te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis Vi3ri 16 22 0 0 42 0 1600 2290 0 37
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Axis Totals 16 22 0 0 42 0 1600 2290 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies Damon 22 16 0 0 57 0 2290 1600 0 62
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Allies Totals 22 16 0 0 57 0 2290 1600 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis Damon 46 32 0 0 58 0 4690 3272 0 67
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Axis Totals 46 32 0 0 58 0 4690 3272 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies Vi3ri 32 46 0 0 41 0 3272 4690 0 41
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Allies Totals 32 46 0 0 41 0 3272 4690 0 0
Player Chats
Vi3ri [Countdown]:
hf
Damon [Countdown]:
hf
[Intermission]:
>>> Clock set to: 5:00
Vi3ri [Intermission]:
me is so bad xd
Vi3ri [Intermission]:
=D
[Intermission]:
>>> Objective NOT reached in time (5:00)
Vi3ri [Intermission]:
gg
Damon [Intermission]:
gg
Damon [Intermission]:
cu
[Intermission]:
Vi3ri disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.