (including number of vehicles).
* Added various Spectator improvements:
o Names displayed above player's heads.
o Time remaining on planted charges.
o Pressing use while looking at a player spectates that player.
o New "spectate" console command to switch spectator players, jump to players currently constructing the objective, or jump to a preset angle and position on the map.
Comments


first
show me supplydepot.mega
hmm